updated search, itemlist and much more...

This commit is contained in:
Rainer 2026-02-12 13:39:26 +01:00
parent bc5850150b
commit 3b9d57e883
7 changed files with 1320 additions and 157 deletions

256
init.lua
View file

@ -1,11 +1,12 @@
local modname = minetest.get_current_modname()
local ci = {}
ci.blocks = {} -- Die komplette Master-Liste aller Items
ci.pages = {} -- Speichert die aktuelle Seite pro Spieler
ci.searches = {} -- Speichert den aktuellen Suchbegriff pro Spieler
ci.blocks = {all = {}, nodes = {}, tools = {}, items = {}}
ci.pages = {}
ci.searches = {}
-- Layout-Einstellungen
local columns = 15
local rows = 7
local rows = 10
local nodes_per_page = columns * rows
minetest.register_privilege("ci", {
@ -17,37 +18,70 @@ local function has_permission(player_name)
return minetest.check_player_privs(player_name, {ci=true})
end
-- Deep Scan mit Kategorisierung
minetest.register_on_mods_loaded(function()
local list_items = minetest.settings:get_bool("ci_list_items")
local list_tools = minetest.settings:get_bool("ci_list_tools")
minetest.after(1, function()
ci.blocks = {all = {}, nodes = {}, tools = {}, items = {}}
local added = {}
local function add_to_list(name, def)
if not name or name == "" or added[name] or not def then return end
local d = name
if def.description and def.description ~= "" then
d = def.description:split("\n")[1]
end
local entry = {name = name, desc = d}
if def.type == "node" then
table.insert(ci.blocks.nodes, entry)
elseif def.type == "tool" then
table.insert(ci.blocks.tools, entry)
else
table.insert(ci.blocks.items, entry)
end
table.insert(ci.blocks.all, entry)
added[name] = true
end
for name, def in pairs(minetest.registered_items) do
if def.type ~= "alias" and (def.type == "node" or
(list_items and def.type == "craftitem") or
(list_tools and def.type == "tool")) then
table.insert(ci.blocks, name)
add_to_list(name, def)
end
for name, target in pairs(minetest.registered_aliases) do
local def = minetest.registered_items[target]
if def then add_to_list(name, def) end
end
table.sort(ci.blocks)
print("[ci] Loaded " .. #ci.blocks .. " items.")
local function sort_func(a, b)
local val_a = a.desc or a.name or ""
local val_b = b.desc or b.name or ""
return val_a:lower() < val_b:lower()
end
table.sort(ci.blocks.all, sort_func)
table.sort(ci.blocks.nodes, sort_func)
table.sort(ci.blocks.tools, sort_func)
table.sort(ci.blocks.items, sort_func)
print("[ci] Scan fertig. " .. #ci.blocks.all .. " Items bereit.")
end)
end)
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
ci.pages[player_name] = nil
ci.searches[player_name] = nil
end)
function ci.get_filtered_blocks(player_name)
function ci.get_filtered_list(player_name)
local state = ci.pages[player_name]
local category = state.tab or "all"
local raw_list = ci.blocks[category] or ci.blocks.all
local search_term = ci.searches[player_name]
if not search_term or search_term == "" then
return ci.blocks
end
if not search_term or search_term == "" then return raw_list end
local filtered = {}
local term_lower = search_term:lower()
for _, item_name in ipairs(ci.blocks) do
if item_name:lower():find(term_lower, 1, true) then
table.insert(filtered, item_name)
local term = search_term:lower()
for i=1, #raw_list do
local entry = raw_list[i]
if entry.name:lower():find(term, 1, true) or entry.desc:lower():find(term, 1, true) then
table.insert(filtered, entry)
end
end
return filtered
@ -55,134 +89,128 @@ end
function ci.get_formspec(player)
local player_name = player:get_player_name()
local filtered_blocks = ci.get_filtered_blocks(player_name)
local current_page = ci.pages[player_name] or 1
local total_pages = math.ceil(#filtered_blocks / nodes_per_page)
if current_page > total_pages then
current_page = math.max(1, total_pages)
ci.pages[player_name] = current_page
if not ci.pages[player_name] then
ci.pages[player_name] = {page = 1, quantity = 1, tab = "all"}
end
local current_search = ci.searches[player_name] or ""
local state = ci.pages[player_name]
local filtered = ci.get_filtered_list(player_name)
local total_pages = math.max(1, math.ceil(#filtered / nodes_per_page))
local formspec = "size[17.5,12.8]" ..
"label[0.5,0.2;Select an item to add to your inventory:]"
if state.page > total_pages then state.page = total_pages end
local start_index = (current_page - 1) * nodes_per_page + 1
local end_index = math.min(current_page * nodes_per_page, #filtered_blocks)
local tabs = {"all", "nodes", "tools", "items"}
local tab_labels = {"Alle", "Blöcke", "Werkzeuge", "Gegenstände"}
local current_tab_idx = 1
for i, t in ipairs(tabs) do if t == state.tab then current_tab_idx = i end end
for i = start_index, end_index do
local block = filtered_blocks[i]
local rel = i - start_index
local col = rel % columns
local row = math.floor(rel / columns)
local x = 0.5 + col * 1.1
local y = 1 + row * 1.1
local formspec = "size[17.5,14.2]" ..
"background[0,0;17.5,14.2;gui_formbg.png;true]" ..
"tabheader[0,0;tab;" .. table.concat(tab_labels, ",") .. ";" .. current_tab_idx .. ";true;false]"
-- RÜCKGÄNGIG GEMACHT: Die gesamte Tooltip-Logik wurde entfernt.
-- Der item_image_button wird jetzt wieder in seiner einfachsten Form ohne Label erstellt.
-- 1. Controls oben
local search = ci.searches[player_name] or ""
formspec = formspec ..
string.format("item_image_button[%f,%f;1,1;%s;add_%s;]",
x, y,
minetest.formspec_escape(block),
minetest.formspec_escape(block))
"field[0.75,0.8;5.5,1;search;Suche im Tab:;" .. minetest.formspec_escape(search) .. "]" ..
"button[6.1,0.45;1.5,1;do_search;Suchen]" ..
"button[7.6,0.45;0.8,1;reset_search;X]" ..
"field[13.0,0.8;4,1;quantity;Anzahl:;" .. state.quantity .. "]"
-- 2. Item-Grid
local start_idx = (state.page - 1) * nodes_per_page + 1
local end_idx = math.min(state.page * nodes_per_page, #filtered)
