commit 8175b529b338e1c4503165b59e6363ed5eb6bcdf Author: rainer Date: Thu Feb 12 13:33:00 2026 +0100 init; changed chat command and minor things diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..f68cae1 --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +prompt.txt diff --git a/.luacheckrc b/.luacheckrc new file mode 100644 index 0000000..38e6d09 --- /dev/null +++ b/.luacheckrc @@ -0,0 +1,50 @@ +unused_args = false +allow_defined_top = true + +globals = { + "minetest", +} + +read_globals = { + string = {fields = {"split"}}, + table = {fields = {"copy", "getn"}}, + -- My mod + "inventory_admin", + + -- Builtin + "vector", "ItemStack", + "dump", "DIR_DELIM", "VoxelArea", "Settings", + + -- MTG + "default", "sfinv", "creative", + + -- Mineclone + "mcl_loot", "tga_encoder", "mcl_util", "flowlib", "mcl_sounds", "mcl_autogroup", + "mcl_events", "biomeinfo", "mcl_damage", "mcl_particles", "mcl_worlds", "mcl_colors", + "mcl_explosions", "mcl_vars", "controls", "walkover", "mcl_meshhand", "mcl_fovapi", + "playerphysics", "mcl_hunger", "mcl_death_drop", "mcl_player", "mcl_playerplus", + "mcl_gamemode", "mcl_spawn", "mcl_skins", "mcl_sprint", "mcl_playerinfo", + "mcl_item_id", "tt", "mcl_craftguide", "doc", "mcl_dripping", + "mcl_entity_invs", "mcl_item_entity", "mcl_burning", + "mcl_minecarts", "pillager", "mobs_mc", "sounds", + "textures", "mcl_mobs", "mcl_paintings", + "mcl_grindstone", "mcl_walls", "mcl_bamboo", + "mcl_maps", "mcl_clock", "mcl_end", "mcl_starting_inventory", + "mcl_bows", "mcl_bows_s", "mcl_dye", "mcl_copper", + "mcl_flowerpots", "mcl_furnaces", "mcl_farming", + "mcl_campfires", "mcl_crafting_table", "mcl_doors", + "mcl_jukebox", "screwdriver", "mcl_itemframes", + "mcl_heads", "mcl_beacons", "xpanes", "mcl_enchanting", + "mcl_beds", "mcl_throwing", "mcl_banners", "mcl_mobspawners", + "mcl_cocoas", "mcl_smithing_table", "mcl_flowers", + "mcl_core", "mcl_torches", "mcl_target", "mesecon", "mcl_observers", + "mcl_sculk", "mcl_armor", "mcl_lanterns", "mcl_stairs", "mcl_bells", + "mcl_hamburger", "mcl_signs", "mcl_honey", "mcl_stonecutter", "mcl_fire", + "mcl_compass", "mcl_ocean", "mcl_fences", "mcl_buckets", "mcl_potions", + "tnt", "mcl_cherry_blossom", "mcl_portals", "mcl_chests", "mcl_shields", + "mcl_wip", "mcl_raids", "mcl_moon", "lightning", "mcl_weather", + "mcl_formspec", "mcl_death_messages", "mcl_bossbars", "awards", + "mcl_inventory", "mcl_title", "mcl_offhand", "hb", "mcl_experience", + "mcl_info", "mcl_credits", "tsm_railcorridors", "mcl_mapgen_core", + "mcl_structures", "settlements", "mcl_dungeons", "mcl_colors_official" +} diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..f288702 --- /dev/null +++ b/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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Interpretation of Sections 15 and 16. + + If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/README.md b/README.md new file mode 100644 index 0000000..3bd9331 --- /dev/null +++ b/README.md @@ -0,0 +1,39 @@ +# Inventory Admin + +## Description + Inventory Admin allows players with the `invmanage` privilege to view and manage the inventory of other players. This tool is particularly useful for server admins or for use in special gameplay scenarios. + +## Features +- View and manage other players' inventories. +- Works with `minetest_game` and MineClone2. +- Provides a command for easy access to any player's inventory. +- Detached inventory support for seamless inventory management. +- Real-time inventory sync. + +## Usage +To use the Inventory Admin mod, you must have the `invmanage` privilege. + +- Grant the privilege to a player using the command: `/grant invmanage` +- To view and manage a player's inventory, use the command: `/invmanage ` + +## Commands +- `/invmanage `: Opens the formspec for the target player's inventory. + +## Privileges +- `invmanage`: Allows viewing and managing of other players' inventories. + +## API +- `inventory_admin.setup_detached_inventory(player_name)`: Set up a detached inventory for the player. +- `inventory_admin.sync_player_to_detached_inventory(player_name)`: Sync a player's inventory to the detached inventory. +- `inventory_admin.sync_inventory_to_player(player_name)`: Sync the detached inventory back to the player's inventory. + +## Dependencies +- Default Minetest game or MineClone2. + +## License +Licensed under the `GPLv3 or later` license +[LICENSE FILE