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76
land_title_register.lua
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76
land_title_register.lua
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minetest.register_tool( "markers:land_title_register",
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{
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description = "Grundbuch-Register. Klicke mit der linken Maustaste auf ein Grundstück, um das Register zu öffnen.",
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groups = {},
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inventory_image = "default_book.png", -- TODO
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wield_image = "",
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wield_scale = {x=1,y=1,z=1},
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stack_max = 1, -- there is no need to have more than one
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liquids_pointable = true, -- ground with only water on can be owned as well
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--[[
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-- the tool_capabilities are completely irrelevant here - no need to dig
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=0,
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groupcaps={
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fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
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snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
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choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
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}
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},
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--]]
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node_placement_prediction = nil,
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on_place = function(itemstack, placer, pointed_thing)
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if( placer == nil or pointed_thing == nil) then
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return itemstack; -- nothing consumed
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end
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local name = placer:get_player_name();
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-- the position is what we're actually looking for
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local pos = minetest.get_pointed_thing_position( pointed_thing, false ); -- not above
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if( not( pos ) or not( pos.x )) then
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minetest.chat_send_player( name, "Position not found.");
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return itemstack;
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end
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-- this function shows the formspec with the information about the area(s)
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markers.show_marker_stone_formspec( placer, pos );
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return itemstack; -- nothing consumed, nothing changed
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end,
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on_use = function(itemstack, placer, pointed_thing)
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if( placer == nil or pointed_thing == nil) then
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return itemstack; -- nothing consumed
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end
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local name = placer:get_player_name();
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local pos = minetest.get_pointed_thing_position( pointed_thing, false ); -- not above
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if( not( pos ) or not( pos.x )) then
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minetest.chat_send_player( name, "Position not found.");
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return itemstack;
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end
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-- this function shows the formspec with the information about the area(s)
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markers.show_marker_stone_formspec( placer, pos );
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return itemstack; -- nothing consumed, nothing changed
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end,
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})
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minetest.register_craft({
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output = "markers:land_title_register",
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recipe = { { "markers:mark" },
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{ "markers:stone" },
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{ "default:book"}
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} });
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