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864
areas.lua
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864
areas.lua
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-- TODO: offer teleport button?
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-- Temporary compatibility function - see minetest PR#1180
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if not vector.interpolate then
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vector.interpolate = function(pos1, pos2, factor)
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return {x = pos1.x + (pos2.x - pos1.x) * factor,
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y = pos1.y + (pos2.y - pos1.y) * factor,
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z = pos1.z + (pos2.z - pos1.z) * factor}
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end
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end
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-- taken from mobf
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local COLOR_RED = "#FF0000";
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local COLOR_GREEN = "#00FF00";
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local COLOR_WHITE = "#FFFFFF";
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-- we need to store which list we present to which player
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markers.menu_data_by_player = {}
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markers.get_area_by_pos = function(pos)
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local found_areas = {};
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for id, area in pairs(areas.areas) do
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if( pos.x >= area.pos1.x and pos.x <= area.pos2.x and
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pos.y >= area.pos1.y and pos.y <= area.pos2.y and
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pos.z >= area.pos1.z and pos.z <= area.pos2.z )then
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area[ 'id' ] = id;
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table.insert(found_areas, area );
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end
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end
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return found_areas;
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end
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-- ppos: current player (or marker stone) position - used for sorting the list
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-- mode: can be pos, player, all, subarea, main_areas
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-- mode_data: content depends on mode
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-- selected: display information about the area the player single-clicked on
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markers.get_area_list_formspec = function(ppos, player, mode, pos, mode_data, selected )
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local id_list = {};
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local title = '???';
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local tlabel = '';
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-- expects a position in mode_data
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if( mode=='pos' ) then
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-- title would be too long for a label
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title = 'Alle Grundstücke an Position:';
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tlabel = '<'..minetest.pos_to_string( mode_data )..'>';
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for id, area in pairs(areas.areas) do
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if( mode_data.x >= area.pos1.x and mode_data.x <= area.pos2.x and
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mode_data.y >= area.pos1.y and mode_data.y <= area.pos2.y and
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mode_data.z >= area.pos1.z and mode_data.z <= area.pos2.z )then
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table.insert( id_list, id );
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end
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end
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-- expects a playername in mode_data
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elseif( mode=='player' ) then
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title = 'Alle Grundstücke von Spieler:';
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tlabel = '<'..tostring( mode_data )..'>';
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for id, area in pairs(areas.areas) do
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if( area.owner == mode_data ) then
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table.insert( id_list, id );
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end
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end
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-- expects an area_id in mode_data
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elseif( mode=='subareas' ) then
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title = 'Alle Parzellen des Grundstückes:';
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tlabel = '<'..tostring( areas.areas[ mode_data ].name )..'> ['..tostring( mode_data )..']';
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for id, area in pairs(areas.areas) do
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if( area.parent and area.parent == mode_data ) then
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table.insert( id_list, id );
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end
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end
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-- show only areas that do not have parents
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elseif( mode=='main_areas' ) then
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title = 'Alle Grundstücke innerhalb '..tostring( markers.AREA_RANGE )..'m:';
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tlabel = '*nur Grundstücke*';
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for id, area in pairs(areas.areas) do
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if( not( area.parent )
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-- ppos is always available
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and( (area.pos1.x >= ppos.x-markers.AREA_RANGE and area.pos1.x <= ppos.x+markers.AREA_RANGE )
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or(area.pos2.x >= ppos.x-markers.AREA_RANGE and area.pos2.x <= ppos.x+markers.AREA_RANGE ))
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and( (area.pos1.y >= ppos.y-markers.AREA_RANGE and area.pos1.y <= ppos.y+markers.AREA_RANGE )
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or(area.pos2.y >= ppos.y-markers.AREA_RANGE and area.pos2.y <= ppos.y+markers.AREA_RANGE ))
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and( (area.pos1.z >= ppos.z-markers.AREA_RANGE and area.pos1.z <= ppos.z+markers.AREA_RANGE )
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or(area.pos2.z >= ppos.z-markers.AREA_RANGE and area.pos2.z <= ppos.z+markers.AREA_RANGE ))) then
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table.insert( id_list, id );
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end
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end
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elseif( mode=='all' ) then
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title = 'Alle Grundstücke innerhalb '..tostring( markers.AREA_RANGE )..'m:';
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tlabel = '*all areas*';
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for id, area in pairs(areas.areas) do
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if( ( (area.pos1.x >= ppos.x-markers.AREA_RANGE and area.pos1.x <= ppos.x+markers.AREA_RANGE )
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or(area.pos2.x >= ppos.x-markers.AREA_RANGE and area.pos2.x <= ppos.x+markers.AREA_RANGE ))
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and( (area.pos1.y >= ppos.y-markers.AREA_RANGE and area.pos1.y <= ppos.y+markers.AREA_RANGE )
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or(area.pos2.y >= ppos.y-markers.AREA_RANGE and area.pos2.y <= ppos.y+markers.AREA_RANGE ))
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and( (area.pos1.z >= ppos.z-markers.AREA_RANGE and area.pos1.z <= ppos.z+markers.AREA_RANGE )
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or(area.pos2.z >= ppos.z-markers.AREA_RANGE and area.pos2.z <= ppos.z+markers.AREA_RANGE ))) then
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table.insert( id_list, id );
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end
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end
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end
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-- Sort the list of areas so the nearest comes first
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local nearsorter = function(a, b)
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return vector.distance(vector.interpolate(areas.areas[a].pos1, areas.areas[a].pos2, 0.5), ppos) <
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vector.distance(vector.interpolate(areas.areas[b].pos1, areas.areas[b].pos2, 0.5), ppos)
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end
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table.sort(id_list, nearsorter)
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local formspec = 'size[10,9]';
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title = minetest.formspec_escape( title );
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tlabel = minetest.formspec_escape( tlabel );
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formspec = formspec..
