Update README.md, colors.txt, config.sh, and 10 more files for alpha v0.3
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13 changed files with 449 additions and 109 deletions
127
sync_players.sh
Executable file
127
sync_players.sh
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#!/bin/bash
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# Lade globale Konfiguration
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CONFIG_FILE_PATH="$(dirname "$0")/config.sh"
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if [ -f "$CONFIG_FILE_PATH" ]; then
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source "$CONFIG_FILE_PATH"
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else
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echo "FEHLER: Globale config.sh nicht unter ${CONFIG_FILE_PATH} gefunden!"
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exit 1
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fi
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# Prüfe Abhängigkeiten, bevor irgendetwas anderes passiert
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/opt/luweb/check_dependencies.sh || exit 1
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# Welt-Schlüssel (Verzeichnisname) aus Argument oder Standardwert
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WORLD_KEY="${1:-$DEFAULT_WORLD_NAME_KEY}"
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CURRENT_MINETEST_WORLD_DATA_PATH="${MINETESTMAPPER_WORLD_DATA_BASE_PATH}${WORLD_KEY}/"
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# === Abgeleitete Variablen ===
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SCRIPT_BASENAME=$(basename "$0" .sh)
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LOG_FILE="${LOG_DIR_BASE}/${SCRIPT_BASENAME}_${WORLD_KEY}.log"
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LOCK_FILE="${LOCK_FILE_BASE_DIR}/${SCRIPT_BASENAME}_${WORLD_KEY}.lock"
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# Pfade zu den Datenbanken und der Zieldatei
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PLAYERS_DB_PATH="${CURRENT_MINETEST_WORLD_DATA_PATH}players.sqlite"
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AUTH_DB_PATH="${CURRENT_MINETEST_WORLD_DATA_PATH}auth.sqlite"
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PLAYERS_JSON_TARGET_DIR="${WEB_ROOT_PATH}/${WEB_MAPS_BASE_SUBDIR}/${WORLD_KEY}"
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PLAYERS_JSON_FILE_PATH="${PLAYERS_JSON_TARGET_DIR}/players.txt"
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PLAYERS_JSON_TMP_FILE_PATH="${PLAYERS_JSON_FILE_PATH}.tmp"
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# SQLite-Befehl
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SQLITE_CMD="sqlite3 -readonly"
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# === Logging Funktion ===
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log_message() {
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local message_to_log; message_to_log="$(date '+%Y-%m-%d %H:%M:%S') - [${WORLD_KEY}] - $1"
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echo "${message_to_log}" | tee -a "$LOG_FILE"
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}
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# === Hauptlogik ===
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exec 200>"$LOCK_FILE"
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flock -n 200 || { log_message "Script ${SCRIPT_BASENAME}.sh ist bereits aktiv (Lock: ${LOCK_FILE}). Beende."; exit 1; }
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trap 'rm -f "$LOCK_FILE"; log_message "Skript beendet."' EXIT
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mkdir -p "$LOG_DIR_BASE"
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log_message "Script gestartet für Welt: ${WORLD_KEY}"
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# Prüfen, ob die Datenbanken existieren
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if [ ! -f "$PLAYERS_DB_PATH" ] || [ ! -f "$AUTH_DB_PATH" ]; then
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log_message "FEHLER: players.sqlite oder auth.sqlite nicht gefunden. Pfade prüfen:"
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log_message "-> ${PLAYERS_DB_PATH}"
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log_message "-> ${AUTH_DB_PATH}"
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exit 1
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fi
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# Beginne mit dem Schreiben der temporären JSON-Datei
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echo "{" > "$PLAYERS_JSON_TMP_FILE_PATH"
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first_entry=true
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# Lese alle Spieler aus der auth-Datenbank (ID, Name, Letzter Login)
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player_list_query="SELECT id, name, last_login FROM auth;"
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$SQLITE_CMD "$AUTH_DB_PATH" "$player_list_query" | while IFS='|' read -r player_id name last_login; do
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log_message "Verarbeite Spieler: ${name} (ID: ${player_id})"
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player_data_query="SELECT posX, posY, posZ, hp, breath, pitch, yaw, creation_date FROM player WHERE name = '${name}';"
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player_data=$($SQLITE_CMD "$PLAYERS_DB_PATH" "$player_data_query")
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if [ -z "$player_data" ]; then
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log_message "WARNUNG: Spieler '${name}' hat keine Positionsdaten in players.sqlite. Wird übersprungen."
