cinventory/init.lua.bak
2025-08-22 02:03:38 +02:00

133 lines
4.7 KiB
Lua

local modname = minetest.get_current_modname()
local ci = {}
ci.blocks = {} -- complete list of node names
ci.pages = {} -- current page per player
ci.selected_item = {} -- store selected item per player
local columns = 15
local rows = 7
local nodes_per_page = columns * rows -- 105 nodes per page
minetest.register_privilege("ci", {
description = "Allows the player to use the ci command",
give_to_singleplayer = false
})
local function has_permission(player_name)
return minetest.check_player_privs(player_name, {ci=true})
end
-- Build the list of nodes after all mods are loaded.
minetest.register_on_mods_loaded(function()
local list_items = minetest.settings:get_bool("ci_list_items")
local list_tools = minetest.settings:get_bool("ci_list_tools")
for name, def in pairs(minetest.registered_items) do
if def.type == "node" or (list_items and def.type == "craftitem") or (list_tools and def.type == "tool") then
table.insert(ci.blocks, name)
end
end
table.sort(ci.blocks)
end)
function ci.get_total_pages()
return math.ceil(#ci.blocks / nodes_per_page)
end
function ci.get_formspec(player)
local player_name = player:get_player_name()
local current_page = ci.pages[player_name] or 1
local total_pages = ci.get_total_pages()
local formspec = "size[17.5,10.5]" ..
"label[0.5,0.2;Select a block to add to your inventory:]" ..
"field[4,9.1;2,1;quantity;Amount:;1]" ..
"label[8.5,9;Page " .. current_page .. " of " .. total_pages .. "]"
local start_index = (current_page - 1) * nodes_per_page + 1
local end_index = math.min(current_page * nodes_per_page, #ci.blocks)
-- Place the block buttons in a grid.
for i = start_index, end_index do
local block = ci.blocks[i]
local rel = i - start_index -- relative index on this page
local col = rel % columns
local row = math.floor(rel / columns)
local x = 0.5 + col * 1.1
local y = 1 + row * 1.1
formspec = formspec ..
string.format("item_image_button[%f,%f;1,1;%s;add_%s;]",
x, y,
minetest.formspec_escape(block),
minetest.formspec_escape(block))
end
if current_page > 1 then
formspec = formspec .. "button[6.25,9;2,0.5;prev;Previous]"
end
if current_page < total_pages then
formspec = formspec .. "button[10.25,9;2,0.5;next;Next]"
end
formspec = formspec .. "button_exit[8.25,9.75;2,0.5;exit;Close]"
return formspec
end
minetest.register_chatcommand("ci", {
description = "Open block list GUI with pages",
privs = {ci=true},
func = function(name, param)
if not has_permission(name) then
return false, "You do not have permission to use this command."
end
ci.pages[name] = 1
local player = minetest.get_player_by_name(name)
if not player then
return false, "Player not found."
end
local formspec = ci.get_formspec(player)
minetest.show_formspec(name, modname .. ":form", formspec)
return true, "Opening block list..."
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= modname .. ":form" then
return
end
local player_name = player:get_player_name()
if not has_permission(player_name) then
minetest.chat_send_player(player_name, "You do not have permission to use this.")
return
end
if fields.next then
local total_pages = ci.get_total_pages()
local current_page = ci.pages[player_name] or 1
if current_page < total_pages then
ci.pages[player_name] = current_page + 1
end
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return true
elseif fields.prev then
local current_page = ci.pages[player_name] or 1
if current_page > 1 then
ci.pages[player_name] = current_page - 1
end
minetest.show_formspec(player_name, modname .. ":form", ci.get_formspec(player))
return true
end
-- If a block button was pressed, add that block in specified quantity.
local quantity = tonumber(fields.quantity) or 1
if quantity < 1 then quantity = 1 end
for field, _ in pairs(fields) do
if field:sub(1, 4) == "add_" then
local blockname = field:sub(5)
local inv = player:get_inventory()
if inv then
inv:add_item("main", blockname .. " " .. quantity)
minetest.chat_send_player(player_name, "Added " .. quantity .. " of: " .. blockname)
end
return true
end
end
end)