for i = start_idx, end_idx do
local entry = filtered[i]
local rel = i - start_idx
local x = 0.5 + (rel % columns) * 1.1
local y = 1.8 + math.floor(rel / columns) * 1.1
local name_esc = minetest.formspec_escape(entry.name)
local desc_esc = minetest.formspec_escape(entry.desc or entry.name)
formspec = formspec .. "box[" .. x .. "," .. y .. ";1,1;#33333355]" ..
"item_image_button[" .. x .. "," .. y .. ";1,1;" .. name_esc .. ";add_" .. name_esc .. ";]" ..
"tooltip[add_" .. name_esc .. ";" .. desc_esc .. "\n" .. name_esc .. " ]"
end
-- Steuerelemente
-- 3. Navigation
local footer_y = 13.5
-- Label ÜBER den Buttons
formspec = formspec ..
"field[0.5,9.2;5.5,1;search;Search:;" .. minetest.formspec_escape(current_search) .. "]" ..
"button[6.1,8.85;2,1;do_search;Search]" ..
"button[8.2,8.85;1,1;reset_search;X]" ..
"field[13.0,9.2;4,1;quantity;Amount:;1]"
"label[7.5," .. (footer_y - 0.75) .. ";Seite " .. state.page .. " von " .. total_pages .. " (" .. #filtered .. " Items)]"
formspec = formspec ..
"label[8,10.4;Page " .. current_page .. " of " .. total_pages .. "]"
if current_page > 1 then
formspec = formspec .. "button[6.8,10.4;1.2,1;prev;<<]"
if state.page > 1 then
formspec = formspec .. "button[6.0," .. (footer_y - 0.2) .. ";1.2,0.8;prev;<<]"
end
if current_page < total_pages then
formspec = formspec .. "button[9.5,10.4;1.2,1;next;>>]"
if state.page < total_pages then
formspec = formspec .. "button[10.3," .. (footer_y - 0.2) .. ";1.2,0.8;next;>>]"
end
formspec = formspec .. "button_exit[7.75,11.5;2,1;exit;Close]"
formspec = formspec .. "button_exit[15.0," .. (footer_y - 0.2) .. ";2,0.8;exit;Schließen]"
return formspec
end
minetest.register_chatcommand("ci", {
description = "Open creative inventory GUI",
description = "Kreativ-Inventar öffnen",
privs = {ci=true},
func = function(name, param)
if not has_permission(name) then
return false, "You do not have permission to use this command."
end
ci.pages[name] = 1
ci.searches[name] = nil
func = function(name)
local player = minetest.get_player_by_name(name)
if not player then
return false, "Player not found."
end
if player then
if not ci.pages[name] then ci.pages[name] = {page = 1, quantity = 1, tab = "all"} end
minetest.show_formspec(name, modname .. ":form", ci.get_formspec(player))
return true, "Opening creative inventory..."
end
return true
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= modname .. ":form" then
return
end
local player_name = player:get_player_name()
if not has_permission(player_name) then
minetest.chat_send_player(player_name, "You do not have permission to use this.")
if formname ~= modname .. ":form" then return end
local name = player:get_player_name()
local state = ci.pages[name]
if not state then return end
if fields.tab then
local tabs = {"all", "nodes", "tools", "items"}
state.tab = tabs[tonumber(fields.tab)] or "all"
state.page = 1
minetest.show_formspec(name, modname .. ":form", ci.get_formspec(player))
return
end
if fields.do_search or (fields.key_enter_field and fields.key_enter_field == "search") then
ci.searches[player_name] = fields.search
ci.pages[player_name] = 1
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
if fields.quantity then state.quantity = tonumber(fields.quantity) or 1 end
if fields.do_search or (fields.key_enter_field == "search") then
ci.searches[name] = fields.search
state.page = 1
minetest.show_formspec(name, modname .. ":form", ci.get_formspec(player))
return
elseif fields.reset_search then
ci.searches[player_name] = nil
ci.pages[player_name] = 1
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
ci.searches[name] = nil
state.page = 1
minetest.show_formspec(name, modname .. ":form", ci.get_formspec(player))
return
end
if fields.next then
local filtered_blocks = ci.get_filtered_blocks(player_name)
local total_pages = math.ceil(#filtered_blocks / nodes_per_page)
local current_page = ci.pages[player_name] or 1
if current_page < total_pages then
ci.pages[player_name] = current_page + 1
end
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return
state.page = state.page + 1
minetest.show_formspec(name, modname .. ":form", ci.get_formspec(player))
elseif fields.prev then
local current_page = ci.pages[player_name] or 1
if current_page > 1 then
ci.pages[player_name] = current_page - 1
end
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return
end
local quantity = tonumber(fields.quantity)
if not quantity or quantity < 1 then
minetest.chat_send_player(player_name, "Invalid quantity, giving 1 instead.")
quantity = 1
state.page = math.max(1, state.page - 1)
minetest.show_formspec(name, modname .. ":form", ci.get_formspec(player))
end
for field, _ in pairs(fields) do
if field:sub(1, 4) == "add_" then
local itemname = field:sub(5)
local item = field:sub(5)
local inv = player:get_inventory()
if inv then
inv:add_item("main", itemname .. " " .. quantity)
minetest.chat_send_player(player_name, "Added " .. quantity .. " of: " .. itemname)
end
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
inv:add_item("main", item .. " " .. state.quantity)
local def = minetest.registered_items[item]
local desc = (def and def.description and def.description ~= "") and def.description:split("\n")[1] or item
minetest.chat_send_player(name, "Hinzugefügt: " .. state.quantity .. "x " .. desc .. " [" .. item .. "]")
minetest.show_formspec(name, modname .. ":form", ci.get_formspec(player))
return
end
end
@ -192,7 +220,7 @@ minetest.after(0, function()
if minetest.global_exists("i3_extrabuttons") then
i3_extrabuttons.new_tab("cinventory", {
description = "Kreativ-Inventar",
priv = "ci", -- optional: nur Spieler mit ci-Priv sehen den Tab
priv = "ci",
formspec = function(player, data, fs) end,
fields = function(player, data, fields)
i3.set_tab(player, "inventory")