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"label[0.5,0;"..title.."]"..
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"label[4.7,0;"..tlabel.."]"..
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"label[0.5,8.5;Doppelklick zum Öffnen.]"..
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"label[4.7,8.5;Gefundene Grundstücke: "..tostring( #id_list )..".]"..
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"textlist[0.5,0.5;7,8;markers_area_list_selection;";
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local liste = '';
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for i,v in ipairs( id_list ) do
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if( liste ~= '' ) then
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liste = liste..',';
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end
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liste = liste..minetest.formspec_escape( areas:toString( v ) );
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end
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-- highlight selected entry
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if( selected ) then
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formspec = formspec..liste..';'..selected..';false]';
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else
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formspec = formspec..liste..';]';
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end
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local pname = player:get_player_name();
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if( not( markers.menu_data_by_player[ pname ] )) then
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markers.menu_data_by_player[ pname ] = {};
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end
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-- display information about the location of the area the player clicked on
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if( selected
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and id_list[ selected ]
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and areas.areas[ id_list[ selected ]] ) then
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local this_area = areas.areas[ id_list[ selected ]];
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local subareas = {};
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for i,v in pairs( areas.areas ) do
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if( v.parent and v.parent == id_list[ selected ]) then
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table.insert( subareas, i );
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end
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end
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formspec = formspec..
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markers.show_compass_marker( 8.5, 3.0, false, pos, this_area.pos1, this_area.pos2 );
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if( this_area.parent) then
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formspec = formspec..
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'button[8.0,0.5;2,0.5;show_parent;'..
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minetest.formspec_escape( areas.areas[ this_area.parent ].name )..']';
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end
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if( #subareas > 0 ) then
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formspec = formspec..
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'button[8.0,1.0;2,0.5;list_subareas;'..
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minetest.formspec_escape( 'Zeige Parzellen ('..tostring( #subareas )..')')..']';
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end
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if( mode=='player' ) then
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formspec = formspec..
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'label[8.0,1.5;'..
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minetest.formspec_escape( this_area.owner..'\'s Grundstücke')..']';
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else
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formspec = formspec..
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'button[8.0,1.5;2,0.5;list_player_areas;'..
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minetest.formspec_escape( this_area.owner..'\'s Grundstücke')..']';
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end
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end
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formspec = formspec..
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'button[8.0,8.5;2,0.5;list_main_areas;Alle Grundstücke]';
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-- we need to remember especially the id_list - else it would be impossible to know what the
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-- player selected
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markers.menu_data_by_player[ pname ] = {
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typ = 'area_list',
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mode = mode,
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pos = pos,
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mode_data = mode_data,
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list = id_list,
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selected = id_list[ selected ],
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};
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return formspec;
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end
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-- shows a formspec with information about a particular area
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-- pos is the position of the marker stone or place where the player clicked
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-- with the land title register; it is used for relative display of coordinates
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markers.get_area_desc_formspec = function( id, player, pos )
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if( not( areas.areas ) or not( id ) or not( areas.areas[ id ] )) then
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return 'field[info;Error:;Grundstück nicht gefunden.]';
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end
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local this_area = areas.areas[ id ];
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local pname = player:get_player_name();
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-- show some buttons only if area is owned by the player
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local is_owner = false;
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if( this_area.owner == pname ) then
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is_owner = true;
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end
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local formspec = 'size[10,9]'..