HERE](./LICENSE) +Can be found in root of project. + +## Author +Impulse (James Clarke) diff --git a/init.lua b/init.lua new file mode 100644 index 0000000..0e46585 --- /dev/null +++ b/init.lua @@ -0,0 +1,63 @@ +local modpath = minetest.get_modpath("inventory_admin") +local srcpath = modpath .. "/src/" +inventory_admin = {} + +dofile(srcpath .. "utils.lua") +dofile(srcpath .. "formspecs.lua") +dofile(srcpath .. "sync.lua") +dofile(srcpath .. "command.lua") + +-- Register the invmanage priv +minetest.register_privilege("invmanage", { + description = "Allows viewing and manageing of the inventory of other players", + give_to_singleplayer = false, +}) +local inv_cmd_def = { + description = "View the inventory of another player", + privs = {invmanage = true}, + func = inventory_admin.command_inventory, +} + +if inventory_admin.utils.is_mineclone2() then + inv_cmd_def.params = " " +else + inv_cmd_def.params = "" +end + +-- Register the /inventory command +minetest.register_chatcommand("inv", inv_cmd_def) + + +-- On join player setup detached inventory +minetest.register_on_joinplayer(function(player) + inventory_admin.setup_detached_inventory(player:get_player_name()) +end) + +-- Sync function that checks for changes in the player's inventory +-- and updates the detached inventory accordingly. +local function sync_inventories() + for _, player in ipairs(minetest.get_connected_players()) do + local player_name = player:get_player_name() + --minetest.log("action", "Syncing inventory of player: " .. player_name) + inventory_admin.sync_player_to_detached_inventory(player_name) + end +end + +-- Register a globalstep to periodically check for inventory changes. +local timer = 0 + +-- Register a globalstep to periodically check for inventory changes. +minetest.register_globalstep(function(dtime) + -- Interval in seconds to update the inventories, e.g., every 1 second. + local interval = 1 + + -- Accumulate elapsed time + timer = timer + dtime + if timer >= interval then + -- Sync inventories + sync_inventories() + + -- Reset the timer after syncing + timer = 0 + end +end) diff --git a/mod.conf b/mod.conf new file mode 100644 index 0000000..f85005c --- /dev/null +++ b/mod.conf @@ -0,0 +1,7 @@ +name = inventory_admin +title = Inventory Admin +description = Enables admins to manage the inventory of players. +supported_games = mineclone2, mineclone5, mineclonia, minetest_game +optional_depends = mcl_formspec, mcl_chests +author = Impulse +release = 22965 diff --git a/screenshot.png b/screenshot.png new file mode 100644 index 0000000..c105bf9 Binary files /dev/null and b/screenshot.png differ diff --git a/src/.gitignore b/src/.gitignore new file mode 100644 index 0000000..f68cae1 --- /dev/null +++ b/src/.gitignore @@ -0,0 +1 @@ +prompt.txt diff --git a/src/command.lua b/src/command.lua new file mode 100644 index 0000000..9725f79 --- /dev/null +++ b/src/command.lua @@ -0,0 +1,62 @@ +-- In your mod's global scope, register the detached inventories table +inventory_admin.detached_inventories = {} + +function handle_player_inventory(admin_name, target_player_name) + inventory_admin.setup_detached_inventory(target_player_name) + inventory_admin.sync_player_to_detached_inventory(target_player_name) + minetest.show_formspec(admin_name, "inventory_admin:player_inventory", + inventory_admin.get_player_inventory_formspec(target_player_name, admin_name)) + return true, "Showing inventory of " .. target_player_name +end + +function handle_enderchest_inventory(admin_name, target_player_name) + if inventory_admin.utils.is_mineclone2() then + minetest.show_formspec(admin_name, "inventory_admin:enderchest_inventory", + inventory_admin.get_enderchest_inventory_formspec(target_player_name)) + return true, "Showing enderchest inventory of " .. target_player_name + else + return false, "Enderchest inventory is not available in this game." + end +end + +-- Modify the command_inventory function to handle the new parameters +function inventory_admin.command_inventory(name, param) + local player = minetest.get_player_by_name(name) + if not player then + return false, "You need to be online to use this command." + end + local args = param:split(" ") + + if inventory_admin.utils.is_mineclone2() then + -- Handle command logic for MineClone2 + if #args < 2 then + return false, "Usage: /inv in MineClone2" + end + + local type, target_player_name = unpack(args) + + if type ~= "player" and type ~= "ender" then + return false, "Invalid type. Use 'player' or 'ender'." + end + + local target_player = minetest.get_player_by_name(target_player_name) + if not target_player then + return false, "Target player not found." + end + + if type == "player" then + -- Handle player inventory + return handle_player_inventory(name, target_player_name) + elseif type == "ender" then + -- Handle enderchest inventory + return handle_enderchest_inventory(name, target_player_name) + end + else + -- Handle command logic for non-MineClone2 (e.g., minetest_game) + if param:trim() == "" or #args > 1 then + return false, "Usage: /inv " + end + + return handle_player_inventory(name, param:trim()) + end +end diff --git a/src/formspecs.lua b/src/formspecs.lua new file mode 100644 index 0000000..2cb76a5 --- /dev/null +++ b/src/formspecs.lua @@ -0,0 +1,95 @@ +local S = minetest.get_translator("mcl_chests") +local F = minetest.formspec_escape +local C = minetest.colorize + + +-- Get the formspec for the inventory based on the game +function inventory_admin.get_player_inventory_formspec(target_player_name, admin_name) + if inventory_admin.utils.is_mineclone2() then + -- MineClone2 formspec + local formspec = { + "formspec_version[4]", + "size[11.75,13]", -- Adjust the height to accommodate the spacing + + -- Title for the target player's inventory + "label[0.375,0.375;", minetest.formspec_escape(target_player_name .. "'s Inventory"), "]", + + -- Slot backgrounds for the target player's main inventory excluding the hotbar + mcl_formspec.get_itemslot_bg_v4(0.375, 1, 9, 3), + + -- Slot list for the target player's main inventory excluding the hotbar + "list[detached:" .. target_player_name .. "_inventory;main;0.375,1;9,3;9]", + + -- Slot background for the target player's hotbar, placed at the bottom + mcl_formspec.get_itemslot_bg_v4(0.375, 5, 9, 1), + + -- Slot list for the target player's hotbar + "list[detached:" .. target_player_name .. "_inventory;main;0.375,5;9,1;0]", + + -- Title for the admin's inventory, moved further down to create space + "label[0.375,6.5;Your Inventory]", + + -- Slot backgrounds for the admin player's main inventory excluding the hotbar + mcl_formspec.get_itemslot_bg_v4(0.375, 7, 9, 3), + + -- Slot list for the admin player's main inventory excluding the hotbar + "list[current_player;main;0.375,7;9,3;9]", + + -- Slot background for the admin player's hotbar, placed further down with spacing similar to the singleplayer's hotbar + mcl_formspec.get_itemslot_bg_v4(0.375, 11, 9, 1), + + -- Slot list for the admin player's hotbar, with adjusted Y-coordinate for correct spacing + "list[current_player;main;0.375,11;9,1;0]", + + -- Listrings to allow moving items between the target's and admin's inventories + "listring[detached:" .. target_player_name .. "_inventory;main]", + "listring[current_player;main]", + } + + return table.concat(formspec) + else + -- minetest_game formspec + local formspec = { + "size[9,11]", -- Width of 8 slots, and enough height to accommodate all slots and labels + + -- Title for the target player's inventory + "label[0.5,0;", minetest.formspec_escape(target_player_name .. "s Inventar"), "]", + + -- Singleplayer's complete inventory, including the hotbar in one block + "list[detached:" .. target_player_name .. "_inventory;main;0,0.5;9,4;]", -- hotbar, 9 slots per row, 1 rows + + -- Title for the admin's inventory + "label[0.5,5.5;Dein Inventar]", + + -- Admin's hotbar visually separated + "list[current_player;main;0,6;9,1;0]", -- The hotbar with 9 slots + + -- Admin's main inventory excluding the hotbar + "list[current_player;main;0,7;9,3;9]", -- 3 rows of 9 slots each, starting after the hotbar + + -- Listrings for item movement between the inventories + "listring[detached:" .. target_player_name .. "_inventory;main]", + "listring[current_player;main]", + } + + return table.concat(formspec) + end +end + +function inventory_admin.get_enderchest_inventory_formspec(target_player_name) + local formspec_ender_chest = { + "formspec_version[4]", + "size[11.75,10.425]", + "label[0.375,0.375;", F(C(mcl_formspec.label_color, target_player_name.."'s "..S("Ender Chest"))) .. "]", + mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3), + "list[player:" .. target_player_name .. ";enderchest;0.375,0.75;9,3;]", -- Access the target player's enderchest + "label[0.375,4.7;", F(C(mcl_formspec.label_color, S("Inventar"))) .. "]", + mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3), + "list[current_player;main;0.375,5.1;9,3;9]", + mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1), + "list[current_player;main;0.375,9.05;9,1;]", + "listring[player:" .. target_player_name .. ";enderchest]", + "listring[current_player;main]", + } + return table.concat(formspec_ender_chest) +end diff --git a/src/sync.lua b/src/sync.lua new file mode 100644 index 0000000..f41e4fd --- /dev/null +++ b/src/sync.lua @@ -0,0 +1,87 @@ +function inventory_admin.setup_detached_inventory(target_player_name) + -- Create a detached inventory if it does not exist + if not inventory_admin.detached_inventories[target_player_name] then + inventory_admin.detached_inventories[target_player_name] = minetest.create_detached_inventory(target_player_name .. "_inventory", { + -- Define the callback functions for inventory actions + on_put = function(inv, listname, index, stack, player) + -- Sync the changes from the detached inventory to the player's inventory when items are put + inventory_admin.sync_inventory_to_player(target_player_name, listname, index, stack) + end, + on_take = function(inv, listname, index, stack, player) + -- Sync the changes from the detached inventory to the player's inventory when items are taken + inventory_admin.sync_inventory_to_player(target_player_name, listname, index, nil) + end, + on_move = function(inv, from_list, from_index, to_list, to_index, count, player) + -- Sync the entire inventory when items are moved within the detached inventory + inventory_admin.sync_inventory_to_player(target_player_name) + end, + }) + + -- Set the size of the inventory (e.g., main and hotbar are typically 9 slots each) + if inventory_admin.utils.is_mineclone2() then + inventory_admin.detached_inventories[target_player_name]:set_size("main", 36) -- Adjust size accordingly + inventory_admin.detached_inventories[target_player_name]:set_size("hotbar", 9) -- Adjust size accordingly + else + inventory_admin.detached_inventories[target_player_name]:set_size("main", 36) -- Adjust size accordingly + inventory_admin.detached_inventories[target_player_name]:set_size("hotbar", 9) -- Adjust size accordingly + end + end + + -- Fill the detached inventory with the player's inventory items + inventory_admin.sync_player_to_detached_inventory(target_player_name) +end + +function inventory_admin.sync_player_to_detached_inventory(target_player_name) + local player = minetest.get_player_by_name(target_player_name) + if not player then + minetest.log("error", "Player not found: " .. target_player_name) + return + end + + local player_inv = player:get_inventory() + local detached_inv = inventory_admin.detached_inventories[target_player_name] + + -- Check if the detached inventory has been set up + if not detached_inv then + minetest.log("error", "Detached inventory not found for player: " .. target_player_name) + return + end + + -- Copy the player's inventory into the detached inventory, including the hotbar + for i = 1, player_inv:get_size("main") do + detached_inv:set_stack("main", i, player_inv:get_stack("main", i)) + end +end + + + + +function inventory_admin.sync_inventory_to_player(target_player_name, listname, index, stack) + local player = minetest.get_player_by_name(target_player_name) + if not player then + minetest.log("error", "Player not found: " .. target_player_name) + return + end + + local player_inv = player:get_inventory() + local detached_inv = inventory_admin.detached_inventories[target_player_name] + + -- If specific listname and index are provided, only sync that particular slot + if listname and index then + if stack then + -- The stack is provided, so we update the slot with the new stack + player_inv:set_stack(listname, index, stack) + else + -- If stack is nil, it means an item was taken out, so we set the slot to be empty + player_inv:set_stack(listname, index, ItemStack(nil)) + end + else + -- Sync the entire inventory, which includes the hotbar since it's part of 'main' + for i = 1, detached_inv:get_size("main") do + player_inv:set_stack("main", i, detached_inv:get_stack("main", i)) + end + end +end + + + diff --git a/src/utils.lua b/src/utils.lua new file mode 100644 index 0000000..673f26a --- /dev/null +++ b/src/utils.lua @@ -0,0 +1,5 @@ +inventory_admin.utils = {} + +function inventory_admin.utils.is_mineclone2() + return minetest.get_modpath("mcl_core") ~= nil +end \ No newline at end of file