Merge pull request 'Added new cron to README' (#2) from dev into main
Reviewed-on: rainer/luanti-web#2
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README.md
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README.md
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@ -7,40 +7,51 @@ This system is designed from the ground up to be modular, easily configurable, a
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## ✨ Features
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* **Automated Map Generation:** Leverages `minetestmapper` to create high-resolution PNG maps of your game worlds.
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* **Performant Image Processing:** Uses `vips`, a high-performance and memory-efficient library, to scale even huge maps (tested up to 64k x 64k pixels) for the web.
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* **Tiled Map Generation:** Uses `gdal2tiles.py` to create performant, zoomable map tiles for a smooth user experience.
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* **Dynamic Map Viewer:** Implements an interactive map viewer using [Leaflet.js](https://leafletjs.com/), powered by the generated map tiles.
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* **Live Player Tracking:** Dynamically fetches and displays player locations as markers on the live map.
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* **Map Archive:** Automatically saves a daily snapshot of the map and makes it available through a dropdown viewer on the world detail page.
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* **Dynamic Map Viewer:** Implements an interactive map viewer using **OpenLayers**, powered by the generated map tiles, including digital zoom beyond the highest resolution.
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* **Live Player Tracking:** Dynamically fetches and displays player locations as markers on the live map, including custom-styled popups and permanent name labels.
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* **Map Archive:** Automatically saves a daily snapshot of the map and makes it available through a toggle on the world detail page.
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* **Template-Driven Site Generation:** Builds all static HTML pages from simple, customizable templates.
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* **Flexible Configuration:** Configuration is easy with a central global config and a sub-config file for every of your worlds.
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* **Automation-Ready:** Designed for unattended execution via scheduling tools like cron.
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* **Flexible Configuration:** Configuration is easy with a central global config and a `web.conf`-file for every of your worlds.
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* **Automation-Ready:** Designed for unattended execution via scheduling tools like `cron`.
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## 🔧 Prerequisites
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To run this system, the following software packages must be installed on your server:
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* **bash:** The scripting language used for the entire project.
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* **ImageMagick:** Required for `identify` (to read image dimensions) and `convert` (to resize images).
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* **vips:** A high-performance image processing library that replaces `convert` (ImageMagick).
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* *Debian/Ubuntu Install:* `sudo apt-get install libvips-tools`
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* **ImageMagick:** Currently still required for the `identify` command (to read image dimensions).
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* *Debian/Ubuntu Install:* `sudo apt-get install imagemagick`
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* **GDAL/OGR:** Provides the `gdal2tiles.py` script for tile generation.
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* *Debian/Ubuntu Install:* `sudo apt-get install gdal-bin python3-gdal`
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* **minetestmapper:** The executable used to render maps from world data. This must be placed within the project directory.
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* **SQLite3:** The command-line tool for reading SQLite databases, required by `sync_players.sh`.
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* *Debian/Ubuntu Install:* `sudo apt-get install sqlite3`
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* **bc:** The "basic calculator" command-line tool, required for calculations in `sync_players.sh`.
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* *Debian/Ubuntu Install:* `sudo apt-get install bc`
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* **minetestmapper:** The executable used to render maps from world data. Must be placed within the project directory.
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* **iproute2:** Provides the `ss` command for `check_server_status.sh` (usually pre-installed on most systems).
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* **Web Server:** A web server like Nginx or Apache is needed to serve the generated static files.
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An included script (`check_dependencies.sh`) can automatically verify all important dependencies.
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## ⚙️ Installation & Setup
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### 1. Clone the Repository
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### 1. Project Files
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Download the **latest build** from the [Releases-Page](https://git.geigernet.eu/rainer/luanti-web/releases) and save it to your server's base directory, such as `/opt/luweb/`.
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Download the **latest build** from the [Releases-Page](https://git.geigernet.eu/rainer/luanti-web/releases) and extract it to a base directory on your server, such as `/opt/luweb/`.
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OR
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Clone all project files to a base directory on your server.
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Clone the Git repository to a base directory.
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```
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```bash
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git clone https://git.geigernet.eu/rainer/luanti-web.git /opt/luweb
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cd /opt/luweb
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chmod +x generate_map.sh generate_site.sh
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# Make all scripts executable
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chmod +x generate_map.sh generate_site.sh check_server_status.sh check_dependencies.sh sync_players.sh
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```
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### 2. Global Configuration
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@ -50,53 +61,47 @@ The main configuration file is `config.sh`. You must edit this file to match you
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**Key variables in `config.sh`:**
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* `BASE_SCRIPT_DIR`: The root directory of the project (e.g., `/opt/luweb`).
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* `MINETESTMAPPER_WORLD_DATA_BASE_PATH`: The path to your Minetest/Luanti worlds' data directory (e.g., `<server-path>/worlds/`), docker compatible.
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* `MINETESTMAPPER_WORLD_DATA_BASE_PATH`: The path to your Minetest/Luanti worlds' data directory.