View file

@ -1,11 +1,12 @@
local modname = minetest.get_current_modname()
local ci = {}
ci.blocks = {} -- complete list of node names
ci.pages = {} -- current page per player
ci.selected_item = {} -- store selected item per player
ci.blocks = {} -- Die komplette Master-Liste aller Items
ci.pages = {} -- Speichert die aktuelle Seite pro Spieler
ci.searches = {} -- Speichert den aktuellen Suchbegriff pro Spieler
local columns = 15
local rows = 7
local nodes_per_page = columns * rows -- 105 nodes per page
local nodes_per_page = columns * rows
minetest.register_privilege("ci", {
description = "Allows the player to use the ci command",
@ -16,43 +17,71 @@ local function has_permission(player_name)
return minetest.check_player_privs(player_name, {ci=true})
end
-- Build the list of nodes after all mods are loaded.
minetest.register_on_mods_loaded(function()
local list_items = minetest.settings:get_bool("ci_list_items")
local list_tools = minetest.settings:get_bool("ci_list_tools")
for name, def in pairs(minetest.registered_items) do
if def.type == "node" or (list_items and def.type == "craftitem") or (list_tools and def.type == "tool") then
if def.type ~= "alias" and (def.type == "node" or
(list_items and def.type == "craftitem") or
(list_tools and def.type == "tool")) then
table.insert(ci.blocks, name)
end
end
table.sort(ci.blocks)
print("[ci] Loaded " .. #ci.blocks .. " items.")
end)
function ci.get_total_pages()
return math.ceil(#ci.blocks / nodes_per_page)
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
ci.pages[player_name] = nil
ci.searches[player_name] = nil
end)
function ci.get_filtered_blocks(player_name)
local search_term = ci.searches[player_name]
if not search_term or search_term == "" then
return ci.blocks
end
local filtered = {}
local term_lower = search_term:lower()
for _, item_name in ipairs(ci.blocks) do
if item_name:lower():find(term_lower, 1, true) then
table.insert(filtered, item_name)
end
end
return filtered
end
function ci.get_formspec(player)
local player_name = player:get_player_name()
local filtered_blocks = ci.get_filtered_blocks(player_name)
local current_page = ci.pages[player_name] or 1
local total_pages = ci.get_total_pages()
local total_pages = math.ceil(#filtered_blocks / nodes_per_page)
local formspec = "size[17.5,10.5]" ..
"label[0.5,0.2;Select a block to add to your inventory:]" ..
"field[4,9.1;2,1;quantity;Amount:;1]" ..
"label[8.5,9;Page " .. current_page .. " of " .. total_pages .. "]"
if current_page > total_pages then
current_page = math.max(1, total_pages)
ci.pages[player_name] = current_page
end
local current_search = ci.searches[player_name] or ""
local formspec = "size[17.5,12.8]" ..
"label[0.5,0.2;Select an item to add to your inventory:]"
local start_index = (current_page - 1) * nodes_per_page + 1
local end_index = math.min(current_page * nodes_per_page, #ci.blocks)
local end_index = math.min(current_page * nodes_per_page, #filtered_blocks)
-- Place the block buttons in a grid.
for i = start_index, end_index do
local block = ci.blocks[i]
local rel = i - start_index -- relative index on this page
local block = filtered_blocks[i]
local rel = i - start_index
local col = rel % columns
local row = math.floor(rel / columns)
local x = 0.5 + col * 1.1
local y = 1 + row * 1.1
-- RÜCKGÄNGIG GEMACHT: Die gesamte Tooltip-Logik wurde entfernt.
-- Der item_image_button wird jetzt wieder in seiner einfachsten Form ohne Label erstellt.
formspec = formspec ..
string.format("item_image_button[%f,%f;1,1;%s;add_%s;]",
x, y,
@ -60,32 +89,42 @@ function ci.get_formspec(player)
minetest.formspec_escape(block))
end
-- Steuerelemente
formspec = formspec ..
"field[0.5,9.2;5.5,1;search;Search:;" .. minetest.formspec_escape(current_search) .. "]" ..
"button[6.1,8.85;2,1;do_search;Search]" ..
"button[8.2,8.85;1,1;reset_search;X]" ..
"field[13.0,9.2;4,1;quantity;Amount:;1]"
formspec = formspec ..
"label[8,10.4;Page " .. current_page .. " of " .. total_pages .. "]"
if current_page > 1 then
formspec = formspec .. "button[6.25,9;2,0.5;prev;Previous]"
formspec = formspec .. "button[6.8,10.4;1.2,1;prev;<<]"
end
if current_page < total_pages then
formspec = formspec .. "button[10.25,9;2,0.5;next;Next]"
formspec = formspec .. "button[9.5,10.4;1.2,1;next;>>]"
end
formspec = formspec .. "button_exit[8.25,9.75;2,0.5;exit;Close]"
formspec = formspec .. "button_exit[7.75,11.5;2,1;exit;Close]"
return formspec
end
minetest.register_chatcommand("ci", {
description = "Open block list GUI with pages",
description = "Open creative inventory GUI",
privs = {ci=true},
func = function(name, param)
if not has_permission(name) then
return false, "You do not have permission to use this command."
end
ci.pages[name] = 1
ci.searches[name] = nil
local player = minetest.get_player_by_name(name)
if not player then
return false, "Player not found."
end
local formspec = ci.get_formspec(player)
minetest.show_formspec(name, modname .. ":form", formspec)
return true, "Opening block list..."
minetest.show_formspec(name, modname .. ":form", ci.get_formspec(player))
return true, "Opening creative inventory..."
end,
})
@ -99,35 +138,66 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return
end
if fields.do_search or (fields.key_enter_field and fields.key_enter_field == "search") then
ci.searches[player_name] = fields.search
ci.pages[player_name] = 1
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return
elseif fields.reset_search then
ci.searches[player_name] = nil
ci.pages[player_name] = 1
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return
end
if fields.next then
local total_pages = ci.get_total_pages()
local filtered_blocks = ci.get_filtered_blocks(player_name)
local total_pages = math.ceil(#filtered_blocks / nodes_per_page)
local current_page = ci.pages[player_name] or 1
if current_page < total_pages then
ci.pages[player_name] = current_page + 1
end
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return true
return
elseif fields.prev then
local current_page = ci.pages[player_name] or 1
if current_page > 1 then
ci.pages[player_name] = current_page - 1
end
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return true
return
end
local quantity = tonumber(fields.quantity)
if not quantity or quantity < 1 then
minetest.chat_send_player(player_name, "Invalid quantity, giving 1 instead.")
quantity = 1
end
-- If a block button was pressed, add that block in specified quantity.
local quantity = tonumber(fields.quantity) or 1
if quantity < 1 then quantity = 1 end
for field, _ in pairs(fields) do
if field:sub(1, 4) == "add_" then
local blockname = field:sub(5)
local itemname = field:sub(5)
local inv = player:get_inventory()
if inv then
inv:add_item("main", blockname .. " " .. quantity)
minetest.chat_send_player(player_name, "Added " .. quantity .. " of: " .. blockname)
inv:add_item("main", itemname .. " " .. quantity)
minetest.chat_send_player(player_name, "Added " .. quantity .. " of: " .. itemname)
end
return true
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return
end
end
end)
minetest.after(0, function()
if minetest.global_exists("i3_extrabuttons") then
i3_extrabuttons.new_tab("cinventory", {
description = "Kreativ-Inventar",
priv = "ci", -- optional: nur Spieler mit ci-Priv sehen den Tab
formspec = function(player, data, fs) end,
fields = function(player, data, fields)
i3.set_tab(player, "inventory")
minetest.show_formspec(player:get_player_name(), modname .. ":form", ci.get_formspec(player))
end,
})
end
end)