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'label[2.5,0.0;Grundbuchverwaltung]'..
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'button_exit[4.7,7.0;1,0.5;abort;OK]';
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-- general information about the area
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formspec = formspec..
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'label[0.5,1.0;Grundbuch-Eintrag Nr.: ]'..
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'label[4.7,1.0;'..tostring( id )..']'..
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'label[0.5,1.5;Name des Grundstücks: ]'..
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'label[4.7,1.5;'..minetest.formspec_escape( this_area.name or '-nicht gesetzt-')..']'..
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'label[0.5,2.0;Besitzer des Grundstücks ]'..
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'label[4.7,2.0;'..minetest.formspec_escape( this_area.owner)..']';
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-- these functions are only available to the owner of the area
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if( is_owner ) then
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formspec = formspec..
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'button_exit[8.0,0.0;2,0.5;change_owner;Besitzer wechseln]'..
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'button_exit[8.0,1.0;2,0.5;delete;Löschen]'..
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'button_exit[8.0,1.5;2,0.5;rename;Umbenennen]'..
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'button_exit[8.0,2.0;2,0.5;list_player_areas;Meine Grundstücke]';
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-- subareas of own areas can be deleted (but not renamed)
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elseif( not( is_owner )
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and this_area.parent
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and areas.areas[ this_area.parent ]
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and areas.areas[ this_area.parent ].owner == pname ) then
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formspec = formspec..
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'button_exit[8.0,1.0;2,0.5;delete;Lösche Parzelle]'..
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'button_exit[8.0,2.0;2,0.5;list_player_areas;Spieler-Grundstücke]';
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else
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formspec = formspec..
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'button_exit[8.0,2.0;2,0.5;list_player_areas;Spieler-Grundstücke]';
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end
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-- players with the areas priv get an extra menu
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if( minetest.check_player_privs(pname, {areas=true})) then
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formspec = formspec..
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'label[8.0,6.0;Admin commands:]'..
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'button_exit[8.0,6.5;2,0.5;change_owner;Besitzer wechseln]'..
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'button_exit[8.0,7.0;2,0.5;delete;Löschen]'..
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'button_exit[8.0,7.5;2,0.5;rename;Umbenennen]';
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end
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-- show subowners and areas with the same coordinates
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formspec = formspec..
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'label[0.5,2.5;Weitere Eigentümer:]';
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local further_owners = {};
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for i, area in pairs(areas.areas) do
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if( i ~= id and
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this_area.pos1.x == area.pos1.x and this_area.pos2.x == area.pos2.x and
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this_area.pos1.y == area.pos1.y and this_area.pos2.y == area.pos2.y and
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this_area.pos1.z == area.pos1.z and this_area.pos2.z == area.pos2.z )then
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table.insert( further_owners, area.owner );
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end
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end
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if( #further_owners > 0 ) then
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formspec = formspec..
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'label[4.7,2.5;'..minetest.formspec_escape( table.concat( further_owners, ', '))..'.]';
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-- deleting subowners is done by deleting their areas
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if( is_owner ) then
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formspec = formspec..
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'button_exit[8.0,2.5;2,0.5;add_owner;Hinzu]';
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end
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else
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formspec = formspec..
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'label[4.7,2.5;-none-]';
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if( is_owner ) then
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formspec = formspec..
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'button_exit[8.0,2.5;2,0.5;add_owner;Hinzu]';
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end
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end
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-- is the area a subarea?
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if( this_area.parent ) then
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formspec = formspec..
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'label[0.5,3.0;Dies ist eine Parzelle vom Grundstück]'..
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'label[4.7,3.0;'..minetest.formspec_escape( areas.areas[ this_area.parent ].name..' ['..this_area.parent..']' )..']'..
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'button_exit[8.0,3.0;2,0.5;show_parent;Zeige Grundstück]';
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end
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-- does the area have subareas, i.e. is it a parent area for others?
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local sub_areas = {};
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for i, area in pairs(areas.areas) do
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if( i ~= id and
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area.parent == id ) then
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table.insert( sub_areas, i );
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end
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end
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if( #sub_areas > 0 ) then
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formspec = formspec..
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'label[0.5,4.0;Number of defined subareas:]'..
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'label[4.7,4.0;'..tostring( #sub_areas )..']'..
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'button_exit[8.0,4.0;2,0.5;list_subareas;Zeige Parzellen]';
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else
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formspec = formspec..
