init; updated fire-handling for use in newer luanti-versions
21
README.md
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|
||||
|
||||
# About the Mod #
|
||||
|
||||
Fake fire adds in a block that looks like fire, but dose not have the risk of burning down your creations. the mod also adds in a flint and steel which is used to spawn in the fire. to remove the fire block just simply hit it like any other block. fake fire is an ideal for replacing the original fire in minetest
|
||||
|
||||
### How To Install ###
|
||||
|
||||
## Linux ##
|
||||
1. Go to your Home directory
|
||||
2. You should see a folder called minetest. If not the folder is probely hidden. To get to it type "/.minetest/" in the navigation bar.
|
||||
3. You should now be in a folder called ".minetest". in this folder you should see another folder called "mods". If you dont see this make a new folder called "mods".
|
||||
4. Copy and Paste the mod into the "mods" folder. (make sure that it is extracted from the zip file".
|
||||
|
||||
## Windows ##
|
||||
1. Locate where the game has been saved. if you don't know where it has been saved right click the minetest icon and press "Open file location"
|
||||
2. when you are in the minetest folder you should see a folder called "mods", as well as other folders like "bin", "textures" , "games", ect.
|
||||
3. Copy and Paste the mod into the "mods" folder. (make sure that it is extracted from the zip file".
|
||||
|
||||
### More Info ###
|
||||
[ website](https://minetest.thatrspiserver.co.uk/article.html#mods/fakeFire)
|
||||
239
abms.lua
Normal file
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|||
|
||||
|
||||
-- ~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
-- DRIFTING SMOKE
|
||||
-- ~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
-- WHITE, BOTTOM SMOKE
|
||||
-- Closest to fire, hotter, faster, more dense
|
||||
minetest.register_abm({
|
||||
nodenames = {
|
||||
"group:smoky_d",
|
||||
},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
if
|
||||
fake_fire.check_for_air({x=pos.x, y=pos.y+1, z=pos.z}, 2)
|
||||
then
|
||||
local white_or_grey = math.random(2)
|
||||
minetest.add_particlespawner({
|
||||
amount = 1,
|
||||
time = 1,
|
||||
minpos = {x=pos.x-0.1, y=pos.y+0.5, z=pos.z-0.3},
|
||||
maxpos = {x=pos.x+0.1, y=pos.y+1.0, z=pos.z+0.1},
|
||||
minvel = {x=-0.1, y=0.3, z=-0.3},
|
||||
maxvel = {x=0.1, y=0.6, z=-0.5},
|
||||
minacc = {x=0.0,y=0.3,z=-0.3},
|
||||
maxacc = {x=0.0,y=0.6,z=-0.5},
|
||||
minexptime = 1,
|
||||
maxexptime = 3,
|
||||
minsize = 8,
|
||||
maxsize = 12,
|
||||
collisiondetection = true,
|
||||
texture = "smoke_"..white_or_grey..".png"
|
||||
})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- GREY, MIDDLE SMOKE
|
||||
-- Cooler, slower, not as dense.
|
||||
minetest.register_abm({
|
||||
nodenames = {
|
||||
"group:smoky_d",
|
||||
},
|
||||
-- The white and black smoke interval/chance are 1/2.
|
||||
-- Grey smoke is in the middle and has to be there to connect the two.
|
||||
-- So it's interval/chance is 1/1.
|
||||
-- ~ LazyJ, 2014_07_28
|
||||
interval = 1,
|
||||
chance = 2,
|
||||
action = function(pos, node)
|
||||
local mgrey_or_dgrey = math.random(2)
|
||||
-- The nodes.lua file does a space check for this area to determine whether
|
||||
-- to use drifting smoke or non-drifting smoke. That *would* be enough *if*
|
||||
-- nothing is built in this area *after* the smoke has been set in motion.
|
||||
-- So I added an extra space check here just for that possibility.
|
||||
-- ~ LazyJ, 2014_07_31
|
||||
if
|
||||
fake_fire.check_for_air({x=pos.x, y=pos.y+1, z=pos.z-1}, 3)
|
||||
then
|
||||
minetest.add_particlespawner({
|
||||
amount = 1,
|
||||
time = 1,
|
||||
minpos = {x=pos.x-0.2, y=pos.y+0.5, z=pos.z-1.0},
|
||||
maxpos = {x=pos.x+0.2, y=pos.y+1.0, z=pos.z-0.5},
|
||||
minvel = {x=-0.1, y=0.3, z=-0.3},
|
||||
maxvel = {x=0.1, y=0.6, z=-0.5},
|
||||
minacc = {x=0.0,y=0.3,z=-0.3},
|
||||
maxacc = {x=0.0,y=0.6,z=-0.5},
|
||||
minexptime = 1,
|
||||
maxexptime = 6,
|
||||
minsize = 6,
|
||||
maxsize = 11,
|
||||
collisiondetection = true,
|
||||
texture = "smoke2_"..mgrey_or_dgrey..".png"
|
||||
})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- BLACK, TOP SMOKE
|
||||
-- Farthest from the fire, coolest, slowest, more spread out.