213
init.lua.bak.1 Normal file
View file

@ -0,0 +1,213 @@
local modname = minetest.get_current_modname()
local ci = {}
ci.blocks = {} -- Die komplette Master-Liste aller Items
ci.pages = {} -- Speichert die aktuelle Seite pro Spieler
ci.searches = {} -- Speichert den aktuellen Suchbegriff pro Spieler
local columns = 15
local rows = 7
local nodes_per_page = columns * rows
minetest.register_privilege("ci", {
description = "Allows the player to use the ci command",
give_to_singleplayer = false
})
local function has_permission(player_name)
return minetest.check_player_privs(player_name, {ci=true})
end
-- Optimierte Lade-Logik für Items und Tools
minetest.register_on_mods_loaded(function()
minetest.after(0, function()
-- Settings abrufen (Standardmäßig true, wenn nicht anders gesetzt)
local list_items = minetest.settings:get_bool("ci_list_items") ~= false
local list_tools = minetest.settings:get_bool("ci_list_tools") ~= false
ci.blocks = {}
for name, def in pairs(minetest.registered_items) do
-- Nur existierende Items aufnehmen, keine reinen Aliase (verhindert Dubletten)
if def and name ~= "" and not name:find("alias:") then
local is_node = (def.type == "node")
local is_tool = (list_tools and def.type == "tool")
-- Craftitems haben oft "none" oder gar keinen Typ hinterlegt
local is_item = (list_items and (def.type == "craftitem" or def.type == "none" or not def.type))
if is_node or is_tool or is_item then
table.insert(ci.blocks, name)
end
end
end
table.sort(ci.blocks)
print("[ci] " .. #ci.blocks .. " Einträge geladen (Items: " .. tostring(list_items) .. ", Tools: " .. tostring(list_tools) .. ")")
end)
end)
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
ci.pages[player_name] = nil
ci.searches[player_name] = nil
end)
function ci.get_filtered_blocks(player_name)
local search_term = ci.searches[player_name]
if not search_term or search_term == "" then
return ci.blocks
end
local filtered = {}
local term_lower = search_term:lower()
for _, item_name in ipairs(ci.blocks) do
if item_name:lower():find(term_lower, 1, true) then
table.insert(filtered, item_name)
end
end
return filtered
end
function ci.get_formspec(player)
local player_name = player:get_player_name()
local filtered_blocks = ci.get_filtered_blocks(player_name)
local current_page = ci.pages[player_name] or 1
local total_pages = math.ceil(#filtered_blocks / nodes_per_page)
if current_page > total_pages then
current_page = math.max(1, total_pages)
ci.pages[player_name] = current_page
end
local current_search = ci.searches[player_name] or ""
local formspec = "size[17.5,12.8]" ..
"label[0.5,0.2;Wähle ein Item für dein Inventar:]"
local start_index = (current_page - 1) * nodes_per_page + 1
local end_index = math.min(current_page * nodes_per_page, #filtered_blocks)
for i = start_index, end_index do
local block = filtered_blocks[i]
local rel = i - start_index
local col = rel % columns
local row = math.floor(rel / columns)
local x = 0.5 + col * 1.1
local y = 1 + row * 1.1
formspec = formspec ..
string.format("item_image_button[%f,%f;1,1;%s;add_%s;]",
x, y,
minetest.formspec_escape(block),
minetest.formspec_escape(block))
end
-- Steuerelemente
formspec = formspec ..
"field[0.5,9.2;5.5,1;search;Suche:;" .. minetest.formspec_escape(current_search) .. "]" ..
"button[6.1,8.85;2,1;do_search;Suchen]" ..
"button[8.2,8.85;1,1;reset_search;X]" ..
"field[13.0,9.2;4,1;quantity;Anzahl:;1]"
formspec = formspec ..
"label[8,10.4;Seite " .. current_page .. " von " .. total_pages .. "]"
if current_page > 1 then
formspec = formspec .. "button[6.8,10.4;1.2,1;prev;<<]"
end
if current_page < total_pages then
formspec = formspec .. "button[9.5,10.4;1.2,1;next;>>]"
end
formspec = formspec .. "button_exit[7.75,11.5;2,1;exit;Schließen]"
return formspec
end
minetest.register_chatcommand("ci", {
description = "Kreativ-Inventar öffnen",
privs = {ci=true},
func = function(name, param)
if not has_permission(name) then
return false, "Du hast keine Berechtigung dafür."
end
ci.pages[name] = 1
ci.searches[name] = nil
local player = minetest.get_player_by_name(name)
if not player then
return false, "Spieler nicht gefunden."
end
minetest.show_formspec(name, modname .. ":form", ci.get_formspec(player))
return true, "Öffne Kreativ-Inventar..."
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= modname .. ":form" then
return
end
local player_name = player:get_player_name()
if not has_permission(player_name) then
return
end
if fields.do_search or (fields.key_enter_field and fields.key_enter_field == "search") then
ci.searches[player_name] = fields.search
ci.pages[player_name] = 1
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return
elseif fields.reset_search then
ci.searches[player_name] = nil
ci.pages[player_name] = 1
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return
end
if fields.next then
local filtered_blocks = ci.get_filtered_blocks(player_name)
local total_pages = math.ceil(#filtered_blocks / nodes_per_page)
local current_page = ci.pages[player_name] or 1
if current_page < total_pages then
ci.pages[player_name] = current_page + 1
end
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return
elseif fields.prev then
local current_page = ci.pages[player_name] or 1
if current_page > 1 then
ci.pages[player_name] = current_page - 1
end
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return
end
local quantity = tonumber(fields.quantity)
if not quantity or quantity < 1 then
quantity = 1
end
for field, _ in pairs(fields) do
if field:sub(1, 4) == "add_" then
local itemname = field:sub(5)
local inv = player:get_inventory()
if inv then
inv:add_item("main", itemname .. " " .. quantity)
end
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return
end
end
end)
-- Integration in i3 (falls vorhanden)
minetest.after(0, function()
if minetest.global_exists("i3_extrabuttons") then
i3_extrabuttons.new_tab("cinventory", {
description = "Kreativ-Inventar",
priv = "ci",
formspec = function(player, data, fs) end,
fields = function(player, data, fields)
i3.set_tab(player, "inventory")
minetest.show_formspec(player:get_player_name(), modname .. ":form", ci.get_formspec(player))
end,
})
end
end)

