bank_accounts/card_swipe.lua

213 lines
9.2 KiB
Lua

--[[
Card Swipe Node
---------------
This file defines the Card Swipe node, which allows players
to set up shops and sell items via card payments.
--]]
-- Uses the global 'pos_info' variable for consistency.
-- Node definition for the Card Swipe.
minetest.register_node("bank_accounts:card_swipe", {
description = S("Card Swipe"),
drawtype = "mesh",
mesh = "card_swipe.obj",
paramtype = "light",
paramtype2 = "facedir",
tiles = {"card_reader_col.png"},
groups = {cracky=3, crumbly=3, oddly_breakable_by_hand=2},
selection_box = { type = "fixed", fixed = {{-.3,-.5,-.3,.4,-.2,.3}} },
collision_box = { type = "fixed", fixed = {{-.3,-.5,-.3,.4,-.2,.3}} },
-- Creates the item inventory when the node is placed.
on_construct = function(pos)
minetest.get_meta(pos):get_inventory():set_size("items", 8)
end,
-- Sets the owner of the node after it has been placed.
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
local owner = placer:get_player_name()
meta:set_string("infotext", S("Card Swipe (owned by @1)", owner))
meta:set_string("owner", owner)
end,
-- Ensures only the owner can dig the node, and only if it's empty.
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() == meta:get_string("owner") then
return meta:get_inventory():is_empty("items")
end
return false
end,
-- Called when a player right-clicks the node.
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
pos_info = pos -- Set global position.
local meta = minetest.get_meta(pos)
local player_name = player:get_player_name()
local owner = meta:get_string("owner")
local list_name = "nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z
-- Show seller interface if the player is the owner.
if player_name == owner then
minetest.show_formspec(player_name, "bank_accounts:card_swipe_seller",
"size[8,9]" ..
"field[1,0.5;4,1;price;"..S("Price in MG:")..";"..minetest.formspec_escape(meta:get_string("price") or "").."]" ..
"label[0,1.75;"..S("Items for Sale:").."]"..
"list["..list_name..";items;0,2.25;8,2]" ..
"label[0,4.5;"..S("Your Inventory:").."]"..
"list[current_player;main;0,5;8,3]" ..
"button_exit[1,8.25;3,1;reset;"..S("Reset Price").."]" ..
"button_exit[4.5,8.25;3,1;set_price;"..S("Set Price").."]")
-- Show buyer interface for everyone else.
else
if meta:get_inventory():is_empty("items") then
minetest.chat_send_player(player_name, S("[Card Swipe] This machine is empty."))
return
end
local price_str = meta:get_string("price")
if not price_str or price_str == "" then
minetest.chat_send_player(player_name, S("[Card Swipe] No price has been set."))
return
end
local wielded_item = itemstack:get_name()
if wielded_item ~= "bank_accounts:debit_card" and wielded_item ~= "bank_accounts:credit_card" then
minetest.chat_send_player(player_name, S("[Card Swipe] Must use a debit or credit card."))
return
end
if minetest.check_player_privs(player_name, {seized=true}) then
minetest.chat_send_player(player_name, S("[Card Swipe] Your account has been seized! Transaction denied."))
return
end
local price = tonumber(price_str)
if wielded_item == "bank_accounts:debit_card" and bank_accounts.get_balance(player_name) < price then
minetest.chat_send_player(player_name, S("[Card Swipe] Card declined. Insufficient funds."))
return
end
minetest.show_formspec(player_name, "bank_accounts:card_swipe_buyer",
"size[8,8]" ..
"label[1,1;"..S("Price: @1", string.format("%.2f", price).." MG").."]" ..
"label[1,1.5;"..S("Owner: @1", owner).."]"..
"label[1,2;"..S("Items for Sale (Click 'Buy' to receive):").."]"..
"list["..list_name..";items;0,2.5;8,2]" ..
"list[current_player;main;0,5;8,2;]" ..