|
||||
minetest.register_abm({
|
||||
nodenames = {
|
||||
"group:smoky_d",
|
||||
},
|
||||
interval = 1,
|
||||
chance = 4,
|
||||
action = function(pos, node)
|
||||
if
|
||||
fake_fire.check_for_air({x=pos.x, y=pos.y+1, z=pos.z-1}, 7) and
|
||||
fake_fire.check_for_air({x=pos.x, y=pos.y+1, z=pos.z-2}, 7) and
|
||||
fake_fire.check_for_air({x=pos.x, y=pos.y+1, z=pos.z-3}, 7) and
|
||||
fake_fire.check_for_air({x=pos.x, y=pos.y+1, z=pos.z-4}, 7) and
|
||||
fake_fire.check_for_air({x=pos.x, y=pos.y+1, z=pos.z-5}, 7)
|
||||
then
|
||||
minetest.add_particlespawner({
|
||||
amount = 1,
|
||||
time = 1,
|
||||
minpos = {x=pos.x-0.4, y=pos.y+0.5, z=pos.z-0.4},
|
||||
maxpos = {x=pos.x+0.4, y=pos.y+1.0, z=pos.z+0.4},
|
||||
minvel = {x=-0.1, y=0.3, z=-0.3},
|
||||
maxvel = {x=0.1, y=0.6, z=-0.5},
|
||||
minacc = {x=0.0,y=0.3,z=-0.3},
|
||||
maxacc = {x=0.0,y=0.6,z=-0.5},
|
||||
minexptime = 2,
|
||||
maxexptime = 4,
|
||||
minsize = 6,
|
||||
maxsize = 10,
|
||||
collisiondetection = true,
|
||||
texture = "black_smoke.png"
|
||||
})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- ~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
-- NON-DRIFTING SMOKE
|
||||
-- ~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
-- WHITE, BOTTOM SMOKE
|
||||
-- Closest to fire, hotter, faster, more dense
|
||||
minetest.register_abm({
|
||||
nodenames = {
|
||||
"group:smoky_v",
|
||||
},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
if
|
||||
fake_fire.check_for_air({x=pos.x, y=pos.y+1, z=pos.z}, 2)
|
||||
then
|
||||
local white_or_grey = math.random(2)
|
||||
minetest.add_particlespawner({
|
||||
amount = 1,
|
||||
time = 1,
|
||||
minpos = {x=pos.x, y=pos.y+0.2, z=pos.z},
|
||||
maxpos = {x=pos.x, y=pos.y+1.5, z=pos.z},
|
||||
minvel = {x=0.0, y=0.1, z=0.0},
|
||||
maxvel = {x=0.0, y=0.6, z=0.0},
|
||||
minacc = {x=0.0,y=0.1,z=0.0},
|
||||
maxacc = {x=0.0,y=0.6,z=0.0},
|
||||
minexptime = 1.0,
|
||||
maxexptime = 3.0,
|
||||
minsize = 7,
|
||||
-- a maxsize larger than 10 and the biggest smoke particle gets stuck
|
||||
-- in a 1x1 chimney flue. ~ LazyJ, 2014_07_30
|
||||
maxsize = 10,
|
||||
collisiondetection = true,
|
||||
texture = "smoke_"..white_or_grey..".png"
|
||||
--texture = "top_03.png"
|
||||
})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- GREY, MIDDLE SMOKE
|
||||
-- Cooler, slower, not as dense.
|
||||
minetest.register_abm({
|
||||
nodenames = {
|
||||
"group:smoky_v",
|
||||
},
|
||||
-- The white and black smoke interval/chance are 1/2.
|
||||
-- Grey smoke is in the middle and has to be there to connect the two.
|
||||
-- So it's interval/chance is 1/1.
|
||||
-- ~ LazyJ, 2014_07_28
|
||||
interval = 1,
|
||||
chance = 3,
|
||||
action = function(pos, node)
|
||||
if
|
||||
fake_fire.check_for_air({x=pos.x, y=pos.y+1, z=pos.z}, 5)
|
||||
then
|
||||
local mgrey_or_dgrey = math.random(2)
|
||||
minetest.add_particlespawner({
|
||||
amount = 1,
|
||||
time = 8,
|
||||
minpos = {x=pos.x, y=pos.y+0.2, z=pos.z},
|
||||
maxpos = {x=pos.x, y=pos.y+1.5, z=pos.z},
|
||||
minvel = {x=0.0, y=0.4, z=0.0},
|
||||
maxvel = {x=0.0, y=1.0, z=0.0},
|
||||
minacc = {x=0.0,y=0.4,z=0.0},
|
||||
maxacc = {x=0.0,y=1.0,z=0.0},
|
||||
minexptime = 3,
|
||||
maxexptime = 7,
|
||||
minsize = 6,
|
||||
-- a maxsize larger than 10 and the biggest smoke particle gets stuck
|
||||
-- in a 1x1 chimney flue. ~ LazyJ, 2014_07_30
|
||||
maxsize = 9,
|
||||
collisiondetection = true,
|
||||
texture = "smoke2_"..mgrey_or_dgrey..".png"
|
||||
-- texture = "top_02.png"
|
||||
})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- BLACK, TOP SMOKE
|
||||
-- Farthest from the fire, coolest, slowest, more spread out.
