luanti-web/site_generator/templates/world_detail_page.template
2025-06-07 13:48:21 +02:00

374 lines
21 KiB
Text
Executable file

<div class='page-title-container'>
<h2 class='world-detail-title'>${WORLD_DISPLAY_NAME_PAGE}</h2>
</div>
<div class="close-button-container">
<a href="worlds.html" class="close-button" title="Zurück zur Weltenübersicht"><b>X</b></a>
</div>
<div class="responsive-nav">
<button id="burger-menu-toggle" class="burger-menu" aria-label="Menü öffnen/schließen">
<span></span>
<span></span>
<span></span>
</button>
<div class='page-nav-buttons' id="page-nav-buttons-container-${current_world_key}">
<a href='#server-info' class='button'>Server-Info</a>
<a href='#server-verbindung' class='button'>Verbindung</a>
<a href='#welt-admin' class='button'>Admin</a>
<a href='#beschreibung' class='button'>Beschreibung</a>
<a href='#spielregeln' class='button'>Spielregeln</a>
<a href='#weltradar' class='button'>Radar</a>
<a href='#mods' class='button'>Mods</a>
<a href='#spielerliste' class='button'>Spielerliste</a>
</div>
</div>
<div id='server-info' class='info-box server-details'>
<h3>Server-Info</h3>
<p><strong>Status:</strong> <span class='status-dot' id='status-dot-${current_world_key}'></span><span id='world-status-${current_world_key}' class='status-text status-loading'>${STATUS_TEXT_FALLBACK_PAGE}</span></p>
<p><strong>Spiel:</strong> <a href='https://content.luanti.org/packages/?type=game&q=${MT_GAMEID}' target='_blank' rel='noopener noreferrer'>${MT_GAMEID}</a></p>
<p><strong>Kreativmodus:</strong> <span class='status-text-colored ${creative_text_class}'>${creative_text}</span></p>
<p><strong>Schaden:</strong> <span class='status-text-colored ${damage_text_class}'>${damage_text}</span></p>
</div>
<div id='server-verbindung' class='info-box server-details'>
<h3>Server-Verbindung</h3>
<p><strong>Adresse:</strong> <span id='addr-${current_world_key}'>${SERVER_ADDRESS_PAGE}</span><button title='Adresse kopieren' class='copy-button' onclick='copyToClipboard("addr-${current_world_key}")'>📋</button></p>
<p><strong>Port:</strong> <span id='port-${current_world_key}'>${SERVER_PORT_PAGE}</span><button title='Port kopieren' class='copy-button' onclick='copyToClipboard("port-${current_world_key}")'>📋</button></p>
<p><strong>Passwort:</strong> <span id='pass-${current_world_key}'>${SERVER_ACCESS_INFO_PAGE}</span><button title='Info kopieren' class='copy-button' onclick='copyToClipboard("pass-${current_world_key}")'>📋</button></p>
</div>
<div id='welt-admin' class='admin-section'>
<h3>Welt-Admin</h3>
<div class='admin-grid'>
${ADMIN_BOXES_HTML}
</div>
</div>
<script>
// === Globale Variablen für Spielerliste ===
let masterPlayerData_${current_world_key} = {};
let playerFilters_${current_world_key} = {
activeOnly: false,
privileges: new Set()
};
function copyToClipboard(elementId) { const el = document.getElementById(elementId); if(el) { navigator.clipboard.writeText(el.innerText || el.textContent).then(() => { const btn = el.nextElementSibling; if(btn && btn.classList.contains('copy-button')) { const orig_btn_text = btn.innerHTML; btn.innerHTML = '✓'; setTimeout(() => { btn.innerHTML = orig_btn_text; }, 1500); } else { alert('Kopiert: ' + el.innerText); } }).catch(err => console.error('Fehler Kopieren: ', err));}}
function formatTimestampForDisplay(epochSeconds) { if (!epochSeconds || epochSeconds == 0) return 'unbekannt'; const date = new Date(epochSeconds * 1000); return date.toLocaleString('de-DE', { day: '2-digit', month: '2-digit', year: 'numeric', hour: '2-digit', minute: '2-digit', second: '2-digit'}) + ' Uhr';}
function fetchWorldStatus_${current_world_key}() {
const statusTextEl = document.getElementById('world-status-${current_world_key}');