"button_exit[2,7.4;2,1;cancel;"..S("Cancel").."]" ..
"button_exit[4,7.4;2,1;buy;"..S("Buy").."]")
end
end,
-- Only the owner can put items into the swipe machine.
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if player:get_player_name() == minetest.get_meta(pos):get_string("owner") then
return stack:get_count()
end
return 0
end,
-- THEFT-PREVENTION: Players cannot take items manually.
-- The script transfers them automatically upon successful purchase.
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
return 0
end,
})
-- Crafting recipe for the Card Swipe machine.
minetest.register_craft({
output = "bank_accounts:card_swipe",
recipe = {
{"default:steel_ingot", "default:copper_ingot", "default:steel_ingot"},
{"bank_accounts:credit_card", "default:mese", "bank_accounts:debit_card"},
{"default:steel_ingot", "default:copper_ingot", "default:steel_ingot"},
},
})
-- Handles formspec submissions for the Card Swipe.
minetest.register_on_player_receive_fields(function(player, formname, fields)
if not formname:find("bank_accounts:card_swipe") then
return
end
local player_name = player:get_player_name()
local pos = pos_info
if not pos then
return
end
local meta = minetest.get_meta(pos)
if not meta then
return
end
-- Logic for the seller's interface.
if formname == "bank_accounts:card_swipe_seller" then
if fields.set_price then
local price = normalize_and_tonumber(fields.price)
if price and price > 0 then
meta:set_string("price", tostring(price))
minetest.chat_send_player(player_name, S("[Card Swipe] Price set to @1.", string.format("%.2f", price).." MG"))
else
minetest.chat_send_player(player_name, S("[Card Swipe] Invalid price. Must be a number greater than 0."))
end
elseif fields.reset then
meta:set_string("price", "")
minetest.chat_send_player(player_name, S("[Card Swipe] Price has been reset."))
end
end
-- Logic for the buyer's interface.
if formname == "bank_accounts:card_swipe_buyer" then
if fields.buy then
local owner = meta:get_string("owner")
local price = tonumber(meta:get_string("price") or "0")
local shop_inv = meta:get_inventory()
local wielded_item = player:get_wielded_item():get_name()
if price <= 0 or shop_inv:is_empty("items") then
minetest.chat_send_player(player_name, S("[Card Swipe] This offer is no longer valid."))
return
end
local payment_successful = false
local description_for_buyer = S("Items from @1", owner)
local description_for_seller = S("Items to @1", player_name)
-- Debit Card Transaction
if wielded_item == "bank_accounts:debit_card" then
if bank_accounts.get_balance(player_name) >= price then
bank_accounts.add_balance(player_name, -price, "Purchase", "", description_for_buyer, owner)
bank_accounts.add_balance(owner, price, "Sale", "", description_for_seller, player_name)
payment_successful = true
end
-- Credit Card Transaction
elseif wielded_item == "bank_accounts:credit_card" then
bank_accounts.add_credit(player_name, price, "Credit Purchase", "", description_for_buyer, owner)
bank_accounts.add_balance(owner, price, "Sale", "", description_for_seller, player_name)
payment_successful = true
end
-- If payment was successful, transfer items.
if payment_successful then
local player_inv = player:get_inventory()
for i=1, shop_inv:get_size("items") do
local stack = shop_inv:get_stack("items", i)
if not stack:is_empty() then
player_inv:add_item("main", stack)
end
end
shop_inv:set_list("items", {})
meta:set_string("price", "")
minetest.chat_send_player(player_name, S("[Card Swipe] Purchase successful!"))
minetest.chat_send_player(owner, S("[Card Swipe] Your items have been sold for @1.", string.format("%.2f", price).." MG"))
player:get_inventory():add_item("main", "bank_accounts:receipt")
else
minetest.chat_send_player(player_name, S("[Card Swipe] Payment declined!"))
end
end
end
end)