|
||||
minetest.register_abm({
|
||||
nodenames = {
|
||||
"group:smoky_v",
|
||||
},
|
||||
interval = 1,
|
||||
chance = 4,
|
||||
action = function(pos, node)
|
||||
if
|
||||
fake_fire.check_for_air({x=pos.x, y=pos.y+1, z=pos.z}, 7)
|
||||
then
|
||||
minetest.add_particlespawner({
|
||||
amount = 1,
|
||||
time = 1,
|
||||
minpos = {x=pos.x, y=pos.y+0.2, z=pos.z},
|
||||
maxpos = {x=pos.x, y=pos.y+1.5, z=pos.z},
|
||||
minvel = {x=0.0, y=0.9, z=0.0},
|
||||
maxvel = {x=0.0, y=1.5, z=0.0},
|
||||
minacc = {x=0.0,y=1.5,z=0.0},
|
||||
maxacc = {x=0.0,y=0.9,z=0.0},
|
||||
minexptime = 1,
|
||||
maxexptime = 5,
|
||||
minsize = 4,
|
||||
maxsize = 7,
|
||||
collisiondetection = true,
|
||||
texture = "black_smoke.png"
|
||||
--texture = "top_01.png"
|
||||
})
|
||||
end
|
||||
end
|
||||
})
|
||||
2
depends.txt
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|
|||
default
|
||||
|
||||
27
functions.lua
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@ -0,0 +1,27 @@
|
|||
-- ================= --
|
||||
-- Basic functions --
|
||||
-- ================= --
|
||||
|
||||
--[[
|
||||
This function checks for the presence of air up to 'height' above 'pos'
|
||||
@param pos The startpoint as table {x=,y=,z=}
|
||||
@param height Up to how many nodes should be checked. Number
|
||||
@return true if all nodes from pos to hight is air, false otherwise
|
||||
]]
|
||||
fake_fire.check_for_air = function(pos, height)
|
||||
local pos = {x=pos.x, y=pos.y, z=pos.z} --generate a local copy of pos
|
||||
for i = 1 , height do
|
||||
if minetest.get_node(pos).name ~= "air" then
|
||||
return false -- If there is no air, return false
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
end
|
||||
return true -- Return true if the full height is only air
|
||||
end
|
||||
|
||||
--[[
|
||||
This function plays the fake_fire_extinguish sound on punch
|
||||
]]
|
||||
fake_fire.extinguish = function(pos, node, puncher)
|
||||
minetest.sound_play("fake_fire_extinguish", {pos = pos, gain = 1.0, max_hear_distance = 10,})
|
||||
end
|
||||
426
init.lua
Normal file
|
|
@ -0,0 +1,426 @@
|
|||
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~ --
|
||||
-- FAKE FIRE MOD - Version 1.0 --
|
||||
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~ --
|
||||
|
||||
fake_fire = {}; -- Global fake_fire namespace
|
||||
|
||||
local MODPATH = minetest.get_modpath("fake_fire")..DIR_DELIM
|
||||
dofile(MODPATH.."functions.lua")
|
||||
dofile(MODPATH.."abms.lua")
|
||||
fake_fire_water = true;
|
||||
|
||||
local cold_nodes = {
|
||||
["default:snowblock"]=true,
|
||||
["default:ice"]=true,
|
||||
["default:dirt_with_snow"]=true,
|
||||
}
|
||||
-- function for fire --
|
||||
local function set_fake_fire(pointed_thing, itemstack, wear)
|
||||
local u = minetest.get_node(pointed_thing.under)
|
||||
local n = minetest.get_node(pointed_thing.above)
|
||||
|
||||
-- if the node is air then --
|
||||
if cold_nodes[u.name] and n.name == "air" then
|
||||
minetest.set_node(pointed_thing.above,
|
||||
{name="fake_fire:fake_ice_fire"})
|
||||
-- then play the sound --
|
||||
minetest.sound_play("fake_fire_light", {
|
||||
pos = pointed_thing.above,
|
||||
max_hear_distance = 10,
|
||||
gain = 10.0,
|
||||
})
|
||||
-- degrade the item --
|
||||
itemstack:add_wear(wear)
|
||||
|
||||
--end
|
||||
elseif n.name == "air" then
|
||||
-- create fire above that node --
|
||||
minetest.set_node(pointed_thing.above,
|
||||
{name="fake_fire:fake_stable_fire"})
|
||||
-- then play the sound --
|
||||
minetest.sound_play("fake_fire_light", {
|
||||
pos = pointed_thing.above,
|
||||
max_hear_distance = 10,
|
||||
gain = 10.0,
|
||||
})
|
||||
-- degrade the item --
|
||||
itemstack:add_wear(wear)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
