added new machines

This commit is contained in:
Rainer 2025-08-22 02:10:35 +02:00
parent ceb168de55
commit 8603834f56
35 changed files with 2223 additions and 1204 deletions

View file

@ -1,13 +1,7 @@
--[[
Card Swipe Node
---------------
This file defines the Card Swipe node, which allows players
to set up shops and sell items via card payments.
--]]
-- card_swipe.lua (Besitzer kann jetzt Items wieder entnehmen)
-- Uses the global 'pos_info' variable for consistency.
pos_info = {}
-- Node definition for the Card Swipe.
minetest.register_node("bank_accounts:card_swipe", {
description = S("Card Swipe"),
drawtype = "mesh",
@ -19,12 +13,10 @@ minetest.register_node("bank_accounts:card_swipe", {
selection_box = { type = "fixed", fixed = {{-.3,-.5,-.3,.4,-.2,.3}} },
collision_box = { type = "fixed", fixed = {{-.3,-.5,-.3,.4,-.2,.3}} },
-- Creates the item inventory when the node is placed.
on_construct = function(pos)
minetest.get_meta(pos):get_inventory():set_size("items", 8)
end,
-- Sets the owner of the node after it has been placed.
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
local owner = placer:get_player_name()
@ -32,7 +24,6 @@ minetest.register_node("bank_accounts:card_swipe", {
meta:set_string("owner", owner)
end,
-- Ensures only the owner can dig the node, and only if it's empty.
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() == meta:get_string("owner") then
@ -41,15 +32,13 @@ minetest.register_node("bank_accounts:card_swipe", {
return false
end,
-- Called when a player right-clicks the node.
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
pos_info = pos -- Set global position.
pos_info = pos
local meta = minetest.get_meta(pos)
local player_name = player:get_player_name()
local owner = meta:get_string("owner")
local list_name = "nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z
-- Show seller interface if the player is the owner.
if player_name == owner then
minetest.show_formspec(player_name, "bank_accounts:card_swipe_seller",
"size[8,9]" ..
@ -60,7 +49,6 @@ minetest.register_node("bank_accounts:card_swipe", {
"list[current_player;main;0,5;8,3]" ..
"button_exit[1,8.25;3,1;reset;"..S("Reset Price").."]" ..
"button_exit[4.5,8.25;3,1;set_price;"..S("Set Price").."]")
-- Show buyer interface for everyone else.
else
if meta:get_inventory():is_empty("items") then
minetest.chat_send_player(player_name, S("[Card Swipe] This machine is empty."))
@ -83,7 +71,7 @@ minetest.register_node("bank_accounts:card_swipe", {
return
end
local price = tonumber(price_str)
local price = normalize_and_tonumber(price_str)
if wielded_item == "bank_accounts:debit_card" and bank_accounts.get_balance(player_name) < price then
minetest.chat_send_player(player_name, S("[Card Swipe] Card declined. Insufficient funds."))
return
@ -91,8 +79,8 @@ minetest.register_node("bank_accounts:card_swipe", {
minetest.show_formspec(player_name, "bank_accounts:card_swipe_buyer",
"size[8,8]" ..
"label[1,1;"..S("Price: @1", string.format("%.2f", price).." MG").."]" ..
"label[1,1.5;"..S("Owner: @1", owner).."]"..
"label[1,1;"..S("Price: @1",string.format("%.2f",price).." MG").."]" ..
"label[1,1.5;"..S("Owner: @1",owner).."]"..
"label[1,2;"..S("Items for Sale (Click 'Buy' to receive):").."]"..
"list["..list_name..";items;0,2.5;8,2]" ..
"list[current_player;main;0,5;8,2;]" ..
@ -101,7 +89,6 @@ minetest.register_node("bank_accounts:card_swipe", {
end
end,
-- Only the owner can put items into the swipe machine.
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if player:get_player_name() == minetest.get_meta(pos):get_string("owner") then
return stack:get_count()
@ -109,14 +96,21 @@ minetest.register_node("bank_accounts:card_swipe", {
return 0
end,
-- THEFT-PREVENTION: Players cannot take items manually.
-- The script transfers them automatically upon successful purchase.
-- KORREKTUR: Nur der Besitzer darf Items wieder aus dem Automaten nehmen.
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local player_name = player:get_player_name()
if player_name == owner or minetest.check_player_privs(player_name, {protection_bypass=true}) then
return stack:get_count()
end
-- Alle anderen (Käufer) werden blockiert.
return 0
end,
})
-- Crafting recipe for the Card Swipe machine.
minetest.register_craft({
output = "bank_accounts:card_swipe",
recipe = {
@ -126,24 +120,16 @@ minetest.register_craft({
},
})
-- Handles formspec submissions for the Card Swipe.
minetest.register_on_player_receive_fields(function(player, formname, fields)
if not formname:find("bank_accounts:card_swipe") then
return
end
local player_name = player:get_player_name()
local pos = pos_info
if not pos then
return
end
if not formname:find("bank_accounts:card_swipe") then return end
local player_name = player:get_player_name(); local pos = pos_info; if not pos then return end
local meta = minetest.get_meta(pos)
if not meta then
return
if not meta then return end
local function on_fail()
minetest.chat_send_player(player_name, S("[Bank] System is busy, please try again in a moment."))
end
-- Logic for the seller's interface.
if formname == "bank_accounts:card_swipe_seller" then
if fields.set_price then
local price = normalize_and_tonumber(fields.price)
@ -159,9 +145,10 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
end
-- Logic for the buyer's interface.
if formname == "bank_accounts:card_swipe_buyer" then
if fields.buy then
if bank_accounts.is_calculating_interest then on_fail(); return end
local owner = meta:get_string("owner")
local price = tonumber(meta:get_string("price") or "0")
local shop_inv = meta:get_inventory()
@ -176,21 +163,18 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
local description_for_buyer = S("Items from @1", owner)
local description_for_seller = S("Items to @1", player_name)
-- Debit Card Transaction
if wielded_item == "bank_accounts:debit_card" then
if bank_accounts.get_balance(player_name) >= price then
bank_accounts.add_balance(player_name, -price, "Purchase", "", description_for_buyer, owner)
bank_accounts.add_balance(owner, price, "Sale", "", description_for_seller, player_name)
payment_successful = true
local s1 = bank_accounts.add_balance(player_name, -price, "Purchase", "", description_for_buyer, owner)
local s2 = bank_accounts.add_balance(owner, price, "Sale", "", description_for_seller, player_name)
if s1 and s2 then payment_successful = true else on_fail() end
end
-- Credit Card Transaction
elseif wielded_item == "bank_accounts:credit_card" then
bank_accounts.add_credit(player_name, price, "Credit Purchase", "", description_for_buyer, owner)
bank_accounts.add_balance(owner, price, "Sale", "", description_for_seller, player_name)
payment_successful = true
local s1 = bank_accounts.add_credit(player_name, price, "Credit Purchase", "", description_for_buyer, owner)
local s2 = bank_accounts.add_balance(owner, price, "Sale", "", description_for_seller, player_name)
if s1 and s2 then payment_successful = true else on_fail() end
end
-- If payment was successful, transfer items.
if payment_successful then
local player_inv = player:get_inventory()
for i=1, shop_inv:get_size("items") do