Automatic community-website generator for Luanti (former Minetest) on Docker. https://luanti.geigernet.eu
Find a file
2025-06-23 01:47:36 +02:00
site_generator feat(map): Implement interactive area overlays 2025-06-23 01:41:17 +02:00
web_content Update README.md, colors.txt, config.sh, and 10 more files for alpha v0.3 2025-06-22 02:50:07 +02:00
.gitignore added gitignore 2025-06-07 14:41:24 +02:00
check_dependencies.sh feat(map): Implement interactive area overlays 2025-06-23 01:41:17 +02:00
check_server_status.sh second alpha (v0.2) 2025-06-21 15:58:52 +02:00
colors.txt feat(map): Implement interactive area overlays 2025-06-23 01:41:17 +02:00
config.sh Update README.md, colors.txt, config.sh, and 10 more files for alpha v0.3 2025-06-22 02:50:07 +02:00
generate_map.sh feat(map): Implement interactive area overlays 2025-06-23 01:41:17 +02:00
generate_site.sh second alpha (v0.2) 2025-06-21 15:58:52 +02:00
LICENSE.md formatting 2025-06-07 14:38:10 +02:00
minetestmapper first alpha (v0.1) 2025-06-07 13:48:21 +02:00
README.md Updated README.md 2025-06-23 01:47:36 +02:00
sync_areas.sh feat(map): Implement interactive area overlays 2025-06-23 01:41:17 +02:00
sync_players.sh feat(map): Implement interactive area overlays 2025-06-23 01:41:17 +02:00

Luanti-Web: A dynamic website-toolkit

Welcome to the Luanti Web Generator! Born from a passion for creative sandbox gaming, this hobby project provides a powerful, automated toolkit for generating a beautiful and feature-rich static website for your Minetest or Luanti server. Showcase your server, worlds, track your players, and inform your community.

This system is designed from the ground up to be modular, easily configurable, and perfect for small communities who want web presence without the hassle.

Features

  • Automated Map Generation: Leverages minetestmapper to create high-resolution PNG maps of your game worlds.
  • Performant Image Processing: Uses vips, a high-performance and memory-efficient library, to scale even huge maps (tested up to 64k x 64k pixels) for the web.
  • Tiled Map Generation: Uses gdal2tiles.py to create performant, zoomable map tiles for a smooth user experience.
  • Dynamic Map Viewer: Implements an interactive map viewer using OpenLayers, powered by the generated map tiles, including digital zoom beyond the highest resolution.
  • Live Player & Area Display: Dynamically loads player positions and protected areas, displaying them as interactive overlays on the live map.
  • Layer Control: A menu on the map allows toggling the visibility of players, parent areas, and sub-areas (parcels).
  • Map Archive: Automatically saves a daily snapshot of the map and makes it available through a toggle on the world detail page.
  • Template-Driven Site Generation: Builds all static HTML pages from simple, customizable templates.
  • Flexible Configuration: Configuration is easy with a central global config.sh and a web.conf file for every one of your worlds.
  • Automation-Ready: Designed for unattended execution via scheduling tools like cron.

🔧 Prerequisites

To run this system, the following software packages must be installed on your server:

  • bash: The scripting language used for the entire project.
  • vips: A high-performance image processing library.
    • Debian/Ubuntu Install: sudo apt-get install libvips-tools
  • ImageMagick: Currently still required for the identify command (to read image dimensions).
    • Debian/Ubuntu Install: sudo apt-get install imagemagick
  • GDAL/OGR: Provides the gdal2tiles.py script for tile generation.
    • Debian/Ubuntu Install: sudo apt-get install gdal-bin python3-gdal
  • SQLite3: The command-line tool to query the game databases (players.sqlite, auth.sqlite).
    • Debian/Ubuntu Install: sudo apt-get install sqlite3
  • bc: The "basic calculator" command-line tool, required for calculations in scripts.
    • Debian/Ubuntu Install: sudo apt-get install bc
  • jq: A command-line JSON processor, used by sync_areas.sh.
    • Debian/Ubuntu Install: sudo apt-get install jq
  • minetestmapper: The executable used to render maps from world data. Must be placed within the project directory.
  • iproute2: Provides the ss command for check_server_status.sh (usually pre-installed on most systems).
  • Web Server: A web server like Nginx or Apache is needed to serve the generated static files.

An included script (check_dependencies.sh) can automatically verify all important dependencies.

⚙️ Installation & Setup

1. Project Files

Download the latest build from the Releases-Page and extract it to a base directory on your server, such as /opt/luweb/.

OR

Clone the Git repository to a base directory.

-```bash git clone https://git.geigernet.eu/rainer/luanti-web.git /opt/luweb cd /opt/luweb

Make all scripts executable

chmod +x generate_map.sh generate_site.sh check_server_status.sh check_dependencies.sh sync_players.sh sync_areas.sh -```

2. Global Configuration

The main configuration file is config.sh. You must edit this file to match your server's environment.

3. Per-World Configuration

The system is designed so that only worlds with a web.conf file will be displayed in the web frontend. This gives you full control over which worlds are publicly visible. To add a world, copy the template site_generator/examples/web.conf.template into the data directory of the respective world and adjust the values.

📂 Directory Structure

-md /opt/luweb/ ├── config.sh ├── generate_map.sh ├── generate_site.sh ├── check_server_status.sh ├── check_dependencies.sh ├── sync_players.sh ├── sync_areas.sh ├── minetestmapper (executable) ├── site_generator/ │ ├── functions/ │ │ └── generators/ │ │ └── ... │ ├── templates/ │ └── examples/ ├── web_content/ └── worldmaps_output/ └── <world_name>/ ├── map.png └── map_info.txt -

🚀 Usage & Automation (Cronjob)

The scripts are designed for automated execution. Set them up using crontab -e.

-```bash

(Frequently) Update player and server status

          • cd /opt/luweb && ./sync_players.sh >> /var/log/luweb/cron.log 2>&1 */5 * * * * cd /opt/luweb && ./check_server_status.sh >> /var/log/luweb/cron.log 2>&1

(Hourly) Generate the base map and tiles

0 * * * * cd /opt/luweb && ./generate_map.sh >> /var/log/luweb/cron.log 2>&1

(Infrequently) Sync area data and rebuild the static site

45 */12 * * * cd /opt/luweb && ./sync_areas.sh >> /var/log/luweb/cron.log 2>&1 30 */12 * * * cd /opt/luweb && ./generate_site.sh >> /var/log/luweb/cron.log 2>&1 -```

📄 License

MIT License Copyright (c) 2025 Rage87 - rage87@geigernet.eu

(License text as before)

👤 Authors

  • Rage87 (Main-Developer)