-- abm for putting out fire --
|
||||
|
||||
if fake_fire_water == true then
|
||||
minetest.register_abm({
|
||||
nodenames = {"fake_fire:fake_fire"},
|
||||
neighbors = {"group:puts_out_fire"},
|
||||
interval = 3,
|
||||
chance = 1,
|
||||
catch_up = false,
|
||||
action = function(p0, node, _, _)
|
||||
minetest.remove_node(p0)
|
||||
minetest.sound_play("fake_fire_extinguish",
|
||||
{pos = p0, max_hear_distance = 10, gain = 0.25})
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
local function check_area(pos,node1,node2)
|
||||
|
||||
if
|
||||
-- 'If' the space directly south and a 14 nodes up from the flame or
|
||||
-- chimney_top is free and clear,... ~LazyJ
|
||||
--minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z-1}).name == "air" and
|
||||
fake_fire.check_for_air({x=pos.x, y=pos.y, z=pos.z-1}, 14)
|
||||
then
|
||||
-- 'then' set the node that triggers the drifting-smoke ABM. ~ LazyJ
|
||||
minetest.set_node(pos, {name = node1 })
|
||||
else
|
||||
-- 'else' set the node that triggers the non-drifing-smoke ABM. ~ LazyJ
|
||||
minetest.set_node(pos, {name = node2 })
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
-- =========== --
|
||||
-- other Nodes --
|
||||
-- =========== --
|
||||
|
||||
-- embers --
|
||||
|
||||
minetest.register_node("fake_fire:embers", {
|
||||
description = "Glowing Embers",
|
||||
tiles = {
|
||||
{name="embers_animated.png", animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=2}},
|
||||
},
|
||||
is_ground_content = false,
|
||||
light_source = 9,
|
||||
groups = {choppy=3, crumbly=3, oddly_breakable_by_hand=3},
|
||||
})
|
||||
|
||||
-- invisable chimly --
|
||||
|
||||
minetest.register_node("fake_fire:chimney_invs_d", {
|
||||
description = "Chimney Top - invisable",
|
||||
tiles = {"chimney_invs.png"},
|
||||
inventory_image = "black_smoke.png",
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3, oddly_breakable_by_hand=1, smoky_d = 1},
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
drawtype = "glasslike",
|
||||
})
|
||||
|
||||
-- =================== --
|
||||
-- New CHIMNEY NODES --
|
||||
-- =================== --
|
||||
|
||||
local function register_chimV(name, node, description)
|
||||
|
||||
minetest.register_node("fake_fire:chimney_" ..name.."_v", {
|
||||
description = "Chimney Top - " .. description,
|
||||
tiles = {"default_"..node..".png^chimney_top.png", "default_"..node..".png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3, oddly_breakable_by_hand=1, not_in_creative_inventory=1, smoky_v = 1},
|
||||
paramtype = "light",
|
||||
--sounds = default.node_sound_stone_defaults(),
|
||||
drop = "fake_fire:chimney_"..node,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
},
|
||||
on_rightclick = function (pos,node,puncher)
|
||||
-- This swaps the smokeless version with the smoky version when punched.
|
||||
-- ~ LazyJ
|
||||
minetest.set_node(pos, {name = "fake_fire:chimney_"..name})
|
||||
end
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
local function register_chimD(name, node, description)
|
||||
|
||||
minetest.register_node("fake_fire:chimney_" ..name.."_d", {
|
||||
description = "Chimney Top - " .. description,
|
||||
tiles = {"default_"..node..".png^chimney_top.png", "default_"..node..".png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3, oddly_breakable_by_hand=1, not_in_creative_inventory=1, smoky_d = 1},
|
||||
paramtype = "light",
|
||||
--sounds = default.node_sound_stone_defaults(),
|
||||
drop = "fake_fire:chimney_" ..name,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
},
|
||||
on_rightclick = function (pos,node,puncher)
|
||||
-- This swaps the smokeless version with the smoky version when punched.
