init
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79
notify.lua
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79
notify.lua
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local mod_name = minetest.get_current_modname()
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local huds = {}
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local hud_timeout_seconds = 3
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-- defaults
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local position = { x = 0.1, y = 0.9}
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local alignment = { x = 1, y = -1}
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local normal_color = 0xFFFFFF
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local warning_color = 0xFFFF00
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local error_color = 0xDD0000
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local direction = 0
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local notify = {}
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notify.__index = notify
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setmetatable(notify, notify)
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local function hud_remove(player, playername)
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local hud = huds[playername]
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if not hud then return end
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if os.time() < hud_timeout_seconds + hud.time then
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return
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end
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player:hud_remove(hud.id)
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huds[playername] = nil
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end
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local function hud_create(player, message, params)
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local playername = player:get_player_name()
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local def = type(params) == "table" and params or {}
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def.position = def.position or position
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def.alignment = def.alignment or alignment
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def.number = def.number or def.color or normal_color
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def.color = nil
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def.position = def.position or position
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def.direction = def.direction or direction
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def.text = message or def.text
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def.hud_elem_type = def.hud_elem_type or "text"
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def.name = mod_name .. "_feedback"
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local id = player:hud_add(def)
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huds[playername] = {
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id = id,
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time = os.time(),
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}
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end
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notify.warn = function(player, message)
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notify(player, message, {color = warning_color })
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end
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notify.warning = notify.warn
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notify.err = function(player, message)
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notify(player, message, {color = error_color })
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end
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notify.error = notify.err
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notify.__call = function(self, player, message, params)
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local playername
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if type(player) == "string" then
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playername = player
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player = minetest.get_player_by_name(playername)
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elseif player and player.get_player_name then
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playername = player:get_player_name()
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else
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return
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end
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message = "[" .. mod_name .. "] " .. message
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local hud = huds[playername]
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if hud then
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player:hud_remove(hud.id)
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end
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hud_create(player, message, params)
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minetest.after(hud_timeout_seconds, function()
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hud_remove(player, playername)
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end)
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end
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return notify
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