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* `WEB_ROOT_PATH`: The document root of your website where the generated files will be placed (e.g., `/var/www/your-domain.com/web`).
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* `LOG_DIR_BASE`: The directory where log files will be written (e.g., `/var/log/luweb`).
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### 3. Per-World Configuration
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For each world you want to feature on the website, a `web.conf` file must exist within that world's data directory (e.g., `<server-path>/worlds/my_world/web.conf`). This file allows you to override global defaults with world-specific settings.
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The system is designed so that **only worlds with a `web.conf` file** will be displayed in the web frontend. This gives you full control over which worlds are publicly visible.
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A minimal `web.conf` could look like this and is automatically created for every detected world in your `MINETESTMAPPER_WORLD_DATA_BASE_PATH`:
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```bash
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# Display name for the world
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WORLD_DISPLAY_NAME="My Creative World"
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# Server connection details
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SERVER_ADDRESS="your-server.com"
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SERVER_PORT="30001"
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# A short description for the world overview page
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WORLD_SHORT_DESCRIPTION="A brief, catchy description of this world."
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# A detailed HTML description for the world's detail page
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WORLD_LONG_DESCRIPTION="<p>A longer description with <b>HTML</b> support.</p>"
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```
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To add a world, copy the template `site_generator/examples/web.conf.template` into the data directory of the respective world (e.g., `<server-path>/worlds/my_world/web.conf`) and adjust the values.
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## 📂 Directory Structure
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The system expects the following directory structure:
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The system now uses a modular structure to improve maintainability:
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```md
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/opt/luweb/
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├── config.sh
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├── generate_map.sh
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├── generate_site.sh
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├── check_server_status.sh
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├── check_dependencies.sh
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├── sync_players.sh
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├── minetestmapper (executable)
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├── site_generator/
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│ ├── functions/
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│ │ ├── 01_utils.sh
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│ │ ├── 02_init.sh
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│ │ ├── 03_html_helpers.sh
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│ │ └── generators/
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│ │ ├── css_generator.sh
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│ │ ├── main_orchestrator.sh
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│ │ ├── static_pages_generator.sh
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│ │ ├── world_detail_generator.sh
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│ │ └── world_overview_generator.sh
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│ ├── templates/
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│ │ ├── world_detail_page.template
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│ │ ├── world_detail_archive.template
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│ │ └── ...
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│ └── examples/
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│ └── web.conf.template
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├── web_content/
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│ ├── images/
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│ │ └── players/
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│ └── static/
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│ ├── startseite_content.html
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│ └── ...
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└── worldmaps_output/
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└── <world_name>/
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├── map.png
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@ -105,38 +110,37 @@ The system expects the following directory structure:
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## 🚀 Usage
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The scripts are designed to be run from the command line, either manually or via automated jobs.
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### 1. Map and Tile Generation
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The `generate_map.sh` script creates the map, tiles, and archive images for a specific world. It must be called with the "world key" (the name of the world's directory) as an argument.
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### 1. Map Generation
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```bash
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# Generate map assets for the world located in the 'world' directory
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./generate_map.sh world
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./generate_map.sh <world_key>
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```
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### 2. Website Generation
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The `generate_site.sh` script builds the entire website (overview, detail pages, etc.). It scans all configured world directories and creates a detail page for each one.
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```bash
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# Generate the complete website
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./generate_site.sh
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```
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### 3. Automation (Cronjob)
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### 3. Status & Player Sync
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```bash
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./check_server_status.sh
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./sync_players.sh <world_key>
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```
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For fully automatic operation, setting up cronjobs is recommended.
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### 4. Automation (Cronjob)
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**Example for `crontab -e`:**
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```bash
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# Generate map assets for the 'world' every 30 minutes
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*/30 * * * * /opt/luweb/generate_map.sh world >> /var/log/luweb/cron.log 2>&1
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# Update player data every minute
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* * * * * /opt/luweb/sync_players.sh world >> /var/log/luweb/cron.log 2>&1
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# Re-build the website every 12 hours
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* */12 * * * /opt/luweb/generate_site.sh >> /var/log/luweb/cron.log 2>&1
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# Check server online status every 5 minutes
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*/5 * * * * /opt/luweb/check_server_status.sh >> /var/log/luweb/cron.log 2>&1
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# Generate map and tiles once per hour
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0 * * * * /opt/luweb/generate_map.sh world >> /var/log/luweb/cron.log 2>&1
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# Re-build the static site twice a day
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30 */12 * * * /opt/luweb/generate_site.sh >> /var/log/luweb/cron.log 2>&1
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```
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## 📄 License
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@ -161,5 +165,5 @@ DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
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OR OTHER DEALINGS IN THE SOFTWARE.
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## 👤 Authors
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* **Rage87** (Main-Developer)
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## 👤 Autoren
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* **Rage87** (Main-Developer)
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