luanti-web/README.md
2025-06-22 02:58:47 +02:00

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# Luanti-Web: A dynamic website-toolkit
Welcome to the Luanti Web Generator! Born from a passion for creative sandbox gaming, this hobby project provides a powerful, automated toolkit for generating a beautiful and feature-rich static website for your Minetest or Luanti server. Showcase your server, worlds, track your players, and inform your community.
This system is designed from the ground up to be modular, easily configurable, and perfect for small communities who want web presence without the hassle.
## ✨ Features
* **Automated Map Generation:** Leverages `minetestmapper` to create high-resolution PNG maps of your game worlds.
* **Performant Image Processing:** Uses `vips`, a high-performance and memory-efficient library, to scale even huge maps (tested up to 64k x 64k pixels) for the web.
* **Tiled Map Generation:** Uses `gdal2tiles.py` to create performant, zoomable map tiles for a smooth user experience.
* **Dynamic Map Viewer:** Implements an interactive map viewer using **OpenLayers**, powered by the generated map tiles, including digital zoom beyond the highest resolution.
* **Live Player Tracking:** Dynamically fetches and displays player locations as markers on the live map, including custom-styled popups and permanent name labels.
* **Map Archive:** Automatically saves a daily snapshot of the map and makes it available through a toggle on the world detail page.
* **Template-Driven Site Generation:** Builds all static HTML pages from simple, customizable templates.
* **Flexible Configuration:** Configuration is easy with a central global config and a `web.conf`-file for every of your worlds.
* **Automation-Ready:** Designed for unattended execution via scheduling tools like `cron`.
## 🔧 Prerequisites
To run this system, the following software packages must be installed on your server:
* **bash:** The scripting language used for the entire project.
* **vips:** A high-performance image processing library that replaces `convert` (ImageMagick).
* *Debian/Ubuntu Install:* `sudo apt-get install libvips-tools`
* **ImageMagick:** Currently still required for the `identify` command (to read image dimensions).
* *Debian/Ubuntu Install:* `sudo apt-get install imagemagick`
* **GDAL/OGR:** Provides the `gdal2tiles.py` script for tile generation.
* *Debian/Ubuntu Install:* `sudo apt-get install gdal-bin python3-gdal`
* **SQLite3:** The command-line tool for reading SQLite databases, required by `sync_players.sh`.
* *Debian/Ubuntu Install:* `sudo apt-get install sqlite3`
* **bc:** The "basic calculator" command-line tool, required for calculations in `sync_players.sh`.
* *Debian/Ubuntu Install:* `sudo apt-get install bc`
* **minetestmapper:** The executable used to render maps from world data. Must be placed within the project directory.
* **iproute2:** Provides the `ss` command for `check_server_status.sh` (usually pre-installed on most systems).
* **Web Server:** A web server like Nginx or Apache is needed to serve the generated static files.
An included script (`check_dependencies.sh`) can automatically verify all important dependencies.
## ⚙️ Installation & Setup
### 1. Project Files
Download the **latest build** from the [Releases-Page](https://git.geigernet.eu/rainer/luanti-web/releases) and extract it to a base directory on your server, such as `/opt/luweb/`.
OR
Clone the Git repository to a base directory.
```bash
git clone https://git.geigernet.eu/rainer/luanti-web.git /opt/luweb
cd /opt/luweb
# Make all scripts executable
chmod +x generate_map.sh generate_site.sh check_server_status.sh check_dependencies.sh sync_players.sh
```
### 2. Global Configuration
The main configuration file is `config.sh`. You must edit this file to match your server's environment.
**Key variables in `config.sh`:**
* `BASE_SCRIPT_DIR`: The root directory of the project (e.g., `/opt/luweb`).
* `MINETESTMAPPER_WORLD_DATA_BASE_PATH`: The path to your Minetest/Luanti worlds' data directory.
* `WEB_ROOT_PATH`: The document root of your website where the generated files will be placed (e.g., `/var/www/your-domain.com/web`).
* `LOG_DIR_BASE`: The directory where log files will be written (e.g., `/var/log/luweb`).
### 3. Per-World Configuration
The system is designed so that **only worlds with a `web.conf` file** will be displayed in the web frontend. This gives you full control over which worlds are publicly visible.
To add a world, copy the template `site_generator/examples/web.conf.template` into the data directory of the respective world (e.g., `<server-path>/worlds/my_world/web.conf`) and adjust the values.
## 📂 Directory Structure
The system now uses a modular structure to improve maintainability:
```md
/opt/luweb/
├── config.sh
├── generate_map.sh
├── generate_site.sh
├── check_server_status.sh
├── check_dependencies.sh
├── sync_players.sh
├── minetestmapper (executable)
├── site_generator/
│ ├── functions/
│ │ ├── 01_utils.sh
│ │ ├── 02_init.sh
│ │ ├── 03_html_helpers.sh
│ │ └── generators/
│ │ ├── css_generator.sh
│ │ ├── main_orchestrator.sh
│ │ ├── static_pages_generator.sh
│ │ ├── world_detail_generator.sh
│ │ └── world_overview_generator.sh
│ ├── templates/
│ │ ├── world_detail_page.template
│ │ └── ...
│ └── examples/
│ └── web.conf.template
├── web_content/
│ ├── images/
│ └── static/
└── worldmaps_output/
└── <world_name>/
├── map.png
└── map_info.txt
```
## 🚀 Usage
### 1. Map Generation
```bash
./generate_map.sh <world_key>
```
### 2. Website Generation
```bash
./generate_site.sh
```
### 3. Status & Player Sync
```bash
./check_server_status.sh
./sync_players.sh <world_key>
```
### 4. Automation (Cronjob)
**Example for `crontab -e`:**
```bash
# Update player data every minute
* * * * * /opt/luweb/sync_players.sh world >> /var/log/luweb/cron.log 2>&1
# Check server online status every 5 minutes
*/5 * * * * /opt/luweb/check_server_status.sh >> /var/log/luweb/cron.log 2>&1
# Generate map and tiles once per hour
0 * * * * /opt/luweb/generate_map.sh world >> /var/log/luweb/cron.log 2>&1
# Re-build the static site twice a day
30 */12 * * * /opt/luweb/generate_site.sh >> /var/log/luweb/cron.log 2>&1
```
## 📄 License
**MIT License**
Copyright (c) 2025 Rage87 - rage87@geigernet.eu
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
OR OTHER DEALINGS IN THE SOFTWARE.
## 👤 Autoren
* **Rage87** (Main-Developer)