202
init.lua.bak.2 Normal file
View file

@ -0,0 +1,202 @@
local modname = minetest.get_current_modname()
local ci = {}
ci.blocks = {} -- Die komplette Master-Liste aller Items
ci.pages = {} -- Speichert Seite UND Anzahl pro Spieler
ci.searches = {} -- Speichert den aktuellen Suchbegriff pro Spieler
local columns = 15
local rows = 7
local nodes_per_page = columns * rows
minetest.register_privilege("ci", {
description = "Allows the player to use the ci command",
give_to_singleplayer = false
})
local function has_permission(player_name)
return minetest.check_player_privs(player_name, {ci=true})
end
-- Items laden
minetest.register_on_mods_loaded(function()
minetest.after(0, function()
local list_items = minetest.settings:get_bool("ci_list_items") ~= false
local list_tools = minetest.settings:get_bool("ci_list_tools") ~= false
ci.blocks = {}
for name, def in pairs(minetest.registered_items) do
if def and name ~= "" and not name:find("alias:") then
local is_node = (def.type == "node")
local is_tool = (list_tools and def.type == "tool")
local is_item = (list_items and (def.type == "craftitem" or def.type == "none" or not def.type))
if is_node or is_tool or is_item then
table.insert(ci.blocks, name)
end
end
end
table.sort(ci.blocks)
print("[ci] " .. #ci.blocks .. " Einträge geladen.")
end)
end)
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
ci.pages[player_name] = nil
ci.searches[player_name] = nil
end)
function ci.get_filtered_blocks(player_name)
local search_term = ci.searches[player_name]
if not search_term or search_term == "" then return ci.blocks end
local filtered = {}
local term_lower = search_term:lower()
for _, item_name in ipairs(ci.blocks) do
if item_name:lower():find(term_lower, 1, true) then
table.insert(filtered, item_name)
end
end
return filtered
end
function ci.get_formspec(player)
local player_name = player:get_player_name()
local filtered_blocks = ci.get_filtered_blocks(player_name)
-- Struktur für Spieler-Status sicherstellen
if not ci.pages[player_name] then
ci.pages[player_name] = {page = 1, quantity = 1}
end
local current_page = ci.pages[player_name].page
local current_qty = ci.pages[player_name].quantity
local total_pages = math.ceil(#filtered_blocks / nodes_per_page)
if current_page > total_pages then
current_page = math.max(1, total_pages)
ci.pages[player_name].page = current_page
end
local current_search = ci.searches[player_name] or ""
local formspec = "size[17.5,12.8]" ..
"label[0.5,0.2;Wähle ein Item für dein Inventar:]"
local start_index = (current_page - 1) * nodes_per_page + 1
local end_index = math.min(current_page * nodes_per_page, #filtered_blocks)
for i = start_index, end_index do
local block = filtered_blocks[i]
local rel = i - start_index
local col = rel % columns
local row = math.floor(rel / columns)
local x = 0.5 + col * 1.1
local y = 1 + row * 1.1
-- Button mit technischem Namen im Tooltip
formspec = formspec ..
string.format("item_image_button[%f,%f;1,1;%s;add_%s;]",
x, y, minetest.formspec_escape(block), minetest.formspec_escape(block)) ..
string.format("tooltip[add_%s;%s\n[%s]]",
minetest.formspec_escape(block),
minetest.formspec_escape(minetest.registered_items[block].description or ""),
minetest.formspec_escape(block))
end
-- Steuerelemente (Anzahl-Feld nutzt jetzt current_qty)
formspec = formspec ..
"field[0.5,9.2;5.5,1;search;Suche:;" .. minetest.formspec_escape(current_search) .. "]" ..
"button[6.1,8.85;2,1;do_search;Suchen]" ..
"button[8.2,8.85;1,1;reset_search;X]" ..
"field[13.0,9.2;4,1;quantity;Anzahl:;" .. current_qty .. "]"
formspec = formspec ..
"label[8,10.4;Seite " .. current_page .. " von " .. total_pages .. "]"
if current_page > 1 then
formspec = formspec .. "button[6.8,10.4;1.2,1;prev;<<]"
end
if current_page < total_pages then
formspec = formspec .. "button[9.5,10.4;1.2,1;next;>>]"
end
formspec = formspec .. "button_exit[7.75,11.5;2,1;exit;Schließen]"
return formspec
end
minetest.register_chatcommand("ci", {
description = "Kreativ-Inventar öffnen",
privs = {ci=true},
func = function(name)
if not has_permission(name) then return false, "Keine Rechte." end
ci.pages[name] = {page = 1, quantity = 1}
ci.searches[name] = nil
local player = minetest.get_player_by_name(name)
if player then minetest.show_formspec(name, modname .. ":form", ci.get_formspec(player)) end
return true
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= modname .. ":form" then return end
local player_name = player:get_player_name()
if not has_permission(player_name) then return end
-- Aktuelle Anzahl immer zwischenspeichern, wenn ein Feld gesendet wird
if fields.quantity then
ci.pages[player_name].quantity = tonumber(fields.quantity) or 1
end
if fields.do_search or (fields.key_enter_field and fields.key_enter_field == "search") then
ci.searches[player_name] = fields.search
ci.pages[player_name].page = 1
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return
elseif fields.reset_search then
ci.searches[player_name] = nil
ci.pages[player_name].page = 1
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return
end
if fields.next then
ci.pages[player_name].page = ci.pages[player_name].page + 1
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return
elseif fields.prev then
ci.pages[player_name].page = math.max(1, ci.pages[player_name].page - 1)
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return
end
for field, _ in pairs(fields) do
if field:sub(1, 4) == "add_" then
local itemname = field:sub(5)
local qty = ci.pages[player_name].quantity
local inv = player:get_inventory()
if inv then
inv:add_item("main", itemname .. " " .. qty)
minetest.chat_send_player(player_name, "Hinzugefügt: " .. qty .. "x " .. itemname)
end
-- Formspec bleibt offen, Anzahl bleibt erhalten
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return
end
end
end)
-- i3 Integration
minetest.after(0, function()
if minetest.global_exists("i3_extrabuttons") then
i3_extrabuttons.new_tab("cinventory", {
description = "Kreativ-Inventar",
priv = "ci",
formspec = function(player, data, fs) end,
fields = function(player, data, fields)
i3.set_tab(player, "inventory")
minetest.show_formspec(player:get_player_name(), modname .. ":form", ci.get_formspec(player))
end,
})
end
end)