const statusDotEl = document.getElementById('status-dot-${current_world_key}');
if (!statusTextEl || !statusDotEl) return;
const onlineStatusUrl = '/${web_online_status_rel_path}?v=${CACHE_BUSTER}&t=' + new Date().getTime();
const lastUpdateUrl = '/${web_last_update_rel_path}?v=${CACHE_BUSTER}&t=' + new Date().getTime();
Promise.all([
fetch(onlineStatusUrl).then(res => res.text()),
fetch(lastUpdateUrl).then(res => res.text())
]).then(([onlineStatusContent, lastUpdateContent]) => {
const dateObject = new Date(lastUpdateContent.trim());
const lastUpdateEpoch = !isNaN(dateObject.getTime()) ? Math.floor(dateObject.getTime() / 1000) : NaN;
const nowInSeconds = Math.floor(Date.now() / 1000);
if (!isNaN(lastUpdateEpoch) && (nowInSeconds - lastUpdateEpoch > 900)) {
statusDotEl.className = 'status-dot unknown';
statusTextEl.className = 'status-text status-unknown';
const formattedTime = formatTimestampForDisplay(lastUpdateEpoch);
statusTextEl.textContent = 'Unbekannt (seit: ' + formattedTime + ')';
return;
}
const onlineStatusParts = onlineStatusContent.split(' - ');
const currentStatus = onlineStatusParts[0].trim();
if (currentStatus === 'online') {
statusDotEl.className = 'status-dot online';
statusTextEl.className = 'status-text status-online';
statusTextEl.textContent = 'Online';
} else {
const offlineSince = onlineStatusParts.length > 1 ? onlineStatusParts.slice(1).join(' - ').trim() : 'unbekannt';
statusDotEl.className = 'status-dot offline';
statusTextEl.className = 'status-text status-offline';
statusTextEl.textContent = 'Offline (seit: ' + offlineSince + ')';
}
}).catch(error => {
console.error('Fehler beim Abrufen des Welt-Status (${current_world_key}):', error);
statusDotEl.className = 'status-dot offline';
statusTextEl.className = 'status-text status-offline';
statusTextEl.textContent = 'Status nicht abrufbar';
});
}
function fetchDataForElement(elementId, filePath, isRawText, prefixText, suffixText, isJsonPlayerList) {
const el = document.getElementById(elementId);
if (!el) { return; }
fetch('/' + filePath + '?v=${CACHE_BUSTER}&t=' + new Date().getTime())
.then(r => { if (!r.ok) throw new Error('Datei ' + filePath + ' nicht erreichbar (' + r.status + ')'); return r.text(); })
.then(t => {
let content = "";
if (t.trim() === "") {
content = (elementId.startsWith("map-last-update") ? "<em>unbekannt</em>" : "<em>Keine Daten verfügbar.</em>");
if (isJsonPlayerList) {
masterPlayerData_${current_world_key} = {};
applyPlayerFiltersAndRender_${current_world_key}();
}
} else {
if (isJsonPlayerList) {
masterPlayerData_${current_world_key} = JSON.parse(t);
applyPlayerFiltersAndRender_${current_world_key}();
return;
} else if (isRawText) {
const dv = document.createElement('div');
dv.textContent = t;
content = dv.innerHTML.replace(/\\n|\\r\\n|\\r/g, '<br>');
} else {
content = t.replace(/\\n|\\r\\n|\\r/g, '<br>');
}
}
el.innerHTML = (prefixText ? prefixText : '') + content + (suffixText ? suffixText : '');
}).catch(e => {
console.error('Fehler Laden ' + filePath + ':', e);
el.innerHTML = (prefixText ? prefixText : '') + '<em>nicht abrufbar</em>' + (suffixText ? suffixText : '');
});
}
function applyPlayerFiltersAndRender_${current_world_key}() {
const filteredData = {};
const now_epoch = Math.floor(Date.now() / 1000);
const twentyFourHoursInSeconds = 24 * 60 * 60;
for (const id in masterPlayerData_${current_world_key}) {
const player = masterPlayerData_${current_world_key}[id];
let passesFilter = true;
if (playerFilters_${current_world_key}.activeOnly) {
const isActive = player.last_login && (now_epoch - player.last_login < twentyFourHoursInSeconds);
if (!isActive) { passesFilter = false; }
}
if (passesFilter && playerFilters_${current_world_key}.privileges.size > 0) {