|
||||
-- ~ LazyJ
|
||||
minetest.set_node(pos, {name = "fake_fire:chimney_"..name})
|
||||
end
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
local function register_chim(name, node, description)
|
||||
|
||||
minetest.register_node("fake_fire:chimney_" ..name, {
|
||||
description = "Chimney Top - " .. description,
|
||||
tiles = {"default_"..node..".png^chimney_top.png", "default_"..node..".png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3, oddly_breakable_by_hand=1},
|
||||
paramtype = "light",
|
||||
--sounds = default.node_sound_stone_defaults(),
|
||||
drop = "fake_fire:chimney_" ..name,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
},
|
||||
on_rightclick = function (pos,node,puncher)
|
||||
-- Check if there is likely enough space for the smoke to drift without
|
||||
-- passing through chimneys, walls, or other solids. ~ LazyJ, 2014_07_28
|
||||
check_area(pos,"fake_fire:chimney_"..name.."_d", "fake_fire:chimney_"..name.."_v",puncher)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = 'fake_fire:chimney_'..name.. ' 2',
|
||||
recipe = {
|
||||
"default:torch",
|
||||
"default:"..node,
|
||||
}
|
||||
})
|
||||
|
||||
-- minetest.register_alias("fake_fire:chimney_" ..name , "fake_fire:chimney_" ..name.. "D", "fake_fire:chimney_" ..name.. "V")
|
||||
|
||||
end
|
||||
|
||||
local nodes = {
|
||||
-- RGB Prime Colours --
|
||||
|
||||
-- MonoChrome --
|
||||
{name="stone", node="stone_block" , description="Stone"},
|
||||
{name="sandstone", node="sandstone_block", description="SandStone"},
|
||||
{name="desert_stone", node="desert_stone_block", description="Desert Stone"},
|
||||
{name="desert_sandstone", node="desert_sandstone_block", description="Desert SandStone"},
|
||||
{name="silver_sandstone", node="silver_sandstone_block", description="Silver SandStone"},
|
||||
{name="brick", node="brick", description="Brick"},
|
||||
}
|
||||
|
||||
for i,node in ipairs(nodes) do
|
||||
register_chim(node.name, node.node, node.description)
|
||||
register_chimD(node.name, node.node, node.description)
|
||||
register_chimV(node.name, node.node, node.description)
|
||||
-- register whatever here
|
||||
end
|
||||
|
||||
|
||||
-- =============== --
|
||||
-- new Fake Fire --
|
||||
-- =============== --
|
||||
|
||||
local function register_fireD(name, description)
|
||||
|
||||
minetest.register_node("fake_fire:fake_"..name.."_d", {
|
||||
description = "fake_".. description,
|
||||
tiles = {
|
||||
{name="fake_"..name.."_animated.png",
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}},
|
||||
},
|
||||
paramtype = "light",
|
||||
is_ground_content = true,
|
||||
inventory_image = "fake_"..name..".png",
|
||||
drawtype = "firelike",
|
||||
buildable_to = true,
|
||||
light_source = 14,
|
||||
drop = '', -- fire cannot be picked up
|
||||
damage_per_second = 0, -- default 0 Recomended 2*0.5, --
|
||||
groups = {dig_immediate=3,attached_node=1,not_in_creative_inventory=1,smoky_d = 1},
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
on_punch = fake_fire.extinguish,
|
||||
on_rightclick = function (pos,node,puncher)
|
||||
-- swap somke fire to normal fire --
|
||||
minetest.set_node(pos, {name = "fake_fire:fake_"..name, })
|
||||
end
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
local function register_fireV(name, description)
|
||||
|
||||
minetest.register_node("fake_fire:fake_"..name.."_v", {
|
||||
description = "fake_".. description,
|
||||
tiles = {
|
||||
{name="fake_"..name.."_animated.png",
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}},
|
||||
},
|
||||
paramtype = "light",
|
||||
is_ground_content = true,
|
||||
inventory_image = "fake_"..name..".png",
|
||||
drawtype = "firelike",
|
||||
buildable_to = true,
|
||||
light_source = 14,
|
||||
drop = '', -- fire cannot be picked up
|
||||
damage_per_second = 0, -- default 0 Recomended 2*0.5, --
|
||||
groups = {dig_immediate=3,attached_node=1,not_in_creative_inventory=1,smoky_v = 1},
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
on_punch = fake_fire.extinguish,
|
||||
on_rightclick = function (pos,node,puncher)
|
||||
-- swap somke fire to normal fire --
|
||||
minetest.set_node(pos, {name = "fake_fire:fake_"..name, })
|
||||
end
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
|
||||
local function register_fire(name, description)
|
||||
|
||||
minetest.register_node("fake_fire:fake_"..name, {
|
||||
description = "fake_".. description,
|
||||
tiles = {
|
||||
{name="fake_"..name.."_animated.png",
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}},
|
||||
},
|
||||
paramtype = "light",
|
||||
is_ground_content = true,
|
||||
inventory_image = "fake_"..name..".png",
|
||||
drawtype = "firelike",
|
||||
buildable_to = true,
|
||||
light_source = 14,
|
||||
drop = '', -- fire cannot be picked up
|
||||