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continue
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fi
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IFS='|' read -r posX posY posZ hp breath pitch yaw creation_date <<< "$player_data"
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posX_rounded=$(printf "%.0f" "$(echo "$posX / 10" | bc)")
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posY_rounded=$(printf "%.0f" "$(echo "$posY / 10" | bc)")
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posZ_rounded=$(printf "%.0f" "$(echo "$posZ / 10" | bc)")
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pitch_rounded=$(printf "%.0f" "$pitch")
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yaw_rounded=$(printf "%.0f" "$yaw")
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stamina_query="SELECT value FROM player_metadata WHERE player = '${name}' AND metadata = 'hunger_ng:hunger_value';"
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stamina_val=$($SQLITE_CMD "$PLAYERS_DB_PATH" "$stamina_query")
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stamina_rounded=$(printf "%.0f" "${stamina_val:-0}")
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privs_query="SELECT privilege FROM user_privileges WHERE id = ${player_id};"
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privs_string=$($SQLITE_CMD "$AUTH_DB_PATH" "$privs_query" | tr '\n' ',' | sed 's/,$//')
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# Komma vor dem Eintrag hinzufügen, außer beim ersten
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if [ "$first_entry" = true ]; then
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first_entry=false
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else
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echo "," >> "$PLAYERS_JSON_TMP_FILE_PATH"
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fi
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# JSON-Objekt für den Spieler erstellen und in die Datei schreiben
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printf ' "%s": {\n' "$player_id" >> "$PLAYERS_JSON_TMP_FILE_PATH"
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printf ' "name": "%s",\n' "$name" >> "$PLAYERS_JSON_TMP_FILE_PATH"
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printf ' "pitch": %d,\n' "$pitch_rounded" >> "$PLAYERS_JSON_TMP_FILE_PATH"
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printf ' "yaw": %d,\n' "$yaw_rounded" >> "$PLAYERS_JSON_TMP_FILE_PATH"
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printf ' "posX": %d,\n' "$posX_rounded" >> "$PLAYERS_JSON_TMP_FILE_PATH"
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printf ' "posY": %d,\n' "$posY_rounded" >> "$PLAYERS_JSON_TMP_FILE_PATH"
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printf ' "posZ": %d,\n' "$posZ_rounded" >> "$PLAYERS_JSON_TMP_FILE_PATH"
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printf ' "hp": %d,\n' "$hp" >> "$PLAYERS_JSON_TMP_FILE_PATH"
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printf ' "breath": %d,\n' "$breath" >> "$PLAYERS_JSON_TMP_FILE_PATH"
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printf ' "stamina": %d,\n' "$stamina_rounded" >> "$PLAYERS_JSON_TMP_FILE_PATH"
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printf ' "creation_date": "%s",\n' "$(echo "$creation_date" | sed 's/ /T/')Z" >> "$PLAYERS_JSON_TMP_FILE_PATH"
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printf ' "last_login": %s,\n' "$last_login" >> "$PLAYERS_JSON_TMP_FILE_PATH"
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# KORREKTUR: Kein Komma nach dem letzten Element
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printf ' "privilege": "%s"\n' "$privs_string" >> "$PLAYERS_JSON_TMP_FILE_PATH"
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printf ' }' >> "$PLAYERS_JSON_TMP_FILE_PATH"
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done
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# JSON-Datei abschließen
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# KORREKTUR: Die überflüssige schließende Klammer wird hier entfernt
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echo "" >> "$PLAYERS_JSON_TMP_FILE_PATH"
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echo "}" >> "$PLAYERS_JSON_TMP_FILE_PATH"
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# Temporäre Datei an den Zielort verschieben
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mkdir -p "$PLAYERS_JSON_TARGET_DIR"
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mv "$PLAYERS_JSON_TMP_FILE_PATH" "$PLAYERS_JSON_FILE_PATH"
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log_message "players.txt erfolgreich synchronisiert nach ${PLAYERS_JSON_FILE_PATH}"
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exit 0
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