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'label[0.5,4.0;Keine Parzellen.]';
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end
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-- give information about the size of the area
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local length_x = (math.abs( this_area.pos2.x - this_area.pos1.x )+1);
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local length_y = (math.abs( this_area.pos2.y - this_area.pos1.y )+1);
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local length_z = (math.abs( this_area.pos2.z - this_area.pos1.z )+1);
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formspec = formspec..
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'label[0.5,4.5;Grundstücksgrenzen:]'..
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'label[4.7,4.5;'..minetest.pos_to_string( this_area.pos1 )..' x '..minetest.pos_to_string( this_area.pos2 )..'.]'..
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'label[4.7,4.75;Größe: '..tostring( length_x )..
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' x '..tostring( length_z )..
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' = '..tostring( length_x * length_z )..
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'qm. Höhe: '..tostring( length_y )..'m.]';
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formspec = formspec..
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markers.show_compass_marker( 2.0, 7.0, true, pos, this_area.pos1, this_area.pos2 );
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-- TODO: buy / sell button
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local pname = player:get_player_name();
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if( not( markers.menu_data_by_player[ pname ] )) then
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markers.menu_data_by_player[ pname ] = {};
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end
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-- we need to remember especially the id_list - else it would be impossible to know what the
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-- player selected
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markers.menu_data_by_player[ pname ] =
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{ typ = 'show_area',
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mode = nil,
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pos = pos,
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mode_data = nil,
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list = nil,
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selected = id,
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};
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return formspec;
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end
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-- shows where the area (defined by pos1/pos2) is located relative to the given position pos
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-- row_offset/col_offset are offsets for the formspec
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markers.show_compass_marker = function( col_offset, row_offset, with_text, pos, pos1, pos2 )
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local formspec = '';
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||||
-- TODO: show up/down information somehow
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||||
-- TODO: what if checked with a land claim register?
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||||
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||||
-- if possible, show how far the area streches into each direction relative to pos
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if( pos.x >= pos1.x and pos.x <= pos2.x
|
||||
and pos.y >= pos1.y and pos.y <= pos2.y
|
||||
and pos.z >= pos1.z and pos.z <= pos2.z ) then
|
||||
|
||||
if( with_text ) then
|
||||
formspec = formspec..
|
||||
'label[0.5,5.5;Grundstücksmaße in Relation zu:]'..
|
||||
-- TODO: check if there is a marker; else write 'position you clicked on'
|
||||
'label[4.7,5.5;Grenzstein bei '..minetest.pos_to_string( pos )..':]'..
|
||||
'button_exit[8.0,5.5;2,0.5;list_areas_at;Lokale GS]';
|
||||
end
|
||||
formspec = formspec..
|
||||
'image['..col_offset..','..row_offset..';1,1;markers_stone.png]'..
|
||||
'label['..(col_offset-0.8)..','..(row_offset+0.05)..';'..tostring( pos.x - pos1.x )..'m]'..
|
||||
'label['..(col_offset+1.0)..','..(row_offset+0.05)..';'..tostring( pos2.x - pos.x )..'m]'..
|
||||
'label['..(col_offset+0.1)..','..(row_offset+0.80)..';'..tostring( pos.z - pos1.z )..'m]'..
|
||||
'label['..(col_offset+0.1)..','..(row_offset-0.80)..';'..tostring( pos2.z - pos.z )..'m]';
|
||||
|
||||
-- else show how far the area is away
|
||||
else
|
||||
|
||||
local starts_north = '';
|
||||
local starts_south = '';
|
||||
local starts_east = '';
|
||||
local starts_west = '';
|
||||
if( pos.z > pos2.z ) then
|
||||
starts_north = '';
|
||||
starts_south = tostring( pos.z - pos2.z )..' m S';
|
||||
else
|
||||
starts_north = tostring( pos1.z - pos.z )..' m N';
|
||||
starts_south = '';
|
||||
end
|
||||
if( pos.x > pos2.x ) then
|
||||
starts_east = '';
|
||||
starts_west = tostring( pos.x - pos2.x )..' m W';
|
||||
else
|
||||
starts_east = tostring( pos1.x - pos.x )..' m E';
|
||||
starts_west = '';
|
||||
end
|
||||
|
||||
|
||||
if( with_text ) then
|
||||
formspec = formspec..
|
||||
'label[0.5,5.5;Position des Grundstücks relativ zu:]'..
|
||||
-- TODO: check if there is a marker; else write 'position you clicked on'
|
||||
'label[4.7,5.5;Grenzstein bei '..minetest.pos_to_string( pos )..':]'..
|
||||
'button_exit[8.0,5.5;2,0.5;list_areas_at;Lokale GS]';
|
||||
end
|
||||
formspec = formspec..