const playerPrivs = new Set(player.privilege ? player.privilege.toLowerCase().split(',') : []);
for (const requiredPriv of playerFilters_${current_world_key}.privileges) {
if (!playerPrivs.has(requiredPriv)) {
passesFilter = false;
break;
}
}
}
if (passesFilter) { filteredData[id] = player; }
}
const playerListContainer = document.getElementById('player-info-${current_world_key}');
if(playerListContainer) { playerListContainer.innerHTML = renderPlayerListHTML_${current_world_key}(filteredData); }
}
function renderPlayerListHTML_${current_world_key}(playerData) {
if (!playerData || Object.keys(playerData).length === 0) {
return "<p><em>Keine Spieler entsprechen den aktuellen Filtereinstellungen.</em></p>";
}
let html = "<div class='player-list-grid'>";
const now_epoch = Math.floor(Date.now() / 1000);
const twentyFourHoursInSeconds = 24 * 60 * 60;
for (const id in playerData) {
const p = playerData[id];
const privs = p.privilege ? p.privilege.toLowerCase().split(',') : [];
const hasServerPriv = privs.includes("server");
const playerBoxClass = "player-box" + (hasServerPriv ? " has-server-priv" : "");
let statusDotClass = "offline";
let lastLoginFormatted = 'unbekannt';
if (p.last_login) {
if ((now_epoch - p.last_login < twentyFourHoursInSeconds)) { statusDotClass = "online"; }
lastLoginFormatted = formatTimestampForDisplay(p.last_login);
}
const hasInteract = privs.includes('interact'); const hasShout = privs.includes('shout'); const hasFast = privs.includes('fast'); const hasFly = privs.includes('fly'); const hasGive = privs.includes('give'); const hasTeleport = privs.includes('teleport'); const hasAreas = privs.includes('areas'); const hasNoclip = privs.includes('noclip'); const hasSettime = privs.includes('settime'); const hasWeather = privs.includes('weather');
html += \`
<div class="\${playerBoxClass}">
<div class="player-header">
<div class="player-identity">
<img src="/images/players/\${encodeURIComponent(p.name)}.png?v=${CACHE_BUSTER}" class="player-icon" alt="\${p.name}" onerror="this.onerror=null;this.src='/${DEFAULT_PLAYER_SKIN_URL}?v=${CACHE_BUSTER}';">
<span class="player-name-status">
<span class="status-dot \${statusDotClass}" data-title="Letzter Login: \${lastLoginFormatted}"></span>
<strong class="player-name">\${p.name}</strong>
</span>
</div>
<div class="player-vitals">
<span class="icon" data-title="HP: \${p.hp !== undefined ? p.hp : '?'}">❤️</span>
<span class="icon" data-title="Atem: \${p.breath !== undefined ? p.breath : '?'}">💨</span>
<span class="icon" data-title="Ausdauer: \${p.stamina !== undefined ? p.stamina : '?'}">🍖</span>
</div>
</div>
<hr class="privilege-separator">
<div class="player-attributes">
<span class="icon privilege \${hasInteract ? 'active' : ''}" data-title="Interagieren">🖐️</span>
<span class="icon privilege \${hasShout ? 'active' : ''}" data-title="Rufen">📢</span>
<span class="icon privilege \${hasFast ? 'active' : ''}" data-title="Schnelles Laufen">🏃</span>
<span class="icon privilege \${hasFly ? 'active' : ''}" data-title="Fliegen">🕊️</span>
<span class="icon privilege \${hasGive ? 'active' : ''}" data-title="Geben">🎁</span>
<span class="icon privilege \${hasTeleport ? 'active' : ''}" data-title="Teleportieren">✨</span>
<span class="icon privilege \${hasAreas ? 'active' : ''}" data-title="Bereiche">🗺️</span>
<span class="icon privilege \${hasNoclip ? 'active' : ''}" data-title="Noclip">👻</span>
<span class="icon privilege \${hasSettime ? 'active' : ''}" data-title="Zeit setzen">🕒</span>
<span class="icon privilege \${hasWeather ? 'active' : ''}" data-title="Wetter">🌦️</span>
<span class="icon privilege \${hasServerPriv ? 'active' : ''}" data-title="Server-Admin">🛠️</span>
</div>
</div>\`;
}
html += "</div>";
return html;