damage_per_second = 0, -- default 0 Recomended 2*0.5, --
|
||||
groups = {dig_immediate=3,attached_node=1},
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
on_punch = fake_fire.extinguish,
|
||||
on_rightclick = function (pos,node,puncher)
|
||||
check_area(pos,"fake_fire:fake_"..name.."_d", "fake_fire:fake_"..name.."_v")
|
||||
end
|
||||
})
|
||||
-- minetest.register_alias("fake_fire:fake_" ..name , "fake_fire:fake_" ..name.. "D", "fake_fire:fake_" ..name.. "V")
|
||||
end
|
||||
|
||||
local fires = {
|
||||
-- RGB Prime Colours --
|
||||
|
||||
-- MonoChrome --
|
||||
{name="stable_fire", description="Fire"},
|
||||
{name="ice_fire", description="Ice Fire"},
|
||||
}
|
||||
|
||||
for i,fire in ipairs(fires) do
|
||||
register_fire(fire.name, fire.description)
|
||||
register_fireD(fire.name, fire.description)
|
||||
register_fireV(fire.name, fire.description)
|
||||
-- register whatever here
|
||||
end
|
||||
|
||||
-- ========== --
|
||||
-- Fire Tools --
|
||||
-- ========== --
|
||||
|
||||
-- Flint and Steel --
|
||||
|
||||
--list = { "default:snow" = true, "default:ice"=true, "default:dirt_with_snow" }
|
||||
|
||||
minetest.register_tool("fake_fire:flint_and_steel", {
|
||||
description = "Fake Fire Lighter",
|
||||
inventory_image = "flint_and_steel.png",
|
||||
liquids_pointable = false,
|
||||
stack_max = 1,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
flamable = {uses=65, maxlevel=1},
|
||||
}
|
||||
},
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
-- if item is pointing at a node then --
|
||||
if pointed_thing.type == "node" then
|
||||
-- set a value the degradeing --
|
||||
wear = 65535/65
|
||||
-- load function on line 6 --
|
||||
set_fake_fire(pointed_thing,itemstack,wear)
|
||||
return itemstack
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- Old Flint and Steel --
|
||||
|
||||
--[[ Players cannot craft this item, they will need to spawn it via
|
||||
"/give" or creative.
|
||||
]]--
|
||||
|
||||
minetest.register_tool("fake_fire:old_flint_and_steel", {
|
||||
description = "Never Ending Flint & Steel",
|
||||
inventory_image = "flint_and_steel.png",
|
||||
liquids_pointable = false,
|
||||
stack_max = 1,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
flamable = {uses=65, maxlevel=1},
|
||||
}
|
||||
},
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
-- this is so that it will never brake --
|
||||
wear = 0
|
||||
-- load function on line 6 --
|
||||
set_fake_fire(pointed_thing, itemstack, wear)
|
||||
return itemstack
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- =========== --
|
||||
-- Fire crafts --
|
||||
-- =========== --
|
||||
|
||||
minetest.register_craft({
|
||||
output = "fake_fire:flint_and_steel",
|
||||
recipe = {
|
||||
{"default:flint", ""},
|
||||
{"", "default:gold_ingot"},
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "fake_fire:flint_and_steel",
|
||||
recipe = {
|
||||
{"default:flint", "default:gold_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = 'fake_fire:embers',
|
||||
recipe = {
|
||||
"default:torch",
|
||||
"group:wood",
|
||||
}
|
||||
})
|
||||
|
||||
-- old support --
|
||||
|
||||
minetest.register_alias("fake_fire:smokeless_chimney_top_stone", "fake_fire:chimney_stone")
|
||||
minetest.register_alias("fake_fire:chimney_top_stone_d", "fake_fire:chimney_stone_d")
|
||||
minetest.register_alias("fake_fire:chimney_top_stone", "fake_fire:chimney_stone_v")
|
||||
|
||||
minetest.register_alias("fake_fire:smokeless_chimney_top_sandstone", "fake_fire:chimney_sandstone")
|
||||
minetest.register_alias("fake_fire:chimney_top_sandstone_d", "fake_fire:chimney_sandstone_d")
|
||||
minetest.register_alias("fake_fire:chimney_top_sandstone", "fake_fire:chimney_sandstone_v")
|
||||
|
||||
minetest.register_alias("fake_fire:fake_fire_h", "fake_fire:fake_fire_v")
|
||||
165
license.md
Normal file
|
|
@ -0,0 +1,165 @@
|
|||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
|
||||
This version of the GNU Lesser General Public License incorporates
|
||||
the terms and conditions of version 3 of the GNU General Public
|
||||
License, supplemented by the additional permissions listed below.
|
||||
|
||||
0. Additional Definitions.
|
||||
|
||||
As used herein, "this License" refers to version 3 of the GNU Lesser
|
||||
General Public License, and the "GNU GPL" refers to version 3 of the GNU
|
||||
General Public License.
|
||||
|
||||
"The Library" refers to a covered work governed by this License,
|
||||
other than an Application or a Combined Work as defined below.
|
||||
|
||||
An "Application" is any work that makes use of an interface provided
|
||||
by the Library, but which is not otherwise based on the Library.
|
||||
Defining a subclass of a class defined by the Library is deemed a mode
|
||||
of using an interface provided by the Library.
