bank_accounts/card_swipe.lua
2025-08-22 02:10:35 +02:00

197 lines
8.9 KiB
Lua

-- card_swipe.lua (Besitzer kann jetzt Items wieder entnehmen)
pos_info = {}
minetest.register_node("bank_accounts:card_swipe", {
description = S("Card Swipe"),
drawtype = "mesh",
mesh = "card_swipe.obj",
paramtype = "light",
paramtype2 = "facedir",
tiles = {"card_reader_col.png"},
groups = {cracky=3, crumbly=3, oddly_breakable_by_hand=2},
selection_box = { type = "fixed", fixed = {{-.3,-.5,-.3,.4,-.2,.3}} },
collision_box = { type = "fixed", fixed = {{-.3,-.5,-.3,.4,-.2,.3}} },
on_construct = function(pos)
minetest.get_meta(pos):get_inventory():set_size("items", 8)
end,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
local owner = placer:get_player_name()
meta:set_string("infotext", S("Card Swipe (owned by @1)", owner))
meta:set_string("owner", owner)
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() == meta:get_string("owner") then
return meta:get_inventory():is_empty("items")
end
return false
end,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
pos_info = pos
local meta = minetest.get_meta(pos)
local player_name = player:get_player_name()
local owner = meta:get_string("owner")
local list_name = "nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z
if player_name == owner then
minetest.show_formspec(player_name, "bank_accounts:card_swipe_seller",
"size[8,9]" ..
"field[1,0.5;4,1;price;"..S("Price in MG:")..";"..minetest.formspec_escape(meta:get_string("price") or "").."]" ..
"label[0,1.75;"..S("Items for Sale:").."]"..
"list["..list_name..";items;0,2.25;8,2]" ..
"label[0,4.5;"..S("Your Inventory:").."]"..
"list[current_player;main;0,5;8,3]" ..
"button_exit[1,8.25;3,1;reset;"..S("Reset Price").."]" ..
"button_exit[4.5,8.25;3,1;set_price;"..S("Set Price").."]")
else
if meta:get_inventory():is_empty("items") then
minetest.chat_send_player(player_name, S("[Card Swipe] This machine is empty."))
return
end
local price_str = meta:get_string("price")
if not price_str or price_str == "" then
minetest.chat_send_player(player_name, S("[Card Swipe] No price has been set."))
return
end
local wielded_item = itemstack:get_name()
if wielded_item ~= "bank_accounts:debit_card" and wielded_item ~= "bank_accounts:credit_card" then
minetest.chat_send_player(player_name, S("[Card Swipe] Must use a debit or credit card."))
return
end
if minetest.check_player_privs(player_name, {seized=true}) then
minetest.chat_send_player(player_name, S("[Card Swipe] Your account has been seized! Transaction denied."))
return
end
local price = normalize_and_tonumber(price_str)
if wielded_item == "bank_accounts:debit_card" and bank_accounts.get_balance(player_name) < price then
minetest.chat_send_player(player_name, S("[Card Swipe] Card declined. Insufficient funds."))
return
end
minetest.show_formspec(player_name, "bank_accounts:card_swipe_buyer",
"size[8,8]" ..
"label[1,1;"..S("Price: @1",string.format("%.2f",price).." MG").."]" ..
"label[1,1.5;"..S("Owner: @1",owner).."]"..
"label[1,2;"..S("Items for Sale (Click 'Buy' to receive):").."]"..
"list["..list_name..";items;0,2.5;8,2]" ..
"list[current_player;main;0,5;8,2;]" ..
"button_exit[2,7.4;2,1;cancel;"..S("Cancel").."]" ..
"button_exit[4,7.4;2,1;buy;"..S("Buy").."]")
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if player:get_player_name() == minetest.get_meta(pos):get_string("owner") then
return stack:get_count()
end
return 0
end,
-- KORREKTUR: Nur der Besitzer darf Items wieder aus dem Automaten nehmen.
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local player_name = player:get_player_name()
if player_name == owner or minetest.check_player_privs(player_name, {protection_bypass=true}) then
return stack:get_count()
end
-- Alle anderen (Käufer) werden blockiert.
return 0
end,
})
minetest.register_craft({
output = "bank_accounts:card_swipe",
recipe = {
{"default:steel_ingot", "default:copper_ingot", "default:steel_ingot"},
{"bank_accounts:credit_card", "default:mese", "bank_accounts:debit_card"},
{"default:steel_ingot", "default:copper_ingot", "default:steel_ingot"},
},
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
if not formname:find("bank_accounts:card_swipe") then return end
local player_name = player:get_player_name(); local pos = pos_info; if not pos then return end
local meta = minetest.get_meta(pos)
if not meta then return end
local function on_fail()
minetest.chat_send_player(player_name, S("[Bank] System is busy, please try again in a moment."))
end
if formname == "bank_accounts:card_swipe_seller" then
if fields.set_price then
local price = normalize_and_tonumber(fields.price)
if price and price > 0 then
meta:set_string("price", tostring(price))
minetest.chat_send_player(player_name, S("[Card Swipe] Price set to @1.", string.format("%.2f", price).." MG"))
else
minetest.chat_send_player(player_name, S("[Card Swipe] Invalid price. Must be a number greater than 0."))
end
elseif fields.reset then
meta:set_string("price", "")
minetest.chat_send_player(player_name, S("[Card Swipe] Price has been reset."))
end
end
if formname == "bank_accounts:card_swipe_buyer" then
if fields.buy then
if bank_accounts.is_calculating_interest then on_fail(); return end
local owner = meta:get_string("owner")
local price = tonumber(meta:get_string("price") or "0")
local shop_inv = meta:get_inventory()
local wielded_item = player:get_wielded_item():get_name()
if price <= 0 or shop_inv:is_empty("items") then
minetest.chat_send_player(player_name, S("[Card Swipe] This offer is no longer valid."))
return
end
local payment_successful = false
local description_for_buyer = S("Items from @1", owner)
local description_for_seller = S("Items to @1", player_name)
if wielded_item == "bank_accounts:debit_card" then
if bank_accounts.get_balance(player_name) >= price then
local s1 = bank_accounts.add_balance(player_name, -price, "Purchase", "", description_for_buyer, owner)
local s2 = bank_accounts.add_balance(owner, price, "Sale", "", description_for_seller, player_name)
if s1 and s2 then payment_successful = true else on_fail() end
end
elseif wielded_item == "bank_accounts:credit_card" then
local s1 = bank_accounts.add_credit(player_name, price, "Credit Purchase", "", description_for_buyer, owner)
local s2 = bank_accounts.add_balance(owner, price, "Sale", "", description_for_seller, player_name)
if s1 and s2 then payment_successful = true else on_fail() end
end
if payment_successful then
local player_inv = player:get_inventory()
for i=1, shop_inv:get_size("items") do
local stack = shop_inv:get_stack("items", i)
if not stack:is_empty() then
player_inv:add_item("main", stack)
end
end
shop_inv:set_list("items", {})
meta:set_string("price", "")
minetest.chat_send_player(player_name, S("[Card Swipe] Purchase successful!"))
minetest.chat_send_player(owner, S("[Card Swipe] Your items have been sold for @1.", string.format("%.2f", price).." MG"))
player:get_inventory():add_item("main", "bank_accounts:receipt")
else
minetest.chat_send_player(player_name, S("[Card Swipe] Payment declined!"))
end
end
end
end)