-- ================= -- -- Basic functions -- -- ================= -- --[[ This function checks for the presence of air up to 'height' above 'pos' @param pos The startpoint as table {x=,y=,z=} @param height Up to how many nodes should be checked. Number @return true if all nodes from pos to hight is air, false otherwise ]] fake_fire.check_for_air = function(pos, height) local pos = {x=pos.x, y=pos.y, z=pos.z} --generate a local copy of pos for i = 1 , height do if minetest.get_node(pos).name ~= "air" then return false -- If there is no air, return false end pos.y = pos.y+1 end return true -- Return true if the full height is only air end --[[ This function plays the fake_fire_extinguish sound on punch ]] fake_fire.extinguish = function(pos, node, puncher) minetest.sound_play("fake_fire_extinguish", {pos = pos, gain = 1.0, max_hear_distance = 10,}) end