|
||||
|
||||
A "Combined Work" is a work produced by combining or linking an
|
||||
Application with the Library. The particular version of the Library
|
||||
with which the Combined Work was made is also called the "Linked
|
||||
Version".
|
||||
|
||||
The "Minimal Corresponding Source" for a Combined Work means the
|
||||
Corresponding Source for the Combined Work, excluding any source code
|
||||
for portions of the Combined Work that, considered in isolation, are
|
||||
based on the Application, and not on the Linked Version.
|
||||
|
||||
The "Corresponding Application Code" for a Combined Work means the
|
||||
object code and/or source code for the Application, including any data
|
||||
and utility programs needed for reproducing the Combined Work from the
|
||||
Application, but excluding the System Libraries of the Combined Work.
|
||||
|
||||
1. Exception to Section 3 of the GNU GPL.
|
||||
|
||||
You may convey a covered work under sections 3 and 4 of this License
|
||||
without being bound by section 3 of the GNU GPL.
|
||||
|
||||
2. Conveying Modified Versions.
|
||||
|
||||
If you modify a copy of the Library, and, in your modifications, a
|
||||
facility refers to a function or data to be supplied by an Application
|
||||
that uses the facility (other than as an argument passed when the
|
||||
facility is invoked), then you may convey a copy of the modified
|
||||
version:
|
||||
|
||||
a) under this License, provided that you make a good faith effort to
|
||||
ensure that, in the event an Application does not supply the
|
||||
function or data, the facility still operates, and performs
|
||||
whatever part of its purpose remains meaningful, or
|
||||
|
||||
b) under the GNU GPL, with none of the additional permissions of
|
||||
this License applicable to that copy.
|
||||
|
||||
3. Object Code Incorporating Material from Library Header Files.
|
||||
|
||||
The object code form of an Application may incorporate material from
|
||||
a header file that is part of the Library. You may convey such object
|
||||
code under terms of your choice, provided that, if the incorporated
|
||||
material is not limited to numerical parameters, data structure
|
||||
layouts and accessors, or small macros, inline functions and templates
|
||||
(ten or fewer lines in length), you do both of the following:
|
||||
|
||||
a) Give prominent notice with each copy of the object code that the
|
||||
Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the object code with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
4. Combined Works.
|
||||
|
||||
You may convey a Combined Work under terms of your choice that,
|
||||
taken together, effectively do not restrict modification of the
|
||||
portions of the Library contained in the Combined Work and reverse
|
||||
engineering for debugging such modifications, if you also do each of
|
||||
the following:
|
||||
|
||||
a) Give prominent notice with each copy of the Combined Work that
|
||||
the Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the Combined Work with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
c) For a Combined Work that displays copyright notices during
|
||||
execution, include the copyright notice for the Library among
|
||||
these notices, as well as a reference directing the user to the
|
||||
copies of the GNU GPL and this license document.
|
||||
|
||||
d) Do one of the following:
|
||||
|
||||
0) Convey the Minimal Corresponding Source under the terms of this
|
||||
License, and the Corresponding Application Code in a form
|
||||
suitable for, and under terms that permit, the user to
|
||||
recombine or relink the Application with a modified version of
|
||||
the Linked Version to produce a modified Combined Work, in the
|
||||
manner specified by section 6 of the GNU GPL for conveying
|
||||
Corresponding Source.
|
||||
|
||||
1) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (a) uses at run time
|
||||
a copy of the Library already present on the user's computer
|
||||
system, and (b) will operate properly with a modified version
|
||||
of the Library that is interface-compatible with the Linked
|
||||
Version.
|
||||
|
||||
e) Provide Installation Information, but only if you would otherwise
|
||||
be required to provide such information under section 6 of the
|
||||
GNU GPL, and only to the extent that such information is
|
||||
necessary to install and execute a modified version of the
|
||||
Combined Work produced by recombining or relinking the
|
||||
Application with a modified version of the Linked Version. (If
|
||||
you use option 4d0, the Installation Information must accompany
|
||||
the Minimal Corresponding Source and Corresponding Application
|
||||
Code. If you use option 4d1, you must provide the Installation
|
||||
Information in the manner specified by section 6 of the GNU GPL
|
||||
for conveying Corresponding Source.)
|
||||
|
||||
5. Combined Libraries.
|
||||
|
||||
You may place library facilities that are a work based on the
|
||||
Library side by side in a single library together with other library
|
||||
facilities that are not Applications and are not covered by this
|
||||
License, and convey such a combined library under terms of your
|
||||
choice, if you do both of the following:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work based
|
||||
on the Library, uncombined with any other library facilities,
|
||||
conveyed under the terms of this License.
|
||||
|
||||
b) Give prominent notice with the combined library that part of it
|
||||
is a work based on the Library, and explaining where to find the
|
||||
accompanying uncombined form of the same work.