}
document.addEventListener('DOMContentLoaded', function() {
// === Burger-Menü Logik ===
const burgerToggle = document.getElementById('burger-menu-toggle');
const navContainer = document.getElementById('page-nav-buttons-container-${current_world_key}');
if (burgerToggle && navContainer) {
burgerToggle.addEventListener('click', () => navContainer.classList.toggle('menu-open'));
navContainer.addEventListener('click', e => { if (e.target.classList.contains('button')) { navContainer.classList.remove('menu-open'); }});
}
// === Live/Archiv Umschalter Logik ===
const liveBtn = document.getElementById('toggle-live-btn-${current_world_key}');
const archiveBtn = document.getElementById('toggle-archive-btn-${current_world_key}');
const liveContainer = document.getElementById('live-map-container-${current_world_key}');
const archiveContainer = document.getElementById('archive-view-container-${current_world_key}');
const leafletMapExists = (typeof map_${current_world_key} !== 'undefined');
if (liveBtn && archiveBtn && liveContainer && archiveContainer) {
liveBtn.addEventListener('click', () => {
liveBtn.classList.add('active'); archiveBtn.classList.remove('active');
liveContainer.style.display = 'block'; archiveContainer.style.display = 'none';
if (leafletMapExists) { setTimeout(() => map_${current_world_key}.invalidateSize(), 10); }
});
archiveBtn.addEventListener('click', () => {
archiveBtn.classList.add('active'); liveBtn.classList.remove('active');
archiveContainer.style.display = 'block'; liveContainer.style.display = 'none';
});
}
// === Spieler-Filter Logik ===
const filterBtn = document.getElementById('player-filter-toggle-btn-${current_world_key}');
const filterDropdown = document.getElementById('player-filter-dropdown-${current_world_key}');
if(filterBtn && filterDropdown) {
filterBtn.addEventListener('click', (e) => { e.stopPropagation(); filterDropdown.classList.toggle('show'); });
filterDropdown.addEventListener('change', (e) => {
if (e.target.type === 'checkbox') {
const filterType = e.target.dataset.filter; const filterValue = e.target.dataset.priv;
if(filterType === 'active') { playerFilters_${current_world_key}.activeOnly = e.target.checked; }
else if(filterType === 'privilege') { if(e.target.checked) { playerFilters_${current_world_key}.privileges.add(filterValue); } else { playerFilters_${current_world_key}.privileges.delete(filterValue); } }
applyPlayerFiltersAndRender_${current_world_key}();
}
});
}
window.addEventListener('click', (e) => { if (filterDropdown && !filterBtn.contains(e.target) && !filterDropdown.contains(e.target)) { filterDropdown.classList.remove('show'); }});
// === "Weiterlesen"-Logik ===
document.querySelectorAll('.read-more-link').forEach(link => {
const targetId = link.dataset.target;
const targetElement = document.getElementById(targetId);
if (targetElement) {
if (targetElement.scrollHeight <= targetElement.clientHeight) {
link.parentElement.style.display = 'none';
} else {
link.addEventListener('click', function(e) {
e.preventDefault();
targetElement.classList.add('expanded');
link.parentElement.style.display = 'none';
});
}
}
});
// === Initiale Daten-Ladeaufrufe ===
fetchWorldStatus_${current_world_key}();
fetchDataForElement('player-info-${current_world_key}', '${web_players_txt_rel_path}', false, '', '', true);
fetchDataForElement('weather-info-${current_world_key}', '${web_weather_txt_rel_path}', true, '<p><strong>Wetter:</strong> ', '</p>');
fetchDataForElement('map-last-update-text-${current_world_key}', '${web_last_update_rel_path}', true, '', '');
});
// === Periodische Updates ===
setInterval(fetchWorldStatus_${current_world_key}, 60000);
setInterval(() => fetchDataForElement('map-last-update-text-${current_world_key}', '${web_last_update_rel_path}', true, '', ''), 60000);