|
||||
'image['..col_offset..','..row_offset..';1,1;compass_side_top.png]'..
|
||||
'label['..(col_offset-0.8)..','..(row_offset+0.05)..';'..starts_west..']'..
|
||||
'label['..(col_offset+1.0)..','..(row_offset+0.05)..';'..starts_east..']'..
|
||||
'label['..(col_offset+0.1)..','..(row_offset-0.80)..';'..starts_north..']'..
|
||||
'label['..(col_offset+0.1)..','..(row_offset+0.80)..';'..starts_south..']';
|
||||
end
|
||||
|
||||
return formspec;
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- formspec input needs to be handled diffrently
|
||||
markers.form_input_handler_areas = function( player, formname, fields)
|
||||
|
||||
local pname = player:get_player_name();
|
||||
local ppos = player:getpos()
|
||||
|
||||
if( formname ~= "markers:info"
|
||||
or not( player )
|
||||
or not( markers.menu_data_by_player[ pname ] )) then
|
||||
|
||||
return false;
|
||||
end
|
||||
|
||||
local menu_data = markers.menu_data_by_player[ pname ];
|
||||
local formspec = '';
|
||||
|
||||
|
||||
-- rename an area
|
||||
if( fields.rename
|
||||
and menu_data.selected
|
||||
and areas.areas[ menu_data.selected ]
|
||||
and areas.areas[ menu_data.selected ].owner == pname ) then
|
||||
|
||||
local area = areas.areas[ menu_data.selected ];
|
||||
if( not( area.name )) then
|
||||
area.name = '';
|
||||
end
|
||||
formspec = 'field[rename_new_name;Neuer Name des Grundstückes:;'..minetest.formspec_escape( area.name )..']';
|
||||
|
||||
elseif( fields.rename_new_name
|
||||
and menu_data.selected
|
||||
and areas.areas[ menu_data.selected ]
|
||||
and ((areas.areas[ menu_data.selected ].owner == pname )
|
||||
or minetest.check_player_privs(pname, {areas=true}))) then
|
||||
|
||||
local area = areas.areas[ menu_data.selected ];
|
||||
|
||||
-- actually rename the area
|
||||
areas.areas[ menu_data.selected ].name = fields.rename_new_name;
|
||||
areas:save();
|
||||
|
||||
minetest.chat_send_player( pname, 'Grundstück umbenannt.');
|
||||
-- shwo the renamed area
|
||||
formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos );
|
||||
|
||||
|
||||
|
||||
-- change owner the area
|
||||
elseif( fields.change_owner
|
||||
and menu_data.selected
|
||||
and areas.areas[ menu_data.selected ] ) then
|
||||
|
||||
-- there are no checks here - those happen when the area is transferred
|
||||
local area = areas.areas[ menu_data.selected ];
|
||||
formspec = 'field[change_owner_name;Übertrage das Grundstück \"'..minetest.formspec_escape( area.name )..'\" an Spieler:;]';
|
||||
|
||||
elseif( fields.change_owner_name
|
||||
and menu_data.selected
|
||||
and areas.areas[ menu_data.selected ] ) then
|
||||
|
||||
local area = areas.areas[ menu_data.selected ];
|
||||
|
||||
-- only own areas can be transfered to another player (or if the areas priv is there)
|
||||
if( area.owner ~= pname
|
||||
and not( minetest.check_player_privs(pname, {areas=true}))) then
|
||||
|
||||
minetest.chat_send_player( pname, 'Zugriff verweigert. Das Grundstück gehört dir nicht');
|
||||
|
||||
elseif( not( areas:player_exists( fields.change_owner_name ))) then
|
||||
|
||||
minetest.chat_send_player( pname, 'Der Spielername existiert nicht.');
|
||||
|
||||
else
|
||||
-- actually change the owner
|
||||
areas.areas[ menu_data.selected ].owner = fields.change_owner_name;
|
||||
areas:save()
|
||||
|
||||
minetest.chat_send_player( pname, 'Das Grundstück '..tostring( area.name )..' wurde übertragen an '..tostring( fields.change_owner_name )..'.');
|
||||
|
||||
minetest.chat_send_player( fields.change_owner_name, pname..'" hat dir ein Grundstück übertragen.')
