163 lines
5.9 KiB
Text
163 lines
5.9 KiB
Text
[Settings]
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# By default the mod uses the bread from the farming mod
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# as hunger indicator. This value allows to change it to
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# any valid texture.
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hunger_ng_hunger_bar_image (Hunger bar image) string farming_bread.png
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# Interoperability files might want to set the hunger bar
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# icon to something else. With this option the image is
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# left untouched from any built-in interoperability files.
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hunger_ng_force_builtin_image (Force built-in hunger bar image) bool false
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# Enable debugging mode. This causes A LOT of date logged
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# and some date printed to the chat for every health or
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# hunger change. Do not use unless you want to debug
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# something within the mod and need to see all changes.
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hunger_ng_debug_mode (Debug mode) bool false
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# By default the hunger bar is shown and hidden based on
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# some circumstances. Some mods might have issues when
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# the hunger bar is shown.
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#
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# When set to `false` the default hunger bar won’t be
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# registered and all functions altering the hunger bar
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# are disabled.
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#
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# Hunger itself and mod interoperability functionality
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# work like before.
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hunger_ng_use_hunger_bar (Use the hunger bar) bool true
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[Effects]
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[* Heal]
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# When the hunger lvel is above this value health will
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# slowly be restored to maximum health. When the value
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# is set to higher than maximum hunger the functionality
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# is deisabled.
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hunger_ng_heal_above (Heal when hunger his above this value) float 16
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# When healing the player because the hunger level is
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# over the healing limit health will be restored using
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# this value for every restore cycle.
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hunger_ng_heal_amount (Heal this amount of health points) int 1
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[* Starve]
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# When the hunger is below this value the player starves
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# and loses health points. Set this value to -1 if you
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# want to disable this functionality.
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hunger_ng_starve_below (Starve when hunger is below this value) float 1
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# When starving the player because the hunger level is
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# below the starvation limit health will be reduced using
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# this value for every starving cycle.
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hunger_ng_starve_amount (Starve by this amount of health points) int 1
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# If the player starves the player will starve to death
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# if this value is true. Otherwise starvation will end
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# at 1 health point (0.5 hearts).
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hunger_ng_starve_die (Starve to death when hunger is below limit) bool false
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[Hunger]
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# This defines tha maximum hunger value. Higher values
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# result in more breads to be shown. By default it uses
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# 20, which is the same value as for health.
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hunger_ng_hunger_maximum (Maximum hunger value) float 20
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# When enabled the hunger value won’t be reset on new
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# logins but stay as it was when logging out.
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hunger_ng_hunger_persistent (Hunger stays the same between logins) bool true
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# When players log in for the first time or if players
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# die and respawn this value will be set for the hunger
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# value. This does not need to match maximum health but
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# cannot be above maximum health.
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hunger_ng_hunger_start_with (Start with this hunger value) float 20
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# Foods may have an eating timeout where the same food
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# can’t be eaten within a defined timeout in seconds.
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# When there is no timeout configured the default
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# timeout will be used.
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hunger_ng_hunger_timeout (Default eating timeout) int 0
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[Costs]
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# The “basal metabolism” is exactly that. Players lose
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# this amount of hunger on every basal metabolism cycle
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# regardless if they do anything or being idle.
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#
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# When this value and the basal metabolism timer are
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# left at their default values, players roughly loose
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# 2 hunger points during 1 ingame day. This allows
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# surviving around 10 days without food when no other
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# hunger costs are substracted.
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hunger_ng_cost_base (Basal metabolism) float 0.1
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# Digging a node (regardless of manual or with tools)
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# costs this amount of hunger to perform.
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#
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# If this value is left at it’s default, digging costs
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# 1 hunger point for 200 digged nodes.
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hunger_ng_cost_dig (Digging a node) float 0.005
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# Placing a node costs this amount of hunger to perform.
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#
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# If this value is left at it’s default, players lose
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# 1 hunger point for 100 placed nodes
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hunger_ng_cost_place (Placing a node) float 0.01
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# When moving around players lose this amount hof hunger
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# regardless if the do anything else. When not pressing
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# any movement buttons for the movement this does not
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# apply and nothing will be remnoved.
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#
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# When this value and the movement timer are left at
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# their default values, players can roughtly move for
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# one ingame day until the hunger value is at 0 when
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# nbot doing anything else than walking.
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hunger_ng_cost_movement (Moving around) float 0.008
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[Timers]
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# Heal a player that can heal (above healing limit and
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# not awash) every N seconds. Fractions are allowed.
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# 0.1 seconds is the minimum value.
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hunger_ng_timer_heal (Automatic healing) float 2
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# Make a player starve when the hunger value is below
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#the starvation limit every N seconds. Fractions are
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# allowed and 0.1 seconds is the minimum value
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hunger_ng_timer_starve (Starvation) float 2
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# Set the basal metabolism to be active every N
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# seconds. Fractions are allowed and 0.1 seconds is
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# the minimum value for this.
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#
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# When this value and the basal metabolism cost are
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# left at their default values, players roughly lose
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# 2 hunger points during 1 ingame day. This allows
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# surviving around 10 days without food when no other
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# hunger costs are substracted.
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hunger_ng_timer_base (Basal metabolism) float 60
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# Apoply movement-based hunger every N seconds.
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# Fractions are allowed and 0.1 seconds is the
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# minimum value for this. The higher the value is
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# the longer can players move without hunger being
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# applied.
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#
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# When set too high players can circumvent
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# movement-based hunger by not pressing a movement
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# key for too long.
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#
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# When this value and the movement cost are left at
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# their default values, players can roughtly move for
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# one ingame day until the hunger value is at 0 when
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# nbot doing anything else than walking.
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hunger_ng_timer_movement (Movement) float 0.5
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