|
||||
|
||||
6. Revised Versions of the GNU Lesser General Public License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions
|
||||
of the GNU Lesser General Public License from time to time. Such new
|
||||
versions will be similar in spirit to the present version, but may
|
||||
differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Library as you received it specifies that a certain numbered version
|
||||
of the GNU Lesser General Public License "or any later version"
|
||||
applies to it, you have the option of following the terms and
|
||||
conditions either of that published version or of any later version
|
||||
published by the Free Software Foundation. If the Library as you
|
||||
received it does not specify a version number of the GNU Lesser
|
||||
General Public License, you may choose any version of the GNU Lesser
|
||||
General Public License ever published by the Free Software Foundation.
|
||||
|
||||
If the Library as you received it specifies that a proxy can decide
|
||||
whether future versions of the GNU Lesser General Public License shall
|
||||
apply, that proxy's public statement of acceptance of any version is
|
||||
permanent authorization for you to choose that version for the
|
||||
Library.
|
||||
27
media licence.md
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
# Media Licence #
|
||||
|
||||
## Textures ##
|
||||
|
||||
Textures are created by myself and are licneced under the Creative Commons 4.0
|
||||
|
||||
[CC BY 4.0](https://creativecommons.org/licenses/by/4.0/)
|
||||
|
||||
## Sound Licences ##
|
||||
|
||||
All sounds are from freesounds.org
|
||||
|
||||
### fire lighter ###
|
||||
|
||||
Licenced under the Creative Commons 3.0 by JasonElrod
|
||||
|
||||
[CC BY 3.0](https://creativecommons.org/licenses/by/3.0/)
|
||||
|
||||
https://freesound.org/people/JasonElrod/sounds/85457/
|
||||
|
||||
### fire extinguish ###
|
||||
|
||||
Licenced under the Creative Commons 4.0 by 14GPanskaLetko_Dominik
|
||||
|
||||
[CC BY 4.0](https://creativecommons.org/licenses/by/4.0/)
|
||||
|
||||
https://freesound.org/people/14GPanskaLetko_Dominik/sounds/419290/
|
||||
7
mod.conf
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
name = fake_fire
|
||||
description = Fake fire adds in a block that looks like fire, but dose not have the risk of burning down your creations. the mod also adds in a flint and steel which is used to spawn in the fire. to remove the fire block just simply hit it like any other block. fake fire is an ideal for replacing the original fire in minetest
|
||||
depends = default
|
||||
|
||||
release = 26557
|
||||
author = Semmett9
|
||||
title = Fake Fire
|
||||
BIN
screenshot.png
Normal file
|
After Width: | Height: | Size: 712 KiB |
BIN
sounds/fake_fire_extinguish.1.ogg
Normal file
BIN
sounds/fake_fire_extinguish.2.ogg
Normal file
BIN
sounds/fake_fire_extinguish.3.ogg
Normal file
BIN
sounds/fake_fire_light.1.ogg
Normal file
BIN
sounds/fake_fire_light.2.ogg
Normal file
BIN
sounds/fake_fire_light.3.ogg
Normal file
BIN
textures/black_smoke.png
Normal file
|
After Width: | Height: | Size: 332 B |
BIN
textures/chimney_invs.png
Normal file
|
After Width: | Height: | Size: 167 B |
BIN
textures/chimney_top.png
Normal file
|
After Width: | Height: | Size: 493 B |
BIN
textures/chimney_top_sandstone.png
Normal file
|
After Width: | Height: | Size: 684 B |
BIN
textures/chimney_top_stone.png
Normal file
|
After Width: | Height: | Size: 493 B |
BIN
textures/embers_animated.png
Normal file
|
After Width: | Height: | Size: 2.3 KiB |
BIN
textures/fake_fire_embers.png
Normal file
|
After Width: | Height: | Size: 460 B |
BIN
textures/fake_ice_fire.png
Normal file
|
After Width: | Height: | Size: 775 B |
BIN
textures/fake_ice_fire_animated.png
Normal file
|
After Width: | Height: | Size: 9 KiB |
BIN
textures/fake_stable_fire.png
Normal file
|
After Width: | Height: | Size: 770 B |
BIN
textures/fake_stable_fire_animated.png
Normal file
|
After Width: | Height: | Size: 10 KiB |
BIN
textures/flint_and_steel.png
Normal file
|
After Width: | Height: | Size: 5.5 KiB |
BIN
textures/grey_smoke.png
Normal file
|
After Width: | Height: | Size: 337 B |
BIN
textures/smoke.xcf
Normal file
BIN
textures/smoke2_1.png
Normal file
|
After Width: | Height: | Size: 338 B |
BIN
textures/smoke2_2.png
Normal file
|
After Width: | Height: | Size: 354 B |
BIN
textures/smoke_1.png
Normal file
|
After Width: | Height: | Size: 343 B |
BIN
textures/smoke_2.png
Normal file
|
After Width: | Height: | Size: 341 B |
BIN
textures/white_smoke.png
Normal file
|
After Width: | Height: | Size: 337 B |