|
||||
end
|
||||
|
||||
formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos );
|
||||
|
||||
|
||||
-- add an owner to the entire area
|
||||
elseif( fields.add_owner
|
||||
and menu_data.selected
|
||||
and areas.areas[ menu_data.selected ]
|
||||
and areas.areas[ menu_data.selected ].owner == pname ) then
|
||||
|
||||
local area = areas.areas[ menu_data.selected ];
|
||||
formspec = 'field[add_owner_name;Weiteren Eigentümer zu \"'..minetest.formspec_escape( area.name )..'\" hinzu:;]';
|
||||
|
||||
elseif( fields.add_owner_name
|
||||
-- the player has to own the area already; we need a diffrent name here
|
||||
and fields.add_owner_name ~= pname
|
||||
and menu_data.selected
|
||||
and areas.areas[ menu_data.selected ]
|
||||
and areas.areas[ menu_data.selected ].owner == pname ) then
|
||||
|
||||
local area = areas.areas[ menu_data.selected ];
|
||||
|
||||
-- does the player exist?
|
||||
if( not( areas:player_exists( fields.add_owner_name ))) then
|
||||
minetest.chat_send_player( pname, 'Der Spielername existiert nicht.');
|
||||
-- show the formspec
|
||||
formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos );
|
||||
|
||||
else
|
||||
-- log the creation of the new area
|
||||
minetest.log("action", pname.." runs /add_owner through the markers-mod. Owner = "..fields.add_owner_name..
|
||||
" AreaName = "..area.name.." ParentID = "..menu_data.selected..
|
||||
" StartPos = "..area.pos1.x..","..area.pos1.y..","..area.pos1.z..
|
||||
" EndPos = " ..area.pos2.x..","..area.pos2.y..","..area.pos2.z)
|
||||
|
||||
-- take the name from the old/parent area
|
||||
local new_id = areas:add( fields.add_owner_name, area.name, area.pos1, area.pos2, menu_data.selected );
|
||||
areas:save()
|
||||
|
||||
|
||||
minetest.chat_send_player( fields.add_owner_name,
|
||||
"Du bist jetzt neuer Bsitzer eines Grundstückes #"..
|
||||
new_id..". Tippe /list_areas um deine Grundstücke zu sehen.")
|
||||
|
||||
minetest.chat_send_player( pname, 'Der Spieler kann das Grundstück nun bearbeiten.');
|
||||
-- shwo the new area
|
||||
markers.menu_data_by_player[ pname ].selected = new_id;
|
||||
formspec = markers.get_area_desc_formspec( new_id, player, menu_data.pos );
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- delete area
|
||||
elseif( fields.delete
|
||||
and menu_data.selected
|
||||
and areas.areas[ menu_data.selected ] ) then
|
||||
|
||||
local area = areas.areas[ menu_data.selected ];
|
||||
|
||||
-- a player can only delete own areas or subareas of own areas
|
||||
if( area.owner ~= pname
|
||||
and not( area.parent
|
||||
and areas.areas[ area.parent ]
|
||||
and areas.areas[ area.parent ].owner
|
||||
and areas.areas[ area.parent ].owner == pname )
|
||||
and not( minetest.check_player_privs(pname, {areas=true}))) then
|
||||
|
||||
minetest.chat_send_player( pname, 'Zugriff verweigert. Dir gehört weder das Grundstück noch eine Parzelle.');
|
||||
-- shwo the area where the renaming failed
|
||||
formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos );
|
||||
|
||||
else
|
||||
|
||||
formspec = 'field[rename_new_name;Neuer Grundstücksname:;'..minetest.formspec_escape( area.name )..']';
|
||||
formspec = 'field[delete_confirm;'..minetest.formspec_escape( 'Grundstück \"'..area.name..'\" löschen? (tippe YES):')..';]';
|
||||
|
||||
end
|
||||
|
||||
elseif( fields.delete_confirm
|
||||
and menu_data.selected
|
||||
and areas.areas[ menu_data.selected ] ) then
|
||||
|
||||
local area = areas.areas[ menu_data.selected ];
|
||||
local old_owner = area.owner;
|
||||
|
||||
local subareas = {};
|
||||
for i,v in pairs( areas.areas ) do
|
||||
if( v.parent and v.parent == menu_data.selected ) then
|
||||
table.insert( subareas, i );
|
||||
end
|
||||
end
|
||||
|
||||
-- a player can only delete own areas or subareas of own areas
|
||||
if( area.owner ~= pname
|
||||
and not( area.parent
|
||||
and areas.areas[ area.parent ]
|
||||
and areas.areas[ area.parent ].owner
|
||||