219
init.lua.bak.3 Normal file
View file

@ -0,0 +1,219 @@
local modname = minetest.get_current_modname()
local ci = {}
ci.blocks = {}
ci.pages = {}
ci.searches = {}
local columns = 15
local rows = 7
local nodes_per_page = columns * rows
minetest.register_privilege("ci", {
description = "Allows the player to use the ci command",
give_to_singleplayer = false
})
local function has_permission(player_name)
return minetest.check_player_privs(player_name, {ci=true})
end
-- DER "BRECHEISEN"-SCAN: Startet erst nach 1 Sekunde Laufzeit
minetest.register_on_mods_loaded(function()
minetest.after(1, function()
local list_items = minetest.settings:get_bool("ci_list_items") ~= false
local list_tools = minetest.settings:get_bool("ci_list_tools") ~= false
ci.blocks = {}
local added = {}
-- Funktion zum sicheren Hinzufügen
local function add_to_list(name, def)
if not name or name == "" or added[name] then return end
-- Wir filtern nur noch nach den groben Kategorien Tools/Items
if def.type == "tool" and not list_tools then return end
if (def.type == "craftitem" or not def.type or def.type == "none") and not list_items then
-- Falls es kein Node ist, aber Items deaktiviert sind -> weg damit
if def.type ~= "node" then return end
end
-- Nur Items mit Bild oder Beschreibung (verhindert Geister-Items)
if (def.description and def.description ~= "") or
(def.inventory_image and def.inventory_image ~= "") or
(def.type == "node") then
table.insert(ci.blocks, name)
added[name] = true
end
end
-- 1. Scan alle registrierten Items
for name, def in pairs(minetest.registered_items) do
add_to_list(name, def)
end
-- 2. Scan alle Aliase (Wichtig für Eimer!)
for name, target in pairs(minetest.registered_aliases) do
local def = minetest.registered_items[target]
if def then
add_to_list(name, def)
end
end
table.sort(ci.blocks)
print("[ci] Deep Scan fertig: " .. #ci.blocks .. " Items gefunden.")
end)
end)
-- [Rest der Funktionen bleibt identisch zur Vorversion, um Bugs zu vermeiden]
-- [Ich kapsele hier nur die Logik, die sich geändert hat]
function ci.get_filtered_blocks(player_name)
local search_term = ci.searches[player_name]
if not search_term or search_term == "" then return ci.blocks end
local filtered = {}
local term_lower = search_term:lower()
for _, item_name in ipairs(ci.blocks) do
local def = minetest.registered_items[item_name]
-- Suche in Name ODER Beschreibung
if item_name:lower():find(term_lower, 1, true) or
(def and def.description and def.description:lower():find(term_lower, 1, true)) then
table.insert(filtered, item_name)
end
end
return filtered
end
function ci.get_formspec(player)
local player_name = player:get_player_name()
local filtered_blocks = ci.get_filtered_blocks(player_name)
if not ci.pages[player_name] then
ci.pages[player_name] = {page = 1, quantity = 1}
end
local current_page = ci.pages[player_name].page
local current_qty = ci.pages[player_name].quantity
local total_pages = math.max(1, math.ceil(#filtered_blocks / nodes_per_page))
if current_page > total_pages then
current_page = total_pages
ci.pages[player_name].page = current_page
end
local current_search = ci.searches[player_name] or ""
local formspec = "size[17.5,12.8]" ..
"label[0.5,0.2;Kreativ-Inventar (Deep Scan):]"
local start_index = (current_page - 1) * nodes_per_page + 1
local end_index = math.min(current_page * nodes_per_page, #filtered_blocks)
for i = start_index, end_index do
local block = filtered_blocks[i]
local rel = i - start_index
local col = rel % columns
local row = math.floor(rel / columns)
local x = 0.5 + col * 1.1
local y = 1 + row * 1.1
formspec = formspec ..
string.format("item_image_button[%f,%f;1,1;%s;add_%s;]",
x, y, minetest.formspec_escape(block), minetest.formspec_escape(block)) ..
string.format("tooltip[add_%s;%s\n[%s]]",
minetest.formspec_escape(block),
minetest.formspec_escape(minetest.registered_items[block] and minetest.registered_items[block].description or ""),
minetest.formspec_escape(block))
end
formspec = formspec ..
"field[0.5,9.2;5.5,1;search;Suche:;" .. minetest.formspec_escape(current_search) .. "]" ..
"button[6.1,8.85;2,1;do_search;Suchen]" ..
"button[8.2,8.85;1,1;reset_search;X]" ..
"field[13.0,9.2;4,1;quantity;Anzahl:;" .. current_qty .. "]" ..
"label[8,10.4;Seite " .. current_page .. " von " .. total_pages .. "]"
if current_page > 1 then
formspec = formspec .. "button[6.8,10.4;1.2,1;prev;<<]"
end
if current_page < total_pages then
formspec = formspec .. "button[9.5,10.4;1.2,1;next;>>]"
end
formspec = formspec .. "button_exit[7.75,11.5;2,1;exit;Schließen]"
return formspec
end
-- Chatcommand Registrierung
minetest.register_chatcommand("ci", {
description = "Kreativ-Inventar öffnen",
privs = {ci=true},
func = function(name)
if not has_permission(name) then return false, "Keine Rechte." end
local player = minetest.get_player_by_name(name)
if player then
if not ci.pages[name] then ci.pages[name] = {page = 1, quantity = 1} end
minetest.show_formspec(name, modname .. ":form", ci.get_formspec(player))
end
return true
end,
})
-- Fields Handler
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= modname .. ":form" then return end
local player_name = player:get_player_name()
if not has_permission(player_name) then return end
if fields.quantity then ci.pages[player_name].quantity = tonumber(fields.quantity) or 1 end
if fields.do_search or (fields.key_enter_field and fields.key_enter_field == "search") then
ci.searches[player_name] = fields.search
ci.pages[player_name].page = 1
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return
elseif fields.reset_search then
ci.searches[player_name] = nil
ci.pages[player_name].page = 1
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return
end
if fields.next then
ci.pages[player_name].page = ci.pages[player_name].page + 1
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return
elseif fields.prev then
ci.pages[player_name].page = math.max(1, ci.pages[player_name].page - 1)
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return
end
for field, _ in pairs(fields) do
if field:sub(1, 4) == "add_" then
local itemname = field:sub(5)
local qty = ci.pages[player_name].quantity
local inv = player:get_inventory()
if inv then
inv:add_item("main", itemname .. " " .. qty)
minetest.chat_send_player(player_name, "Hinzugefügt: " .. qty .. "x " .. itemname)
end
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return
end
end
end)
-- Integration i3
minetest.after(0, function()
if minetest.global_exists("i3_extrabuttons") then
i3_extrabuttons.new_tab("cinventory", {
description = "Kreativ-Inventar",
priv = "ci",
formspec = function(player, data, fs) end,
fields = function(player, data, fields)
i3.set_tab(player, "inventory")
minetest.show_formspec(player:get_player_name(), modname .. ":form", ci.get_formspec(player))
end,
})
end
end)