setInterval(() => fetchDataForElement('player-info-${current_world_key}', '${web_players_txt_rel_path}', false, '', '', true), 70000);
setInterval(() => fetchDataForElement('weather-info-${current_world_key}', '${web_weather_txt_rel_path}', true, '<p><strong>Wetter:</strong> ', '</p>'), 300000);
</script>
<div id="description-text-wrapper">
<h3 id='beschreibung'>Beschreibung</h3>
<div id="description-text" class="collapsible-text">
${WORLD_LONG_DESCRIPTION_PAGE}
</div>
<div class="read-more-container">
<a href="#" class="read-more-link" data-target="description-text">weiterlesen</a>
</div>
</div>
<div id="gamerules-section">
<h3 id='spielregeln'>Spielregeln</h3>
<div id="gamerules-text-wrapper">
<div id="gamerules-text" class="collapsible-text">
${WORLD_GAME_RULES_PAGE}
</div>
<div class="read-more-container">
<a href="#" class="read-more-link" data-target="gamerules-text">weiterlesen</a>
</div>
</div>
</div>
<h3 id='weltradar' class="section-header-flex">
<span>Weltradar</span>
<div class="map-toggle-controls">
<button id="toggle-live-btn-${current_world_key}" class="map-toggle-button active">Live</button>
<button id="toggle-archive-btn-${current_world_key}" class="map-toggle-button">Archiv</button>
</div>
</h3>
<div id="live-map-container-${current_world_key}">${MAP_HTML}</div>
<div id="archive-view-container-${current_world_key}" style="display: none;">${ARCHIVE_HTML}</div>
<h3 id='mods'>Verwendete Mods</h3>
<div class='scrollable-mod-list'>${MODS_HTML}</div>
<h3 id='spielerliste' class="section-header-flex">
<span>Spielerliste</span>
<div class="filter-container">
<button id="player-filter-toggle-btn-${current_world_key}" class="filter-dropdown-btn">Filter ▾</button>
<div id="player-filter-dropdown-${current_world_key}" class="filter-dropdown">
<label class="filter-option">
<input type="checkbox" data-filter="active">
<span class="status-dot online"></span>
zuletzt aktiv
</label>
<hr class="privilege-separator">
<label class="filter-option">
<input type="checkbox" data-filter="privilege" data-priv="interact"> <span class="icon">🖐️</span> Interagieren
</label>
<label class="filter-option">
<input type="checkbox" data-filter="privilege" data-priv="shout"> <span class="icon">📢</span> Rufen
</label>
<label class="filter-option">
<input type="checkbox" data-filter="privilege" data-priv="fast"> <span class="icon">🏃</span> Schnell
</label>
<label class="filter-option">
<input type="checkbox" data-filter="privilege" data-priv="fly"> <span class="icon">🕊️</span> Fliegen
</label>
<label class="filter-option">
<input type="checkbox" data-filter="privilege" data-priv="give"> <span class="icon">🎁</span> Geben
</label>
<label class="filter-option">
<input type="checkbox" data-filter="privilege" data-priv="teleport"> <span class="icon">✨</span> Teleportieren
</label>
<label class="filter-option">
<input type="checkbox" data-filter="privilege" data-priv="areas"> <span class="icon">🗺️</span> Bereiche
</label>
<label class="filter-option">
<input type="checkbox" data-filter="privilege" data-priv="noclip"> <span class="icon">👻</span> Noclip
</label>
<label class="filter-option">
<input type="checkbox" data-filter="privilege" data-priv="settime"> <span class="icon">🕒</span> Zeit
</label>
<label class="filter-option">
<input type="checkbox" data-filter="privilege" data-priv="weather"> <span class="icon">🌦️</span> Wetter
</label>
<label class="filter-option">
<input type="checkbox" data-filter="privilege" data-priv="server"> <span class="icon">🛠️</span> Server
</label>
</div>
</div>
</h3>
<div id='player-info-${current_world_key}' class='player-list-container'>
<p><em>Spielerdaten werden geladen...</em></p>
</div>