and areas.areas[ area.parent ].owner == pname )
|
||||
and not( minetest.check_player_privs(pname, {areas=true}))) then
|
||||
|
||||
minetest.chat_send_player( pname, 'Zugriff verweigert. Dir gehört weder das Grundstück noch eine Parzelle.');
|
||||
-- shwo the renamed area
|
||||
formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos );
|
||||
|
||||
-- avoid accidents
|
||||
elseif( fields.delete_confirm ~= 'YES' ) then
|
||||
minetest.chat_send_player( pname, 'Löschen von \"'..tostring( area.name )..'\" (Eigentümer: '..old_owner..') abgebrochen.');
|
||||
formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos );
|
||||
|
||||
-- only areas without subareas can be deleted
|
||||
elseif( #subareas > 0 ) then
|
||||
minetest.chat_send_player( pname, 'Das Grundstücl '..tostring( #subareas )..' besitzt Parzellen. Lösche diese zuerst!');
|
||||
formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos );
|
||||
|
||||
else
|
||||
|
||||
minetest.chat_send_player( pname, 'Grundstück \"'..tostring( area.name )..'\" (Eigentümer: '..old_owner..') gelöscht.');
|
||||
-- really delete
|
||||
areas:remove( menu_data.selected, false ); -- no recursive delete
|
||||
areas:save();
|
||||
-- show the list of areas owned by the previous owner
|
||||
formspec = markers.get_area_list_formspec(ppos, player, 'player', menu_data.pos, old_owner, nil );
|
||||
end
|
||||
|
||||
|
||||
|
||||
elseif( fields.show_parent
|
||||
and menu_data.selected
|
||||
and areas.areas[ menu_data.selected ]
|
||||
and areas.areas[ menu_data.selected ].parent ) then
|
||||
|
||||
formspec = markers.get_area_desc_formspec( areas.areas[ menu_data.selected ].parent, player, menu_data.pos );
|
||||
|
||||
|
||||
elseif( fields.list_player_areas
|
||||
and menu_data.selected
|
||||
and areas.areas[ menu_data.selected ] ) then
|
||||
|
||||
formspec = markers.get_area_list_formspec(ppos, player, 'player', menu_data.pos, areas.areas[ menu_data.selected ].owner, nil );
|
||||
|
||||
|
||||
elseif( fields.list_subareas
|
||||
and menu_data.selected
|
||||
and areas.areas[ menu_data.selected ] ) then
|
||||
|
||||
formspec = markers.get_area_list_formspec(ppos, player, 'subareas', menu_data.pos, menu_data.selected, nil );
|
||||
|
||||
|
||||
elseif( fields.list_main_areas ) then
|
||||
|
||||
formspec = markers.get_area_list_formspec(ppos, player, 'main_areas', menu_data.pos, nil, nil );
|
||||
|
||||
elseif( fields.list_areas_at
|
||||
and menu_data.pos ) then
|
||||
|
||||
formspec = markers.get_area_list_formspec(ppos, player, 'pos', menu_data.pos, menu_data.pos, nil );
|
||||
|
||||
|
||||
elseif( fields.markers_area_list_selection
|
||||
and menu_data.typ
|
||||
and menu_data.typ == 'area_list'
|
||||
and menu_data.list
|
||||
and #menu_data.list > 0 ) then
|
||||
|
||||
|
||||
local field_data = fields.markers_area_list_selection:split( ':' );
|
||||
if( not( field_data ) or #field_data < 2 ) then
|
||||
field_data = { '', '' };
|
||||
end
|
||||
|
||||
local selected = tonumber( field_data[ 2 ] );
|
||||
if( field_data[1]=='DCL' ) then
|
||||
|
||||
-- on doubleclick, show detailed area information
|
||||
formspec = markers.get_area_desc_formspec( tonumber( menu_data.list[ selected ] ), player, menu_data.pos );
|
||||
else
|
||||
|
||||
-- on single click, just show the position of that particular area
|
||||
formspec = markers.get_area_list_formspec(ppos, player, menu_data.mode, menu_data.pos, menu_data.mode_data, selected );
|
||||
end
|
||||
|
||||
else
|
||||
return false;
|
||||
end
|
||||
|
||||
|
||||
minetest.show_formspec( pname, "markers:info", formspec )
|
||||
return true;
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- search the area at the given position pos that might be of most intrest to the player
|
||||
markers.show_marker_stone_formspec = function( player, pos )
|
||||
|
||||
local pname = player:get_player_name();
|
||||
local ppos = pos
|
||||
|
||||
-- this table stores the list the player may have selected from; at the beginning, there is no list
