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README.md
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README.md
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# Edit Skin Mod
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[](https://content.minetest.net/packages/Mr.%20Rar/edit_skin/)
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This mod allows advanced skin customization.
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New players get a randomly selected male or female skin.
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It is compatible with sfinv, sfinv_buttons, i3, unified_inventory, inventory_plus, smart_inventory, and 3d_armor.
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Use the /skin command to open the skin configuration screen.
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This mod requires Minetest 5.5+
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This mod was originally made for MineClone 5.
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## License
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Code under MIT license
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Author: MrRar
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See media_credits.txt for media licensing.
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## API
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### `edit_skin.register_item(item)`
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Register a skin item. `item` is a table with item properties listed below.
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### Item properties
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`type`
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Set the item type. Valid values are: "base", "footwear", "eye", "mouth", "bottom", "top", "hair", "headwear"
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`texture`
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Set to the image file that will be used. Transparent or semitransparnt parts of the texture can be colored by the `mask` texture. If this property is omitted "blank.png" is used.
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`mask`
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Set the color mask texture. Coloring is only applied to non transparent areas of the texture.
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Coloring only works for "base", "bottom, "top", and "hair".
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`preview_rotation`
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A table containing properties `x` and `y`. `x` and `y` represent the x and y rotation of the item preview.
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`alex`
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If set to true the item will be default for female character.
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`steve`
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If set to true the item will be default for male character.
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`restricted_to_admin`
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This item can only be selected by players with `edit_skin_admin` privilege.
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`for_player`
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This property is used to restrict the item to a specific player or players. If set to a string, the string is a player name. If set to a table, the table is an array of player names.
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`rank`
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This property is used to change the application order of the skin item when applied to a player.
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The default ranks for each item type are:
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base: 10
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footwear: 20
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eye: 30
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mouth: 40
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bottom: 50
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top: 60
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hair: 70
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headwear: 80
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Lower ranks are applied to the player first and can thus be covered by higher rank items.
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### `edit_skin.show_formspec(player)`
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Show the skin configuration screen.
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`player` is a player ObjectRef.
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### `edit_skin.register_on_set_skin(func)`
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Register a function to be called whenever a player skin changes.
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The function will be given a player ObjectRef as a parameter.
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### `edit_skin.save(player)`
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Save player skin. `player` is a player ObjectRef.
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### `edit_skin.update_player_skin(player)`
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Update a player based on skin data in edit_skin.players.
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`player` is a player ObjectRef.
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### `edit_skin.base_color`
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A table of ColorSpec integers that the player can select to color the base item.
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These colors are separate from `edit_skin.color` because this mod registers a mesh hand node for each base and base color combination. The number of junk mesh hand nodes should be kept to a minimum.
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### `edit_skin.color`
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A table of ColorSpec integers that the player can select to color colorable skin items.
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### `edit_skin.players`
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A table mapped by player ObjectRef containing tables holding the player's selected skin items and colors.
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Only stores skin information for logged in players.
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### `edit_skin.player_formspecs`
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A table mapped by player ObjectRef containing tables holding player formspec state. The tables have the following properties:
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`active_tab`
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Set to the name of the current active tab.
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`page_num`
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Set to the current formspec page number.
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### `edit_skin.compile_skin(skin)`
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`skin` is a table with skin item properties.
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Returns an image string.
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