208
init.lua.bak.4 Normal file
View file

@ -0,0 +1,208 @@
local modname = minetest.get_current_modname()
local ci = {}
ci.blocks = {}
ci.pages = {}
ci.searches = {}
local columns = 15
local rows = 7
local nodes_per_page = columns * rows
minetest.register_privilege("ci", {
description = "Allows the player to use the ci command",
give_to_singleplayer = false
})
local function has_permission(player_name)
return minetest.check_player_privs(player_name, {ci=true})
end
-- Deep Scan Logik
minetest.register_on_mods_loaded(function()
minetest.after(1, function()
local list_items = minetest.settings:get_bool("ci_list_items") ~= false
local list_tools = minetest.settings:get_bool("ci_list_tools") ~= false
ci.blocks = {}
local added = {}
local function add_to_list(name, def)
if not name or name == "" or added[name] then return end
if def.type == "tool" and not list_tools then return end
if (def.type == "craftitem" or not def.type or def.type == "none") and not list_items then
if def.type ~= "node" then return end
end
if (def.description and def.description ~= "") or
(def.inventory_image and def.inventory_image ~= "") or
(def.type == "node") then
table.insert(ci.blocks, name)
added[name] = true
end
end
for name, def in pairs(minetest.registered_items) do
add_to_list(name, def)
end
for name, target in pairs(minetest.registered_aliases) do
local def = minetest.registered_items[target]
if def then add_to_list(name, def) end
end
table.sort(ci.blocks)
print("[ci] Deep Scan fertig: " .. #ci.blocks .. " Items gefunden.")
end)
end)
function ci.get_filtered_blocks(player_name)
local search_term = ci.searches[player_name]
if not search_term or search_term == "" then return ci.blocks end
local filtered = {}
local term_lower = search_term:lower()
for _, item_name in ipairs(ci.blocks) do
local def = minetest.registered_items[item_name]
if item_name:lower():find(term_lower, 1, true) or
(def and def.description and def.description:lower():find(term_lower, 1, true)) then
table.insert(filtered, item_name)
end
end
return filtered
end
function ci.get_formspec(player)
local player_name = player:get_player_name()
local filtered_blocks = ci.get_filtered_blocks(player_name)
if not ci.pages[player_name] then
ci.pages[player_name] = {page = 1, quantity = 1}
end
local current_page = ci.pages[player_name].page
local current_qty = ci.pages[player_name].quantity
local total_pages = math.max(1, math.ceil(#filtered_blocks / nodes_per_page))
if current_page > total_pages then
current_page = total_pages
ci.pages[player_name].page = current_page
end
local current_search = ci.searches[player_name] or ""
local formspec = "size[17.5,12.8]" ..
"label[0.5,0.2;Kreativ-Inventar:]"
local start_index = (current_page - 1) * nodes_per_page + 1
local end_index = math.min(current_page * nodes_per_page, #filtered_blocks)
for i = start_index, end_index do
local block = filtered_blocks[i]
local rel = i - start_index
local col = rel % columns
local row = math.floor(rel / columns)
local x = 0.5 + col * 1.1
local y = 1 + row * 1.1
local def = minetest.registered_items[block]
local desc = def and def.description or "No description"
formspec = formspec ..
string.format("item_image_button[%f,%f;1,1;%s;add_%s;]",
x, y, minetest.formspec_escape(block), minetest.formspec_escape(block)) ..
string.format("tooltip[add_%s;%s\n[%s]]",
minetest.formspec_escape(block),
minetest.formspec_escape(desc),
minetest.formspec_escape(block))
end
formspec = formspec ..
"field[0.5,9.2;5.5,1;search;Suche:;" .. minetest.formspec_escape(current_search) .. "]" ..
"button[6.1,8.85;2,1;do_search;Suchen]" ..
"button[8.2,8.85;1,1;reset_search;X]" ..
"field[13.0,9.2;4,1;quantity;Anzahl:;" .. current_qty .. "]" ..
"label[8,10.4;Seite " .. current_page .. " von " .. total_pages .. "]"
if current_page > 1 then
formspec = formspec .. "button[6.8,10.4;1.2,1;prev;<<]"
end
if current_page < total_pages then
formspec = formspec .. "button[9.5,10.4;1.2,1;next;>>]"
end
formspec = formspec .. "button_exit[7.75,11.5;2,1;exit;Schließen]"
return formspec
end
minetest.register_chatcommand("ci", {
description = "Kreativ-Inventar öffnen",
privs = {ci=true},
func = function(name)
if not has_permission(name) then return false, "Keine Rechte." end
local player = minetest.get_player_by_name(name)
if player then
if not ci.pages[name] then ci.pages[name] = {page = 1, quantity = 1} end
minetest.show_formspec(name, modname .. ":form", ci.get_formspec(player))
end
return true
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= modname .. ":form" then return end
local player_name = player:get_player_name()
if not has_permission(player_name) then return end
if fields.quantity then ci.pages[player_name].quantity = tonumber(fields.quantity) or 1 end
if fields.do_search or (fields.key_enter_field and fields.key_enter_field == "search") then
ci.searches[player_name] = fields.search
ci.pages[player_name].page = 1
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return
elseif fields.reset_search then
ci.searches[player_name] = nil
ci.pages[player_name].page = 1
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return
end
if fields.next then
ci.pages[player_name].page = ci.pages[player_name].page + 1
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return
elseif fields.prev then
ci.pages[player_name].page = math.max(1, ci.pages[player_name].page - 1)
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return
end
for field, _ in pairs(fields) do
if field:sub(1, 4) == "add_" then
local itemname = field:sub(5)
local qty = ci.pages[player_name].quantity
local inv = player:get_inventory()
if inv then
inv:add_item("main", itemname .. " " .. qty)
local def = minetest.registered_items[itemname]
local desc = def and def.description or itemname
minetest.chat_send_player(player_name, "Hinzugefügt: " .. qty .. "x " .. desc .. " [" .. itemname .. "]")
end
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return
end
end
end)
minetest.after(0, function()
if minetest.global_exists("i3_extrabuttons") then
i3_extrabuttons.new_tab("cinventory", {
description = "Kreativ-Inventar",
priv = "ci",
formspec = function(player, data, fs) end,
fields = function(player, data, fields)
i3.set_tab(player, "inventory")
minetest.show_formspec(player:get_player_name(), modname .. ":form", ci.get_formspec(player))
end,
})
end
end)