|
||||
if( not( markers.menu_data_by_player[ pname ] )) then
|
||||
markers.menu_data_by_player[ pname ] = {
|
||||
typ = 'area_list',
|
||||
mode = 'main_areas',
|
||||
pos = pos,
|
||||
mode_data = pos,
|
||||
list = {},
|
||||
|
||||
selected = nil,
|
||||
};
|
||||
end
|
||||
|
||||
|
||||
local formspec = '';
|
||||
|
||||
local found_areas = {};
|
||||
local min_area_size = 100000000000;
|
||||
|
||||
for id, area in pairs(areas.areas) do
|
||||
if( pos.x >= area.pos1.x and pos.x <= area.pos2.x and
|
||||
pos.y >= area.pos1.y and pos.y <= area.pos2.y and
|
||||
pos.z >= area.pos1.z and pos.z <= area.pos2.z )then
|
||||
|
||||
-- ignore y (height) value because some areas may go from bottom to top
|
||||
local area_size = math.abs( area.pos2.x - area.pos1.x )
|
||||
* math.abs( area.pos2.z - area.pos1.z );
|
||||
|
||||
-- collect subareas that have the same size
|
||||
if( area_size == min_area_size ) then
|
||||
table.insert(found_areas, id );
|
||||
-- we have found a smaller area - that is more intresting here
|
||||
elseif( area_size <= min_area_size ) then
|
||||
found_areas = {};
|
||||
min_area_size = area_size;
|
||||
table.insert(found_areas, id );
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- no areas found; display error message and selection menu
|
||||
if( #found_areas < 1 ) then
|
||||
|
||||
formspec = 'size[4,3]'..
|
||||
'label[0.5,0.5;Kein Grundbucheintrag für diese Position.]'..
|
||||
'button[1.0,1.5;2,0.5;list_main_areas;Alle Grundstücke]'..
|
||||
'button_exit[3.0,1.5;1,0.5;abort;OK]';
|
||||
|
||||
-- found exactly one areaa - display it
|
||||
elseif( #found_areas == 1 ) then
|
||||
|
||||
formspec = markers.get_area_desc_formspec( found_areas[ 1 ], player, pos );
|
||||
|
||||
-- found more than one area; we have saved only those with the smallest size
|
||||
else
|
||||
|
||||
local own_area = 0;
|
||||
local parent_area = 0;
|
||||
local upper_area = 0;
|
||||
for i,v in ipairs( found_areas ) do
|
||||
|
||||
local area = areas.areas[ v ];
|
||||
|
||||
-- owned by player?
|
||||
if( area.owner == pname ) then
|
||||
own_area = v;
|
||||
|
||||
-- parentless area?
|
||||
elseif( not( area.parent )) then
|
||||
parent_area = v;
|
||||
|
||||
-- the parent has diffrent coordinates?
|
||||
elseif( areas.areas[ area.parent ].pos1.x ~= area.pos1.x
|
||||
or areas.areas[ area.parent ].pos1.y ~= area.pos1.y
|
||||
or areas.areas[ area.parent ].pos1.z ~= area.pos1.z
|
||||
or areas.areas[ area.parent ].pos2.x ~= area.pos2.x
|
||||
or areas.areas[ area.parent ].pos2.y ~= area.pos2.y
|
||||
or areas.areas[ area.parent ].pos2.z ~= area.pos2.z ) then
|
||||
upper_area = v;
|
||||
end
|
||||
end
|
||||
|
||||
-- the area owned by the player is most intresting
|
||||
if( own_area > 0 ) then
|
||||
|
||||
formspec = markers.get_area_desc_formspec( own_area, player, pos );
|
||||
|
||||
-- if the player owns none of these areas, show the topmost (parentless) area
|
||||
elseif( parent_area > 0 ) then
|
||||
|
||||
formspec = markers.get_area_desc_formspec( parent_area, player, pos );
|
||||
|
||||
-- an area which has a parent with diffrent coordinates from its child may (or may not) be the
|
||||
-- parent of all these subareas we've found here; there is no guarantee, but it's a best guess.
|
||||
-- If it is not good enough, then the player can still search for himshelf.
|
||||
elseif( upper_area > 0 ) then
|
||||
|
||||
formspec = markers.get_area_desc_formspec( upper_area, player, pos );
|
||||
|
||||
-- our superficial analysis of the structure of the areas failed; it is up to the player to
|
||||
-- find out which of the candidates he is intrested in; we list them all
|
||||
else
|
||||
|
||||
formspec = markers.get_area_list_formspec(ppos, player, 'pos', pos, pos, nil );
|
||||
end
|
||||
end
|
||||
|
||||
minetest.show_formspec( player:get_player_name(), "markers:info", formspec );
|
||||
end
|
||||
Loading…
Add table
Add a link
Reference in a new issue