223
init.lua.bak.5 Normal file
View file

@ -0,0 +1,223 @@
local modname = minetest.get_current_modname()
local ci = {}
ci.blocks = {all = {}, nodes = {}, tools = {}, items = {}}
ci.pages = {}
ci.searches = {}
local columns = 15
local rows = 7
local nodes_per_page = columns * rows
minetest.register_privilege("ci", {
description = "Allows the player to use the ci command",
give_to_singleplayer = false
})
local function has_permission(player_name)
return minetest.check_player_privs(player_name, {ci=true})
end
-- Deep Scan mit Kategorisierung (Repariert: Sortier-Bug behoben)
minetest.register_on_mods_loaded(function()
minetest.after(1, function()
ci.blocks = {all = {}, nodes = {}, tools = {}, items = {}}
local added = {}
local function add_to_list(name, def)
if not name or name == "" or added[name] or not def then return end
-- Sicherstellen, dass desc ein String ist (für die Sortierung wichtig!)
local d = name
if def.description and def.description ~= "" then
d = def.description:split("\n")[1]
end
local entry = {name = name, desc = d}
if def.type == "node" then
table.insert(ci.blocks.nodes, entry)
elseif def.type == "tool" then
table.insert(ci.blocks.tools, entry)
else
table.insert(ci.blocks.items, entry)
end
table.insert(ci.blocks.all, entry)
added[name] = true
end
for name, def in pairs(minetest.registered_items) do
add_to_list(name, def)
end
for name, target in pairs(minetest.registered_aliases) do
local def = minetest.registered_items[target]
if def then add_to_list(name, def) end
end
-- Robuste Sortierung: Vergleicht Strings und fängt nil ab
local function sort_func(a, b)
local val_a = a.desc or a.name or ""
local val_b = b.desc or b.name or ""
return val_a:lower() < val_b:lower()
end
table.sort(ci.blocks.all, sort_func)
table.sort(ci.blocks.nodes, sort_func)
table.sort(ci.blocks.tools, sort_func)
table.sort(ci.blocks.items, sort_func)
print("[ci] Scan fertig. " .. #ci.blocks.all .. " Items bereit.")
end)
end)
function ci.get_filtered_list(player_name)
local state = ci.pages[player_name]
local category = state.tab or "all"
local raw_list = ci.blocks[category] or ci.blocks.all
local search_term = ci.searches[player_name]
if not search_term or search_term == "" then return raw_list end
local filtered = {}
local term = search_term:lower()
for i=1, #raw_list do
local entry = raw_list[i]
if entry.name:lower():find(term, 1, true) or entry.desc:lower():find(term, 1, true) then
table.insert(filtered, entry)
end
end
return filtered
end
function ci.get_formspec(player)
local player_name = player:get_player_name()
if not ci.pages[player_name] then
ci.pages[player_name] = {page = 1, quantity = 1, tab = "all"}
end
local state = ci.pages[player_name]
local filtered = ci.get_filtered_list(player_name)
local total_pages = math.max(1, math.ceil(#filtered / nodes_per_page))
if state.page > total_pages then state.page = total_pages end
local tabs = {"all", "nodes", "tools", "items"}
local tab_labels = {"Alle", "Blöcke", "Werkzeuge", "Gegenstände"}
local current_tab_idx = 1
for i, t in ipairs(tabs) do if t == state.tab then current_tab_idx = i end end
local formspec = "size[17.5,12.8]" ..
"background[0,0;17.5,12.8;gui_formbg.png;true]" ..
"tabheader[0,0;tab;" .. table.concat(tab_labels, ",") .. ";" .. current_tab_idx .. ";true;false]"
local start_idx = (state.page - 1) * nodes_per_page + 1
local end_idx = math.min(state.page * nodes_per_page, #filtered)
for i = start_idx, end_idx do
local entry = filtered[i]
local rel = i - start_idx
local x = 0.5 + (rel % columns) * 1.1
local y = 0.8 + math.floor(rel / columns) * 1.1
local name_esc = minetest.formspec_escape(entry.name)
local desc_esc = minetest.formspec_escape(entry.desc or entry.name)
formspec = formspec .. "box[" .. x .. "," .. y .. ";1,1;#33333355]" ..
"item_image_button[" .. x .. "," .. y .. ";1,1;" .. name_esc .. ";add_" .. name_esc .. ";]" ..
"tooltip[add_" .. name_esc .. ";" .. desc_esc .. "\n[" .. name_esc .. "]]"
end
local search = ci.searches[player_name] or ""
formspec = formspec ..
"field[0.5,9.2;5.5,1;search;Suche im Tab:;" .. minetest.formspec_escape(search) .. "]" ..
"button[6.1,8.85;1.5,1;do_search;Suchen]" ..
"button[7.6,8.85;0.8,1;reset_search;X]" ..
"field[13.0,9.2;4,1;quantity;Anzahl:;" .. state.quantity .. "]" ..
"label[0.5,10.4;Seite " .. state.page .. " von " .. total_pages .. " (" .. #filtered .. " Items)]"
if state.page > 1 then
formspec = formspec .. "button[7.5,10.2;1.5,0.8;prev;<<]"
end
if state.page < total_pages then
formspec = formspec .. "button[9.5,10.2;1.5,0.8;next;>>]"
end
formspec = formspec .. "button_exit[7.75,11.5;2,1;exit;Schließen]"
return formspec
end
minetest.register_chatcommand("ci", {
description = "Kreativ-Inventar öffnen",
privs = {ci=true},
func = function(name)
local player = minetest.get_player_by_name(name)
if player then
if not ci.pages[name] then ci.pages[name] = {page = 1, quantity = 1, tab = "all"} end
minetest.show_formspec(name, modname .. ":form", ci.get_formspec(player))
end
return true
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= modname .. ":form" then return end
local name = player:get_player_name()
local state = ci.pages[name]
if not state then return end
if fields.tab then
local tabs = {"all", "nodes", "tools", "items"}
state.tab = tabs[tonumber(fields.tab)] or "all"
state.page = 1
minetest.show_formspec(name, modname .. ":form", ci.get_formspec(player))
return
end
if fields.quantity then state.quantity = tonumber(fields.quantity) or 1 end
if fields.do_search or (fields.key_enter_field == "search") then
ci.searches[name] = fields.search
state.page = 1
minetest.show_formspec(name, modname .. ":form", ci.get_formspec(player))
return
elseif fields.reset_search then
ci.searches[name] = nil
state.page = 1
minetest.show_formspec(name, modname .. ":form", ci.get_formspec(player))
return
end
if fields.next then
state.page = state.page + 1
minetest.show_formspec(name, modname .. ":form", ci.get_formspec(player))
elseif fields.prev then
state.page = math.max(1, state.page - 1)
minetest.show_formspec(name, modname .. ":form", ci.get_formspec(player))
end
for field, _ in pairs(fields) do
if field:sub(1, 4) == "add_" then
local item = field:sub(5)
local inv = player:get_inventory()
inv:add_item("main", item .. " " .. state.quantity)
local def = minetest.registered_items[item]
local desc = (def and def.description and def.description ~= "") and def.description:split("\n")[1] or item
minetest.chat_send_player(name, "Hinzugefügt: " .. state.quantity .. "x " .. desc .. " [" .. item .. "]")
minetest.show_formspec(name, modname .. ":form", ci.get_formspec(player))
return
end
end
end)
minetest.after(0, function()
if minetest.global_exists("i3_extrabuttons") then
i3_extrabuttons.new_tab("cinventory", {
description = "Kreativ-Inventar",
priv = "ci",
formspec = function(player, data, fs) end,
fields = function(player, data, fields)
i3.set_tab(player, "inventory")
minetest.show_formspec(player:get_player_name(), modname .. ":form", ci.get_formspec(player))
end,
})
end
end)